The omega crazytails you can add it to existing world and it will work with Ethereal. Have fun and let me know if you get any issues in content db threads or issue tracker.
Like how easy it is to export/import to Blender. Works nicely. So far used for hero images/thumbnails. The only time consuming thing is to click through all the materials and set the texture to "closest" and blend mode to "alpha clip" so be mindful when exporting mesh with many nodes with alpha textures in Eevee.
Thats good finding, I wasnt sure anymore why it would not work despite me trying to replicate/break it and look through the code, so X Enchating is working as expected after all. Do you know what mod it was conflicting? I could see if there is anything I could do on my side to prevent the conflict and make X Enchanting more compatible.
Just checked and seems to work: https://youtu.be/TyfqQ_uuEEg Do we have the same understanding on how Fortune should work, have you read the description on how Fortune works? Am I missing something?
thank you all for the reviews... i would be interested on understanding more what granularity you have in mind or what content could be optional (per settings). definitely something what could be possible to introduce in Everness if it makes sense and make it more comatible with other mods
Started using world edit ages ago and it was powerful then.... but today its not bad at all :) still the powerful commands as before with many improvements. Appreciate that its still well and alive!
hi thanks for reporting will definitely fix that
Added matching mapgen stone for coral forest
Added three kinds of pie.
The omega crazytails you can add it to existing world and it will work with Ethereal. Have fun and let me know if you get any issues in content db threads or issue tracker.
i think you have to disable anti-cheat
Like how easy it is to export/import to Blender. Works nicely. So far used for hero images/thumbnails. The only time consuming thing is to click through all the materials and set the texture to "closest" and blend mode to "alpha clip" so be mindful when exporting mesh with many nodes with alpha textures in Eevee.
@Btomep2 added support for item_drop mod and should be working now. Let me know if you encounter any issues.
Thats good finding, I wasnt sure anymore why it would not work despite me trying to replicate/break it and look through the code, so X Enchating is working as expected after all. Do you know what mod it was conflicting? I could see if there is anything I could do on my side to prevent the conflict and make X Enchanting more compatible.
then it should work as shown in the video
@Btomep2 what game are you using ?
Just checked and seems to work: https://youtu.be/TyfqQ_uuEEg Do we have the same understanding on how Fortune should work, have you read the description on how Fortune works? Am I missing something?
issue tracker link is on tob menu bar or here: https://bitbucket.org/minetest_gamers/x_enchanting/issues?status=new&status=open
hmm..thats inetersting..use to work..will check,thanks for reporting
You talk, we listen. Added more granular settings for biomes in latest release.
that would be definitely possible, will have a look at it in more detail here https://bitbucket.org/minetest_gamers/everness/issues/2/add-under-biomes-config
thank you all for the reviews... i would be interested on understanding more what granularity you have in mind or what content could be optional (per settings). definitely something what could be possible to introduce in Everness if it makes sense and make it more comatible with other mods
glad to see some proper texturing what looks and fits to MT very good and does not redo the whole doors API/logic.
@TenPlus1 thanks for the additional info
afaik this is the MT default behaviour though
Started using world edit ages ago and it was powerful then.... but today its not bad at all :) still the powerful commands as before with many improvements. Appreciate that its still well and alive!
But not a real useful mod
Much better than writing slices in text files and converting them to mts files. Saves a lot of time and headache. Thanks!
Nice mod for developing biomes and saves a lot of time. Thanks!
Thank you for the review, appreciate that!
Any decoration registered in that biom will grow. If some of your mods registered water/source as decoration then that will be placed as well ¯\(ツ)/¯
additional arrows are also added in separate MOD now here https://content.minetest.net/packages/SaKeL/x_bows_extras/
Once you wait until the bush grows strawberries you can harvest them.
fixed in latest release v1.0.5 thanks for reporting
fixed in latest release v1.0.5 thanks for reporting
hi i would like to get this mod reviewed