Is it possible to make it not put stuff in ender and voide chests? I would like it to only put stuff in bags, since theh can be opened while in inventory
This mod adds a command called /calias, which lets you change your displayed name to whatever you want(length only seems limited by chat send limit). For singleplayer, its fine. I do think for servers, there should have been some required privilege to use it, and/or a size limit. If possible, I would also have liked it to change the name displayed when using chat.(There is a possibility it already does this, I feel like it did at one point and a mod I added ruined it)
This is a decently old mod that displays player healthbars above their name. It tracks their health, and hides the bar when full. If you would like to have player healthbars displayed, I don't see why this wouldn't be your choice. I do think an optional setting to hide the healthbar when crouching would be something I appreciate, to make yourself seem healthier than you are or hide your health
Being able to control the glow of digiline data in the simple way implemented here can be very helpful. I mainly use this for controlling digiline data through diodes, limiters, and filters to avoid overheating my luacontroller. Its easy to understand how these function as well, although a long description ingame through new lines (\n and core.colorize())would be appreciated, since when I first found these on a server I just resigned myself to not knowing how to use these. I would reccomend.
Adds a good number of new biomes to luanti. The biomes themselves are well made, and there is a varied selection of trees(often the reason I add biome mods). The textures don't fit perfect with minetest games aesthetic, but there wasn't too much of one anyways so its fine. The heath biome a,so feels a litte odd to me, but its just personal preference. I especially like the rocks found in the badlands and alpine. For me, this mod is an upgrade over minetest games normal biomes, and I would reccomend installing.(If you have other biome mods, check settingtypes.txt. This mod clears all biomes and decorations by default)
This is a small mod that adds some colored options to the default torch. It does what says without having anything extra, and works well enough for me to include in my survival worlds. A setting that disabled the caverealms-specific recipes un favor of the basic ones would be nice. A mod I would reccomend.
This mod adds a few highly colorable brick types thanks to unifieddyes. The brick textures alone already look amazing, and somehow every single color i've used on this looked pretty as well. I first used this on a server, and I didn't learn about its feature of recoloring default bricks until I came here to do a review. This is a lightweight mod that adds a lot of decor value to your world, and I would reccomend.
This mod makes your deserts more interesting by adding pyramids to them. They are decently common and have useful loot. I like this mod because of it turns the game around from avoiding deserts to seeking them out for pyramids when you do find them. I would enjoy having a settingtypes.txt file though, to control the pyramid spawn rates and maybe make the spawners mineable? The mummies themselves don't feel dangerous enough as well. All in all, a mod that is very much worth adding to your world.
Even if I was not using techage, I would still run this texturepack for basic_materials, which could use the new textures. This trabsforms the whole aesthetic of Techage to someone more visually appealing. It fits the world better now thanks to the lower resolution. It makes using Techage as a whole a more immersive experience, since it starts to feel like it belongs.
The lootchests modpack is dependent on magic_materials, but the lootchests_default this is dependent on doesn't need magic materials. I don't this this actually needs it.
<WARNING> 2026-01-11 10:18:05: [Server] Assignment to undeclared global "_" inside a function at ...erver/luanti/mods/industrialtest/machines/magnetizer.lua:32.
This mod is one I usually include in my survival worlds, despite not being much of a builder. The stones are easy enough to make a simple base from. I also enjoy that they can be made into dye, and the slightly unrealistic recipes to mix some if the stones and dyes to other stones. It also offers a way to farm some of the stones (the quartz variants) by cookingthem in a furnace for the budding form, which passively makes crystals that can be crafted into the quartz blocks. There is also active updates to this. I think this mod offers more than enough to be worth using. I feel like some of the special stones like ammolite should glow, but thats just a personal preference.
This mod adds compressed versions to a handful of nodes, going up to whatever level you like. Its easily extensuble by just modifying the table that defines which nodes will be compressible. I like using it for more storage space. The only downside (who will actually have this problem) is that setting the number to high numbers like 200 causes loading times to be high, probably from applying the darkening overlay 200 times. Recommended for its flexibility and usefulness.
I think you name the repo Chemistry, theb put the cinebts of the mod in there instead of the folder, if i understood your question right. There is also a button to add a folder i think?
