I'm probably not a good person to answer this, but I think it is because it did not follow these guidelines:
Do not use idealized mockups or blender concept renders if they do not accurately reflect in-game appearance.
Unrelated package content can be allowed to show what the package content will look like in a typical/realistic game scene, but should be "in the background" only as far as possible.
Content in screenshots that is prominently displayed or "focal" should be either present in, or interact with, the package in some way. These can include things in other packages if they have a dependency relationship (either way), or if the submitted package in some way enhances, extends, or alters that content.
Screenshots should be MOSTLY in-game screenshots, if applicable. Some alterations on in-game screenshots are okay, such as collages, added text, some reasonable compositing.
I find this mod to be both helpful and annoying. The helpful part is all the different sozes of blocks thatcare now at your disposal. The bad is that now a very large chunk of the craft guide is just spam of slopes and slabs. If most of these slopes were hidden and just kept the 8/16th slab in the craft guide, it would reveal that it is compatible with this mod while greatly lowering the craft guide size.
This is currently my favorite storage mod, thanks to the many features that make your items easy to access and move around. The crafting supplier is especially with mods that add complex recipes such as technic. The documentation also explains everything you need to know to use this, and is even avaliable in-game. This is a mod that I would reccomend, and something that you should definitely try.
Suggestion:
I don't know if this would be possible, but i would like to see a toggleable cable that can toggle itself based on certain configurable criteria. It could disable/enable itself when you have more or less than x amount of x items, or when there is a certain number of free slots left in a tool/passive supplier chests, and revert once that condition is no longer met. This could allow a storage to disable the smelting of iron lumps if you have more than 200 iron ingots.
This is a very nice mod, as it makes stuff soo much less grindy, but it would be nice to have more metals to grow from different mods. An example is Elepower, and you should make it possible to make bronze seeds. I noticed a bug that causes a crash when you break the the block a resource crop is on.
I'm probably not a good person to answer this, but I think it is because it did not follow these guidelines:
Your welcome, I tried this mod in creative for 30 mins, it is very good. I'll play it in survival for a while then leave a full review.
Despite not being in the dependencies, the mod does not open without caverealms and nether.
please ignore this review. im pretty sure i missed something
converted review into a thread
I find this mod to be both helpful and annoying. The helpful part is all the different sozes of blocks thatcare now at your disposal. The bad is that now a very large chunk of the craft guide is just spam of slopes and slabs. If most of these slopes were hidden and just kept the 8/16th slab in the craft guide, it would reveal that it is compatible with this mod while greatly lowering the craft guide size.
This is currently my favorite storage mod, thanks to the many features that make your items easy to access and move around. The crafting supplier is especially with mods that add complex recipes such as technic. The documentation also explains everything you need to know to use this, and is even avaliable in-game. This is a mod that I would reccomend, and something that you should definitely try.
Suggestion: I don't know if this would be possible, but i would like to see a toggleable cable that can toggle itself based on certain configurable criteria. It could disable/enable itself when you have more or less than x amount of x items, or when there is a certain number of free slots left in a tool/passive supplier chests, and revert once that condition is no longer met. This could allow a storage to disable the smelting of iron lumps if you have more than 200 iron ingots.
This is a very nice mod, but if you manually pick up the item that the magnet is picking up as its coming toward you, the item duplicates
Ok then
You could do Xtraores, but it would get very op
This is a very nice mod, as it makes stuff soo much less grindy, but it would be nice to have more metals to grow from different mods. An example is Elepower, and you should make it possible to make bronze seeds. I noticed a bug that causes a crash when you break the the block a resource crop is on.