Hopefully the Memory sharing errors have all been removed with the new characters AI and The Older AI NPC's should now be gone from the inventory. Though you may still encounter problems with creating more than 1 Mayor (who IS now responsible for managing the other NPC's..)
There will be a Town hall and many other buildings and Roads. The idea is/was with something like MOBS:Monsters you could be attacked in the first night, so priorities were to build a secure compound for the start workers. As the proper houses are built, the Workers will Move in. Once there are enough workers in the town, the Town hall will be rebuilt including a large round table where the villagers will sit in the morning to start the day.. though for now the campfire will do.
House upgrades with Glass and Stone and carpets are in the plans as I am attempting to have the Town Grow and Upgrade itself as time progresses.
Personally I love the fact that you have to keep on top of the Workers, empty chests and help them out when they Err.. Gives you something to do, there are currently 5 new characters being written.
Glad you noticed the stubby builder.. I am trying to make each character different, Kids and Familys are planned.
Current Work Includes:
NPC's Showing Wielded Items in hand ( 90% complete (works with a memory leak ?) )
New Building Markers to help with Mayor interaction (Hire, Build, Edit Markers)
New Nodes to help the builder in construction (Remove, Ignore, Dirt/Grass Nodes)
NPC's being able to change chothes ( tested, not implemented )
Next Townplan upgrades:
More Houses.
More People.
Animal pens
Roads and Paths
Current Known problems:
Distance from the Player the NPC stays active in the world. Adjustable in Advanced Settings:
Active Object Send Range = I currently use 10 (10x16=160 Map Units)
Active Block Range = I currently use 10 (10x16=160 Map Units)
Welcome, to the introduction Thread for Simple Working Villages.
I thought I would start a thread, just incase there are any questions or comments.
Big thanks for the Work done by the original creator theFox6, without which this version would not exist !!
This is only a working prototype, just to see what can be done.
Current known "character traits".
Until the Medic and Vet has a workplace, they will remain in the town square and heal anyone that comes near...
Once the Grasscutter has cleared the area he is in, he will stop. Grab him with the "Lead" mod and pull him in a direction to start him to slide.. he will then continue sliding in the started direction until he spots something to cut. This temporary work around kinda works quite well for now.
Sometimes the Villages can ... lets call it "Fight" or go "Dancing" together. this is due to my very very simple collision detection. The Villages also cannot really see players yet.... This "Fighting" or "Dancing" does not happen often, so is classed as a minor issue, just grab a lead and split them up.
I have many many ideas for new characters, some of these include:
Chef
Bodyguard
Security Guard
Engineer
Foundry worker
Teacher
Librarian
Waitress
RoadWorker
Apple Picker
Sheep Shearer
Cow Milker
Waterboy
Landscaper (glorified fence builder, to free the builder ?)
and more town comming soon.
BUGS:
One Major issue seems to be when running on 5.6. A Memory issues cause's the apparent loss of Ownership, and a loss of NPC inventory. I may attempt a quick fix for the Ownership Error.. Updating to 5.12 FIXES this issue, so I may pull compatibility for 5.6 ?
Sometimes the Mayor does not complete setting up a new build before getting the builder to build (game ends). Noticable on restart by the Mayor stopping at a build marker, and progressing no further. just deleting the offending marker allows the mayor to continue.
Anyway Let me know what you think,
and I hope you have fun playing !!
I was looking for some extra background characters for my kids minetest server (3-14yrs) and came accross this mod.
Pro's:
You can have a few people in your village going around doing basic work. This makes the town looked alive !!
Crop Farmer works
Herb Gatherer works
Snow Clearer works
Lumberjack works ( though leaves the tops )
Con's:
Fiddly to set up the characters
A couple of non fatal bugs ( except when using building_signs )
I was so impressed with the possibilitys of this mod, that I added a few extra Job roles and fixed a few minor bugs.
Added Animal Vet
Goes around looking for your animals that need some TLC, then heals them.
Added Lawn Cutter
Goes around making sure your lawns are kept trim
Added Flower Picker
Goes around Picking Flowers
Fixed Farmer to only work on tilled land ( no more picking wild plants )
Fixed Farmer to work with all known plants from Farming Redo and Ethereal NG
Fixed Herb Gatherer to work with all known plants from Farming Redo and Ethereal NG
Fixed Herb Gatherer to only pick wild plants ( no more robbing the fields )
Added a basic close range pathing check to stop the majority of getting stuck
Added a drop check to prevent walking down where they cannot get back
Added Allowed Paddling in shallow water but allowed no deeper ( no swimming )
Fixed Most Door Usage in game, still need to look at the home door search Function ( though the quick fix can make the character warp through the door, no biggie )
Is this Mod still under development ? or has it been left with the consideration of using either Creatura or Mobs ?
Thank you very much for a very helpful review !!
Hopefully the Memory sharing errors have all been removed with the new characters AI and The Older AI NPC's should now be gone from the inventory. Though you may still encounter problems with creating more than 1 Mayor (who IS now responsible for managing the other NPC's..)
