This is a feature that deffinetly helps with creating paths, especially for villages. Before you would have to use a different block but now you can make paths!
I really like this because if I die, I can use my bones to make bonemeal, and I can use bonemeal to make my crops grow faster! I also really like that mulch makes use of leaves, as they are pretty useless otherwise.
This makes it feel more like Minecraft if that is what you want, I think this is well done. I haven't found any bugs. My only problem with it is that you have to get quite close to the item before you can pick it up.
Seeing as this is the second problem with a mobs mod, I'm starting to think it's my version of Minetest, 5.10.0. I got a similer error message when trying to use mobs_monster. This is the error:
ModError: Failed to load and run script from /home/andrew/.minetest/mods/mobs_animal/init.lua:
/home/andrew/.minetest/mods/mobs_animal/chicken.lua:232: attempt to call field 'node_sound_defaults' (a nil value)
stack traceback:
[C]: in function 'node_sound_defaults'
/home/andrew/.minetest/mods/mobs_animal/chicken.lua:232: in main chunk
[C]: in function 'dofile'
/home/andrew/.minetest/mods/mobs_animal/init.lua:26: in function 'ddoo'
/home/andrew/.minetest/mods/mobs_animal/init.lua:31: in main chunk
Check debug.txt for details.
So yeah, I hope I can figure this out, just wanted to let you know. Thank you for letting me bug you :P
When trying to load a world with this mod enabled, I get this error message:
ModError: Failed to load and run script from /home/andrew/.minetest/mods/mobs_monster/init.lua:
/home/andrew/.minetest/mods/mobs_monster/spider.lua:281: attempt to call field 'node_sound_leaves_defaults' (a nil value)
stack traceback:
[C]: in function 'node_sound_leaves_defaults'
/home/andrew/.minetest/mods/mobs_monster/spider.lua:281: in main chunk
[C]: in function 'dofile'
/home/andrew/.minetest/mods/mobs_monster/init.lua:26: in function 'ddoo'
/home/andrew/.minetest/mods/mobs_monster/init.lua:39: in main chunk
Check debug.txt for details.
I don't know if this could be the problem, but I'm using Minetest 5.10.0. Like I said, it could be for some reason something is different about 5.10, but I don't know. Thank you for letting me bug you :P
I relized those problems, and I'm getting somewhat frustrated. I am sorry but I am going to take a break and maybe come back to it in a couple of days. I hope to get this worked out though at some point.
This adds some new animations, which, in all honesty, are not horrible :P I love how the flying animation makes it look like you are Superman! Also the swiming animation is cool.
I have used this on servers before, and it is very helpful in mines. I just recently downloaded it to use in my singleplayer worlds. As I see it, nothing wrong with this mod. Thumbs up! (wait, that's already part of the review :P)
Thank you for your feedback. I will work on the inventory and fix the textures. Do you like the ones I already have? I'm glad this will be enjoyed by a server so early in my modding career (this is my first mod!)
I can't imagine a server without this mod. It would be a very sad server. I love this mod. It is also very good just in general for getting back to where you spawned in a world, even in a singleplayer world.
This is a really easy way to add wild animals and farm animals so you can farm them. It is one of my favorite mods. Also, I love the head tilt. So life-like!
This is a feature that deffinetly helps with creating paths, especially for villages. Before you would have to use a different block but now you can make paths!
I love this because there's so many diferent crops and just such a variety!
Feels monochromatic and makes dying seem sadder. Otherwise it's just "Oh well, I died. I'll just respawn."
Cars! Roads! Mesecons connectivity! This mod is feature filled and cool.
I really like this because if I die, I can use my bones to make bonemeal, and I can use bonemeal to make my crops grow faster! I also really like that mulch makes use of leaves, as they are pretty useless otherwise.
This makes it feel more like Minecraft if that is what you want, I think this is well done. I haven't found any bugs. My only problem with it is that you have to get quite close to the item before you can pick it up.
Okay, thanks. I'll try that.
Oh, good idea, thanks
Hello.
Seeing as this is the second problem with a mobs mod, I'm starting to think it's my version of Minetest, 5.10.0. I got a similer error message when trying to use mobs_monster. This is the error:
ModError: Failed to load and run script from /home/andrew/.minetest/mods/mobs_animal/init.lua: /home/andrew/.minetest/mods/mobs_animal/chicken.lua:232: attempt to call field 'node_sound_defaults' (a nil value) stack traceback: [C]: in function 'node_sound_defaults' /home/andrew/.minetest/mods/mobs_animal/chicken.lua:232: in main chunk [C]: in function 'dofile' /home/andrew/.minetest/mods/mobs_animal/init.lua:26: in function 'ddoo' /home/andrew/.minetest/mods/mobs_animal/init.lua:31: in main chunk Check debug.txt for details.
So yeah, I hope I can figure this out, just wanted to let you know. Thank you for letting me bug you :P
-RasPiManiac
Hello.
When trying to load a world with this mod enabled, I get this error message:
ModError: Failed to load and run script from /home/andrew/.minetest/mods/mobs_monster/init.lua: /home/andrew/.minetest/mods/mobs_monster/spider.lua:281: attempt to call field 'node_sound_leaves_defaults' (a nil value) stack traceback: [C]: in function 'node_sound_leaves_defaults' /home/andrew/.minetest/mods/mobs_monster/spider.lua:281: in main chunk [C]: in function 'dofile' /home/andrew/.minetest/mods/mobs_monster/init.lua:26: in function 'ddoo' /home/andrew/.minetest/mods/mobs_monster/init.lua:39: in main chunk Check debug.txt for details.
I don't know if this could be the problem, but I'm using Minetest 5.10.0. Like I said, it could be for some reason something is different about 5.10, but I don't know. Thank you for letting me bug you :P
-RasPiManiac
Your Welcome :)
Minetest ** Luanti** has airplanes. Woo hoo! They're flyable. They're dyeable. They're refuelable. They're so cool! This mod is great.
Thank you @SkyBuilder1717, that's great! I've moved on to other mods, so I'll take it off.
Hi
I relized those problems, and I'm getting somewhat frustrated. I am sorry but I am going to take a break and maybe come back to it in a couple of days. I hope to get this worked out though at some point.
-RasPiManiac
This adds some new animations, which, in all honesty, are not horrible :P I love how the flying animation makes it look like you are Superman! Also the swiming animation is cool.
I have used this on servers before, and it is very helpful in mines. I just recently downloaded it to use in my singleplayer worlds. As I see it, nothing wrong with this mod. Thumbs up! (wait, that's already part of the review :P)
Hi
I think I fixed it, but I will test. Hope it works!
-RasPiManiac
Hi
Thank you for your feedback. I will work on the inventory and fix the textures. Do you like the ones I already have? I'm glad this will be enjoyed by a server so early in my modding career (this is my first mod!)
-RasPiManiac
This game is a very fun game and I played it for like 3 hours straight. If you are looking for a new game, this is the one.
I can't imagine a server without this mod. It would be a very sad server. I love this mod. It is also very good just in general for getting back to where you spawned in a world, even in a singleplayer world.
This is a really easy way to add wild animals and farm animals so you can farm them. It is one of my favorite mods. Also, I love the head tilt. So life-like!