Hmmm interesting I can try. It might not be possible if the game developer expressly forbids it in their code. What mob mods do you want me to try to add? Edit: I added many of the nodes from Backrooms to a backrooms group like I usually do, and addeth that group to the animalia spawn, but nothing spawned. My suspicion is that Creatura Mob API which this mod uses depends on code in minetest Game which is not included in Backrooms. I've got some questions out, will let you know if I find out anything, but this will not be an easy fix if at all. Still working on it though.
I've run into issues when using caverealms mod. To get them to spawn I had to add the following nodes to spawning.lua. 'caverealms:stone_with_salt', 'group:stone'.
The problem is they kept on dying when I got close to them because caverealms have so many glowing objects that there is light underground, so I set "light_damage = 0" in the 3 skeleton*.lua files. However I think this will cause problem above ground. Is there a way to set it so that the skeletons only take damage when the light is above a certain level?
This is absolutely gorgeous and immersive. Just needed to make it more challenging. To that end, I created a modpack that when you add it adds lots of hostile mobs, villages, and sounds. https://content.minetest.net/packages/Neuromancer/asuna_plus/ Now I like playing it more than MineCraft or MineClone. See comments below for new package to add mobs.
Hmmm interesting I can try. It might not be possible if the game developer expressly forbids it in their code. What mob mods do you want me to try to add? Edit: I added many of the nodes from Backrooms to a backrooms group like I usually do, and addeth that group to the animalia spawn, but nothing spawned. My suspicion is that Creatura Mob API which this mod uses depends on code in minetest Game which is not included in Backrooms. I've got some questions out, will let you know if I find out anything, but this will not be an easy fix if at all. Still working on it though.
I just created a pull request on your repo to fix the badlands wooden bowl recipe so you can now craft sticks.
I've run into issues when using caverealms mod. To get them to spawn I had to add the following nodes to spawning.lua. 'caverealms:stone_with_salt', 'group:stone'.
The problem is they kept on dying when I got close to them because caverealms have so many glowing objects that there is light underground, so I set "light_damage = 0" in the 3 skeleton*.lua files. However I think this will cause problem above ground. Is there a way to set it so that the skeletons only take damage when the light is above a certain level?
This is absolutely gorgeous and immersive. Just needed to make it more challenging. To that end, I created a modpack that when you add it adds lots of hostile mobs, villages, and sounds. https://content.minetest.net/packages/Neuromancer/asuna_plus/ Now I like playing it more than MineCraft or MineClone. See comments below for new package to add mobs.