There will be a Town hall and many other buildings and Roads. The idea is/was with something like MOBS:Monsters you could be attacked in the first night, so priorities were to build a secure compound for the start workers. As the proper houses are built, the Workers will Move in. Once there are enough workers in the town, the Town hall will be rebuilt including a large round table where the villagers will sit in the morning to start the day.. though for now the campfire will do.
House upgrades with Glass and Stone and carpets are in the plans as I am attempting to have the Town Grow and Upgrade itself as time progresses.
Personally I love the fact that you have to keep on top of the Workers, empty chests and help them out when they Err.. Gives you something to do, there are currently 5 new characters being written.
Glad you noticed the stubby builder.. I am trying to make each character different, Kids and Familys are planned.
Current Work Includes: NPC's Showing Wielded Items in hand ( 90% complete (works with a memory leak ?) ) New Building Markers to help with Mayor interaction (Hire, Build, Edit Markers) New Nodes to help the builder in construction (Remove, Ignore, Dirt/Grass Nodes) NPC's being able to change chothes ( tested, not implemented )
Next Townplan upgrades: More Houses. More People. Animal pens Roads and Paths
Current Known problems: Distance from the Player the NPC stays active in the world. Adjustable in Advanced Settings: Active Object Send Range = I currently use 10 (10x16=160 Map Units) Active Block Range = I currently use 10 (10x16=160 Map Units)
Again thank you for the comments !
Welcome, to the introduction Thread for Simple Working Villages.
I thought I would start a thread, just incase there are any questions or comments.
Big thanks for the Work done by the original creator theFox6, without which this version would not exist !! This is only a working prototype, just to see what can be done.
Current known "character traits".
Until the Medic and Vet has a workplace, they will remain in the town square and heal anyone that comes near...
Once the Grasscutter has cleared the area he is in, he will stop. Grab him with the "Lead" mod and pull him in a direction to start him to slide.. he will then continue sliding in the started direction until he spots something to cut. This temporary work around kinda works quite well for now.
Sometimes the Villages can ... lets call it "Fight" or go "Dancing" together. this is due to my very very simple collision detection. The Villages also cannot really see players yet.... This "Fighting" or "Dancing" does not happen often, so is classed as a minor issue, just grab a lead and split them up.
I have many many ideas for new characters, some of these include: Chef Bodyguard Security Guard Engineer Foundry worker Teacher Librarian Waitress RoadWorker Apple Picker Sheep Shearer Cow Milker Waterboy Landscaper (glorified fence builder, to free the builder ?)
and more town comming soon.
BUGS:
One Major issue seems to be when running on 5.6. A Memory issues cause's the apparent loss of Ownership, and a loss of NPC inventory. I may attempt a quick fix for the Ownership Error.. Updating to 5.12 FIXES this issue, so I may pull compatibility for 5.6 ?
Sometimes the Mayor does not complete setting up a new build before getting the builder to build (game ends). Noticable on restart by the Mayor stopping at a build marker, and progressing no further. just deleting the offending marker allows the mayor to continue.
Anyway Let me know what you think, and I hope you have fun playing !!
It is an interesting idea.. though really more bugs than a ants nest when you delve a little.
If you are interested in seeing this MOD working please do try this fork
https://github.com/RayT76/simple_working_villages
You only need to drop a Mayor to start the whole process. There is only currently 20ish buildings before the Mayor stops work
If you do please let me know what you think
Attempting to submit my updated fork to content.luanti.org.. Waiting for approval.
Though you can download from here if interested.
https://github.com/RayT76/simple_working_villages
If you do, please let me know what you think so far.
Thank you for the interest.
The mod is in Beta testing and development at the moment.
Just Finishing off some Schematics for the buildings and Town Plan.
I will try to get a copy uploaded for testing by the weekend.
I was looking for some extra background characters for my kids minetest server (3-14yrs) and came accross this mod.
Pro's: You can have a few people in your village going around doing basic work. This makes the town looked alive !! Crop Farmer works Herb Gatherer works Snow Clearer works Lumberjack works ( though leaves the tops )
Con's: Fiddly to set up the characters A couple of non fatal bugs ( except when using building_signs )
I was so impressed with the possibilitys of this mod, that I added a few extra Job roles and fixed a few minor bugs.
Added Animal Vet Goes around looking for your animals that need some TLC, then heals them. Added Lawn Cutter Goes around making sure your lawns are kept trim Added Flower Picker Goes around Picking Flowers Fixed Farmer to only work on tilled land ( no more picking wild plants ) Fixed Farmer to work with all known plants from Farming Redo and Ethereal NG Fixed Herb Gatherer to work with all known plants from Farming Redo and Ethereal NG Fixed Herb Gatherer to only pick wild plants ( no more robbing the fields )
Added a basic close range pathing check to stop the majority of getting stuck Added a drop check to prevent walking down where they cannot get back Added Allowed Paddling in shallow water but allowed no deeper ( no swimming ) Fixed Most Door Usage in game, still need to look at the home door search Function ( though the quick fix can make the character warp through the door, no biggie )
Is this Mod still under development ? or has it been left with the consideration of using either Creatura or Mobs ?
All in all worth the look !