This mod adds compressed versions to a handful of nodes, going up to whatever level you like. Its easily extensuble by just modifying the table that defines which nodes will be compressible. I like using it for more storage space. The only downside (who will actually have this problem) is that setting the number to high numbers like 200 causes loading times to be high, probably from applying the darkening overlay 200 times. Recommended for its flexibility and usefulness.
I think you name the repo Chemistry, theb put the cinebts of the mod in there instead of the folder, if i understood your question right. There is also a button to add a folder i think?
Is it possible to reduce the light level to 14? Luanti currently does that autmaricslt since light level of 15 isnt possible for nodes, but it does put it in the debug,txt file.
The light levels are above the max for nodes, which is 14. It doesnt cause any adverse effects, but it would be nice to have this fixed so it doesnt end up on the debug.txt file.
Please fix this soon:
2025-12-22 20:41:29: ACTION [Main]: Server: Shutting down
2025-12-22 20:41:30: ERROR[Main]: ModError: Failed to load and run script from /home/mtserver/luanti/mods/Too_Many_Stones/
init. lua:
2025-12-22 20:41:30: ERROR[Main]: /home/mtserver/luanti/mods/geodes_lib/init.lua:68: attempt to concatenate local 'inner'
(a nil value)
2025-12-22 20:41:30: ERROR[Main]: stack traceback:
2025-12-22
: 20:41:30: ERROR[Main]:
/home/mtserver/luanti/mods/geodes_lib/init.lua:68: in function 'register_geode'
2025-12-22 20:41:30:
ERROR [Main]:
/home/mtserver/luanti/mods/Too_Many_Stones/geodes_lib.lua:6: in main chunk
2025-12-22 20:41:30: ERROR[Main]:
[C]: in function 'dofile'
2025-12-22 20:41:30: ERROR[Main]:
/home/mtserver/luanti/mods/Too_Many_Stones/init.lua:20: in main chunk
The mods only avaliable in asuna include:
badland
dorwinion
frost_land
japaneseforest
nightshade
prarie
I reccomend you change the dependencies or the description of the mod.
Maybe those were meant to be optional?
I find this mod to be both helpful and annoying. The helpful part is all the different sozes of blocks thatcare now at your disposal. The bad is that now a very large chunk of the craft guide is just spam of slopes and slabs. If most of these slopes were hidden and just kept the 8/16th slab in the craft guide, it would reveal that it is compatible with this mod while greatly lowering the craft guide size.
This is currently my favorite storage mod, thanks to the many features that make your items easy to access and move around. The crafting supplier is especially with mods that add complex recipes such as technic. The documentation also explains everything you need to know to use this, and is even avaliable in-game. This is a mod that I would reccomend, and something that you should definitely try.
Suggestion:
I don't know if this would be possible, but i would like to see a toggleable cable that can toggle itself based on certain configurable criteria. It could disable/enable itself when you have more or less than x amount of x items, or when there is a certain number of free slots left in a tool/passive supplier chests, and revert once that condition is no longer met. This could allow a storage to disable the smelting of iron lumps if you have more than 200 iron ingots.
This is a very nice mod, as it makes stuff soo much less grindy, but it would be nice to have more metals to grow from different mods. An example is Elepower, and you should make it possible to make bronze seeds. I noticed a bug that causes a crash when you break the the block a resource crop is on.
The question in the title.
I'll change it, thanks.
This mod adds compressed versions to a handful of nodes, going up to whatever level you like. Its easily extensuble by just modifying the table that defines which nodes will be compressible. I like using it for more storage space. The only downside (who will actually have this problem) is that setting the number to high numbers like 200 causes loading times to be high, probably from applying the darkening overlay 200 times. Recommended for its flexibility and usefulness.
I think you name the repo Chemistry, theb put the cinebts of the mod in there instead of the folder, if i understood your question right. There is also a button to add a folder i think?
Alright, thanks for letting me know.
