That makes sense I guess. If you ever want some textures by the way, I can make some; yours are pretty good but they lose contrast in some lighting/surroundings and could stand to gain some smaller details like hue shifting and material-accurate highlights, especially since you use in-code colorization.
After looking a bit closer it appears that everything is superficially similar to Ice and Fire, for example the way the dragon forge works and how it's made, however there are enough minor differences that it could just be because of the same source material. The main difference I can spot after going back to play the latest version of I&F is that this mod is just about dragons, while I&F has every mythological creature under the sun.
That said, there are quite a few things that seems too similar to be concidence, mostly the recipes for dragon forge blocks, how it's built and how it works, things like scale blocks and stuff.
This is a great mod, and a great port of a minecraft mod called Ice and Fire which does exactly the same things to a T. It would be better if that was mentioned in the description, as while this mod doesn't reuse any assets or code it's clear where all of the ideas and mechanics came from.
Disregarding that: good mod, visually pleasing, and deserves recognition for that.
A great experience when you know what you're doing, but the crusade against formspecs makes the game very hard to pick up. I recommend adding an in-game guide of some kind, as I initially thought this was a terrible game before actually learning what it is.
Overall a good game, 8.6/10.
It has all the important features and handles compatibility really well, but it's hella ugly to look at. I always use my own reskin.
Other than the appearance I'd say performance is the only big issue, but overall it's the best inventory mod.
minetest.register_on_joinplayer(function(player) player:get_inventory():set_size("hand", 1) end)
Try putting this at the start of init.lua in the mod folder.
Oh, that's nice :)
That makes sense I guess. If you ever want some textures by the way, I can make some; yours are pretty good but they lose contrast in some lighting/surroundings and could stand to gain some smaller details like hue shifting and material-accurate highlights, especially since you use in-code colorization.
After looking a bit closer it appears that everything is superficially similar to Ice and Fire, for example the way the dragon forge works and how it's made, however there are enough minor differences that it could just be because of the same source material. The main difference I can spot after going back to play the latest version of I&F is that this mod is just about dragons, while I&F has every mythological creature under the sun.
That said, there are quite a few things that seems too similar to be concidence, mostly the recipes for dragon forge blocks, how it's built and how it works, things like scale blocks and stuff.
This is a great mod, and a great port of a minecraft mod called Ice and Fire which does exactly the same things to a T. It would be better if that was mentioned in the description, as while this mod doesn't reuse any assets or code it's clear where all of the ideas and mechanics came from.
Disregarding that: good mod, visually pleasing, and deserves recognition for that.
Well, that makes sense I guess. Although, if the medthods were more similar to real life I'd've found it a lot simpler picking up the game.
It didn't really help me. It's very vague. Hinting at things is fine, but it gets annoying when everything is a hint and nothing is explicitly stated.
A great experience when you know what you're doing, but the crusade against formspecs makes the game very hard to pick up. I recommend adding an in-game guide of some kind, as I initially thought this was a terrible game before actually learning what it is. Overall a good game, 8.6/10.
It has all the important features and handles compatibility really well, but it's hella ugly to look at. I always use my own reskin. Other than the appearance I'd say performance is the only big issue, but overall it's the best inventory mod.
minetest.register_on_joinplayer(function(player) player:get_inventory():set_size("hand", 1) end)
Try putting this at the start ofinit.lua
in the mod folder.