So glad this exists, but could you add Mineclonia survival support?
These tools are a must-have for me, currently though it seems it doesn't support mineclonia in survival, the recipe doesn't show up and can't be crafted. Mineclonia uses mcl_core for at least the ironblock, so looking at the code I would assume it would work, maybe the ingots use a different name or something. Maybe using get_modpath("mcl_core") doesn't work for mineclonia?
Great optimized Minecraft-like game! Has accurate redstone
Compared to Voxelibre, the biggest difference is that this game has a development focus on being stable in the long term, compact and performant.
Things of note:
pro - Has minecraft-like redstone (Very close to MC. In comparison, Voxelibre is based on Mesecons and e.g. hard-powers any block adjecent to powered redstone dust)
I completely agree with kefirkommando on this, this is the first Minecraft-like Luanti game whose world generation I truly enjoy, and it feels wonderful to explore. This is subjective, but the world generation feels far more suited and intended for the player building in it, than other Luanti games. Personally, it feels like the world isn't endless slopes and wide broad terrain like I've gotten tired of, but a collection of properly varied biomes, that each have different width and scales, there's variety and wonder. I might be wrong, but regardless, it just feels right.
The game feels very solid and wholistic to me as well. The textures are gorgeous, the sounds are so pleasant.
It does still have some issues, like the crafting guide not working, and e.g. items visually lagging behind where you place them in the inventory (at least on mobile), but its alright, and the crafting guide thing seems to have been patched and will be available in the next release build.
Amazing pack, but lacking support for deepslate in MineClonia
OCD has always been a banger pack, so glad someone ported it over to Luanti!
So glad this exists, but could you add Mineclonia survival support?
These tools are a must-have for me, currently though it seems it doesn't support mineclonia in survival, the recipe doesn't show up and can't be crafted. Mineclonia uses mcl_core for at least the ironblock, so looking at the code I would assume it would work, maybe the ingots use a different name or something. Maybe using get_modpath("mcl_core") doesn't work for mineclonia?
Great optimized Minecraft-like game! Has accurate redstone
Compared to Voxelibre, the biggest difference is that this game has a development focus on being stable in the long term, compact and performant.
Things of note:
pro - Has minecraft-like redstone (Very close to MC. In comparison, Voxelibre is based on Mesecons and e.g. hard-powers any block adjecent to powered redstone dust)
con - No music
Has that quality and wonderous feeling
I completely agree with kefirkommando on this, this is the first Minecraft-like Luanti game whose world generation I truly enjoy, and it feels wonderful to explore. This is subjective, but the world generation feels far more suited and intended for the player building in it, than other Luanti games. Personally, it feels like the world isn't endless slopes and wide broad terrain like I've gotten tired of, but a collection of properly varied biomes, that each have different width and scales, there's variety and wonder. I might be wrong, but regardless, it just feels right. The game feels very solid and wholistic to me as well. The textures are gorgeous, the sounds are so pleasant.
It does still have some issues, like the crafting guide not working, and e.g. items visually lagging behind where you place them in the inventory (at least on mobile), but its alright, and the crafting guide thing seems to have been patched and will be available in the next release build.