Given that the project is in the development phase, it doesn't make sense to judge strictly. I would like more exercises, especially on building logic circuits, programming Lua controllers and interacting with Digilines and Digistuff, without indirect hints as to where to place the objects to solve the problem) . Also, examples of using Technic, using the rest of the machines and mechanisms and combining with Digilines could be expanded.
All in all, the Mesecons Lab project is worth more attention, and I sincerely hope that it will not be abandoned.
The mod adds a lot of opportunities to organize your own virtual production within the modification. Manual described by the author for many things and designs, not very clear from the first time, but it is better than using "poke methods", in an attempt to assemble something that works.
Also a surprise was the substitution of smelting vanilla iron ingots for ingots from the mod. You can not make anything from them (I mean tools) - at first upset, but this feature to fix, without killing the ability to use iron ingots from the mod to build machines.
Among the pluses of this mod I note the extensive collection of crops, some of them try to look for more) In conjunction with the mod "Scythes & Sickles", the aspect of growing crops in the original game is improved in times.
Well, if you don't like most of the content that the author created for this mod - then don't use it. The best solution would be to make the necessary edits in the code of the mod, to bring to the view that actually want to get. In general, I am grateful to TenPlus1 for a great mod.
Given that the project is in the development phase, it doesn't make sense to judge strictly. I would like more exercises, especially on building logic circuits, programming Lua controllers and interacting with Digilines and Digistuff, without indirect hints as to where to place the objects to solve the problem) . Also, examples of using Technic, using the rest of the machines and mechanisms and combining with Digilines could be expanded.
All in all, the Mesecons Lab project is worth more attention, and I sincerely hope that it will not be abandoned.
The mod adds a lot of opportunities to organize your own virtual production within the modification. Manual described by the author for many things and designs, not very clear from the first time, but it is better than using "poke methods", in an attempt to assemble something that works.
Also a surprise was the substitution of smelting vanilla iron ingots for ingots from the mod. You can not make anything from them (I mean tools) - at first upset, but this feature to fix, without killing the ability to use iron ingots from the mod to build machines.
Among the pluses of this mod I note the extensive collection of crops, some of them try to look for more) In conjunction with the mod "Scythes & Sickles", the aspect of growing crops in the original game is improved in times.
Well, if you don't like most of the content that the author created for this mod - then don't use it. The best solution would be to make the necessary edits in the code of the mod, to bring to the view that actually want to get. In general, I am grateful to TenPlus1 for a great mod.