Yes it does, thank you
5.14, minetest game server on a 5.4.1 client. It opens when spamming the button though, but just pressing closes it.
Is it possible to put this mod in a git hosting site like github or codeberg?
Thanks! Sorry about the very bad spelling for "automatically".
Whenever i press a button on the guide, it closes the formspec. By button I mean the ones on the scroll bar on the left side.
Is it possible to reduce the light level to 14? Luanti currently does that autmaricslt since light level of 15 isnt possible for nodes, but it does put it in the debug,txt file.
The light levels are above the max for nodes, which is 14. It doesnt cause any adverse effects, but it would be nice to have this fixed so it doesnt end up on the debug.txt file.
Please fix this soon: 2025-12-22 20:41:29: ACTION [Main]: Server: Shutting down
2025-12-22 20:41:30: ERROR[Main]: ModError: Failed to load and run script from /home/mtserver/luanti/mods/Too_Many_Stones/ init. lua:
2025-12-22 20:41:30: ERROR[Main]: /home/mtserver/luanti/mods/geodes_lib/init.lua:68: attempt to concatenate local 'inner' (a nil value) 2025-12-22 20:41:30: ERROR[Main]: stack traceback: 2025-12-22 : 20:41:30: ERROR[Main]: /home/mtserver/luanti/mods/geodes_lib/init.lua:68: in function 'register_geode' 2025-12-22 20:41:30: ERROR [Main]: /home/mtserver/luanti/mods/Too_Many_Stones/geodes_lib.lua:6: in main chunk 2025-12-22 20:41:30: ERROR[Main]: [C]: in function 'dofile' 2025-12-22 20:41:30: ERROR[Main]:
/home/mtserver/luanti/mods/Too_Many_Stones/init.lua:20: in main chunk
https://content.luanti.org/packages/IcyDiamond/elepower/ https://github.com/CubicMelon/terumet
The mods only avaliable in asuna include: badland dorwinion frost_land japaneseforest nightshade prarie I reccomend you change the dependencies or the description of the mod. Maybe those were meant to be optional?
Its fine, i put ignore because my bug report was user error. I meant for you to ignore it when saying that.
ignore pls
ignore it already is
ignore
The miner doesn't make any of the mineclonia ores in mineclonia.
Your welcome, I tried this mod in creative for 30 mins, it is very good. I'll play it in survival for a while then leave a full review.
Despite not being in the dependencies, the mod does not open without caverealms and nether.
please ignore this review. im pretty sure i missed something
converted review into a thread
I find this mod to be both helpful and annoying. The helpful part is all the different sozes of blocks thatcare now at your disposal. The bad is that now a very large chunk of the craft guide is just spam of slopes and slabs. If most of these slopes were hidden and just kept the 8/16th slab in the craft guide, it would reveal that it is compatible with this mod while greatly lowering the craft guide size.
This is currently my favorite storage mod, thanks to the many features that make your items easy to access and move around. The crafting supplier is especially with mods that add complex recipes such as technic. The documentation also explains everything you need to know to use this, and is even avaliable in-game. This is a mod that I would reccomend, and something that you should definitely try.
Suggestion: I don't know if this would be possible, but i would like to see a toggleable cable that can toggle itself based on certain configurable criteria. It could disable/enable itself when you have more or less than x amount of x items, or when there is a certain number of free slots left in a tool/passive supplier chests, and revert once that condition is no longer met. This could allow a storage to disable the smelting of iron lumps if you have more than 200 iron ingots.
This is a very nice mod, but if you manually pick up the item that the magnet is picking up as its coming toward you, the item duplicates
Ok then
You could do Xtraores, but it would get very op
This is a very nice mod, as it makes stuff soo much less grindy, but it would be nice to have more metals to grow from different mods. An example is Elepower, and you should make it possible to make bronze seeds. I noticed a bug that causes a crash when you break the the block a resource crop is on.