Is it possible to reduce the light level to 14? Luanti currently does that autmaricslt since light level of 15 isnt possible for nodes, but it does put it in the debug,txt file.
The light levels are above the max for nodes, which is 14. It doesnt cause any adverse effects, but it would be nice to have this fixed so it doesnt end up on the debug.txt file.
Please fix this soon:
2025-12-22 20:41:29: ACTION [Main]: Server: Shutting down
2025-12-22 20:41:30: ERROR[Main]: ModError: Failed to load and run script from /home/mtserver/luanti/mods/Too_Many_Stones/
init. lua:
2025-12-22 20:41:30: ERROR[Main]: /home/mtserver/luanti/mods/geodes_lib/init.lua:68: attempt to concatenate local 'inner'
(a nil value)
2025-12-22 20:41:30: ERROR[Main]: stack traceback:
2025-12-22
: 20:41:30: ERROR[Main]:
/home/mtserver/luanti/mods/geodes_lib/init.lua:68: in function 'register_geode'
2025-12-22 20:41:30:
ERROR [Main]:
/home/mtserver/luanti/mods/Too_Many_Stones/geodes_lib.lua:6: in main chunk
2025-12-22 20:41:30: ERROR[Main]:
[C]: in function 'dofile'
2025-12-22 20:41:30: ERROR[Main]:
/home/mtserver/luanti/mods/Too_Many_Stones/init.lua:20: in main chunk
The mods only avaliable in asuna include:
badland
dorwinion
frost_land
japaneseforest
nightshade
prarie
I reccomend you change the dependencies or the description of the mod.
Maybe those were meant to be optional?
Is it possible to make it not put stuff in ender and voide chests? I would like it to only put stuff in bags, since theh can be opened while in inventory
Is it possible for you to host the code somewhere like codeberg or github?
This mod adds a command called /calias, which lets you change your displayed name to whatever you want(length only seems limited by chat send limit). For singleplayer, its fine. I do think for servers, there should have been some required privilege to use it, and/or a size limit. If possible, I would also have liked it to change the name displayed when using chat.(There is a possibility it already does this, I feel like it did at one point and a mod I added ruined it)
This is a decently old mod that displays player healthbars above their name. It tracks their health, and hides the bar when full. If you would like to have player healthbars displayed, I don't see why this wouldn't be your choice. I do think an optional setting to hide the healthbar when crouching would be something I appreciate, to make yourself seem healthier than you are or hide your health
Being able to control the glow of digiline data in the simple way implemented here can be very helpful. I mainly use this for controlling digiline data through diodes, limiters, and filters to avoid overheating my luacontroller. Its easy to understand how these function as well, although a long description ingame through new lines (\n and core.colorize())would be appreciated, since when I first found these on a server I just resigned myself to not knowing how to use these. I would reccomend.
Adds a good number of new biomes to luanti. The biomes themselves are well made, and there is a varied selection of trees(often the reason I add biome mods). The textures don't fit perfect with minetest games aesthetic, but there wasn't too much of one anyways so its fine. The heath biome a,so feels a litte odd to me, but its just personal preference. I especially like the rocks found in the badlands and alpine. For me, this mod is an upgrade over minetest games normal biomes, and I would reccomend installing.(If you have other biome mods, check settingtypes.txt. This mod clears all biomes and decorations by default)
This is a small mod that adds some colored options to the default torch. It does what says without having anything extra, and works well enough for me to include in my survival worlds. A setting that disabled the caverealms-specific recipes un favor of the basic ones would be nice. A mod I would reccomend.
This mod adds a few highly colorable brick types thanks to unifieddyes. The brick textures alone already look amazing, and somehow every single color i've used on this looked pretty as well. I first used this on a server, and I didn't learn about its feature of recoloring default bricks until I came here to do a review. This is a lightweight mod that adds a lot of decor value to your world, and I would reccomend.
This mod makes your deserts more interesting by adding pyramids to them. They are decently common and have useful loot. I like this mod because of it turns the game around from avoiding deserts to seeking them out for pyramids when you do find them. I would enjoy having a settingtypes.txt file though, to control the pyramid spawn rates and maybe make the spawners mineable? The mummies themselves don't feel dangerous enough as well. All in all, a mod that is very much worth adding to your world.
