Well, that means I should annoy all players with chat messages? No thanks. A player should also experiment a bit and explore the mechanics in more detail.
If the players still have questions, they can also access the cdb page directly from minetest and read about it there.
This is a mechanic of the game that you cannot get up. The balloon is constantly sinking and can only come up with the use of sandbags. By the way, this is all documented in the readme.
Thanks for your review, if you flew into a mountain without a crash, you probably activated the sign :). You can see all of the boosts in the top right corner.
Could you please describe in more detail what you did to stop it? It could be a Minetest attached entity bug that only occurs occasionally. For the others it seems to be working. Otherwise, please move such bug reports to the issue tracker and do not write a review for it. Thank you.
Thanks for your review, yes, I plan to add more items in the future, such as a decelerator, so that you don't get into areas that have not yet been generated.
I'm not so sure about background music yet.
Yes, it can be a bit frustrating at the beginning to only drive towards mountains, but if you use the green shield you will be immortal for 10 seconds. I didn't want to make the game too easy :)
"The coins and powerups are randomly placed, which is good, but makes comparing high scores useless in many respects."
By the way, games like Subway Surfers also place randomly things and you can compare highscore, because every player uses the same random generator.
My current high score is 11,000.
But thank you for your review ...
I really like speedrunning MineClone2 and with this timer you always keep an eye on the time. It also looks really cool. I already downloaded it from github and tested it a few weeks ago.
Thank you for your feedback! Of course I can do that for tnt too. Good idea! However, this has a huge impact on the game's performance. Should it be a separate mod or should it be integrated into this mod?
Thank you for your description of our game concept.
Thanks. :)
For bug reports, please create an issue or open a thread .... It seems to work for the other players, by the way.
Thanks for your review. For me the game also works in creative mode but i'm not sure which bug you mean exactly. Nice that you still like it.
That means you prefer an ugly square balloon? try this.
Well, that means I should annoy all players with chat messages? No thanks. A player should also experiment a bit and explore the mechanics in more detail. If the players still have questions, they can also access the cdb page directly from minetest and read about it there.
This is a mechanic of the game that you cannot get up. The balloon is constantly sinking and can only come up with the use of sandbags. By the way, this is all documented in the readme.
To sounds: there are 14! e.g. when you activate boosts. And the game is not infinite, there is an end!
Thanks for your review, if you flew into a mountain without a crash, you probably activated the sign :). You can see all of the boosts in the top right corner.
Could you please describe in more detail what you did to stop it? It could be a Minetest attached entity bug that only occurs occasionally. For the others it seems to be working. Otherwise, please move such bug reports to the issue tracker and do not write a review for it. Thank you.
Which Minetest version do you use? Just rejoin, then it should work.
Thank you for your rating, all textures (and everything else...) were created by me, yes!
Thanks for your review, yes, I plan to add more items in the future, such as a decelerator, so that you don't get into areas that have not yet been generated. I'm not so sure about background music yet.
I changed the description a bit and added a warning. Thank you for your advice, I hope this will help other players.
Yes, it can be a bit frustrating at the beginning to only drive towards mountains, but if you use the green shield you will be immortal for 10 seconds. I didn't want to make the game too easy :)
"The coins and powerups are randomly placed, which is good, but makes comparing high scores useless in many respects." By the way, games like Subway Surfers also place randomly things and you can compare highscore, because every player uses the same random generator. My current high score is 11,000. But thank you for your review ...
@rubenwardy Mineclone5 is approved again, it provides mcl_damage. So could you please approve it again?
As noted in the description:
Links to the games are offered.
Thank you for pointing this out, I'll fix it.
I really like speedrunning MineClone2 and with this timer you always keep an eye on the time. It also looks really cool. I already downloaded it from github and tested it a few weeks ago.
It's great fun to play and there are no bugs. It might be a little difficult to find your way around the new system, but then it's really fun!
The game is really very advanced and it is a lot of fun to develop the game and to write mods for it. I am always looking forward to new versions!
I disabled anti oxiadation for now, all 0.71 players can dig copper blocks now! It will be enabled when 0.72 is released!
You mean for version 0.71 of mineclone2? I dont know how to fix this weird problem.
Should work with 0.71 too.
Done.
Ok, i will change it.
Im sorry but i wrote in the description (there is a link), that it only works with the current master of Mineclone2, it will be version 0.72.
Thank you for your feedback! Of course I can do that for tnt too. Good idea! However, this has a huge impact on the game's performance. Should it be a separate mod or should it be integrated into this mod?