Even if I was not using techage, I would still run this texturepack for basic_materials, which could use the new textures. This trabsforms the whole aesthetic of Techage to someone more visually appealing. It fits the world better now thanks to the lower resolution. It makes using Techage as a whole a more immersive experience, since it starts to feel like it belongs.
I downloaded the latest version, the bug still exists. It takes a few attempts to get the timing right, you manually pock it up when it reaches you
this should have been a thread
converted review into a thread
Makes it easier to filter for food
The lootchests modpack is dependent on magic_materials, but the lootchests_default this is dependent on doesn't need magic materials. I don't this this actually needs it.
Thanks! Is myland a public server? I don't see it on the server list
Yeah, its easy to clean up. I still think thisbwould be a good feature.
Also, i can't craft grass with UU matter since obsidian has the same recipe
Also, i can't craft grass with UU matter since obsidian has the same recipe
What the title says, I can't find a mod called ores, and since this supports myores, I thought it could be that
https://content.luanti.org/packages/Tarruvi/dynamic_trees/ I think the combo if trees growing naturally and spreading would be amazing
Is this normal?
This mod is one I usually include in my survival worlds, despite not being much of a builder. The stones are easy enough to make a simple base from. I also enjoy that they can be made into dye, and the slightly unrealistic recipes to mix some if the stones and dyes to other stones. It also offers a way to farm some of the stones (the quartz variants) by cookingthem in a furnace for the budding form, which passively makes crystals that can be crafted into the quartz blocks. There is also active updates to this. I think this mod offers more than enough to be worth using. I feel like some of the special stones like ammolite should glow, but thats just a personal preference.
The rainbow is still above 15 for the nyan cat
The question in the title.
I'll change it, thanks.
This mod adds compressed versions to a handful of nodes, going up to whatever level you like. Its easily extensuble by just modifying the table that defines which nodes will be compressible. I like using it for more storage space. The only downside (who will actually have this problem) is that setting the number to high numbers like 200 causes loading times to be high, probably from applying the darkening overlay 200 times. Recommended for its flexibility and usefulness.
I think you name the repo Chemistry, theb put the cinebts of the mod in there instead of the folder, if i understood your question right. There is also a button to add a folder i think?
Alright, thanks for letting me know.
Yes it does, thank you
5.14, minetest game server on a 5.4.1 client. It opens when spamming the button though, but just pressing closes it.
Is it possible to put this mod in a git hosting site like github or codeberg?
Thanks! Sorry about the very bad spelling for "automatically".
Whenever i press a button on the guide, it closes the formspec. By button I mean the ones on the scroll bar on the left side.
Is it possible to reduce the light level to 14? Luanti currently does that autmaricslt since light level of 15 isnt possible for nodes, but it does put it in the debug,txt file.
The light levels are above the max for nodes, which is 14. It doesnt cause any adverse effects, but it would be nice to have this fixed so it doesnt end up on the debug.txt file.
Please fix this soon: 2025-12-22 20:41:29: ACTION [Main]: Server: Shutting down
2025-12-22 20:41:30: ERROR[Main]: ModError: Failed to load and run script from /home/mtserver/luanti/mods/Too_Many_Stones/ init. lua:
2025-12-22 20:41:30: ERROR[Main]: /home/mtserver/luanti/mods/geodes_lib/init.lua:68: attempt to concatenate local 'inner' (a nil value) 2025-12-22 20:41:30: ERROR[Main]: stack traceback: 2025-12-22 : 20:41:30: ERROR[Main]: /home/mtserver/luanti/mods/geodes_lib/init.lua:68: in function 'register_geode' 2025-12-22 20:41:30: ERROR [Main]: /home/mtserver/luanti/mods/Too_Many_Stones/geodes_lib.lua:6: in main chunk 2025-12-22 20:41:30: ERROR[Main]: [C]: in function 'dofile' 2025-12-22 20:41:30: ERROR[Main]:
/home/mtserver/luanti/mods/Too_Many_Stones/init.lua:20: in main chunk
https://content.luanti.org/packages/IcyDiamond/elepower/ https://github.com/CubicMelon/terumet
The mods only avaliable in asuna include: badland dorwinion frost_land japaneseforest nightshade prarie I reccomend you change the dependencies or the description of the mod. Maybe those were meant to be optional?
Its fine, i put ignore because my bug report was user error. I meant for you to ignore it when saying that.