ill try, cant say i've ever tried to change anything related to other veiwpoints, it may be a challenge. ill see what i can do. same with the setting thing, both are completely new topics for me.
great textures, fun levels, love the one with the mirrow floor, very immersive.
it needs monsters. if you cant add the creatures for legal reasons, you gotta come up with some of your own horrors, the game is screaming for something to run from. anyway, best wishes!
love the ancient fossil plate texture, i like how it looks kinda like those ancient runes from russia ekb/ancient survival (not sure if youve heard of it) an old server i used to join.
What is your exporting process? Because everything I have tried has failed. I have tried all the .b3d and .x plugins I could find for blender but have had no luck. Eventually, I found out I could export a lot of .obj meshes as frames and make the game loop through them to achieve movement. But since this can get quite laggy and unfathomably tedious, it pushes the possibility of much larger projects out of my reach. How do you do it?
What is your exporting process? Because everything I have tried has failed. I have tried all the .b3d and .x plugins I could find for blender but have had no luck. Eventually, I found out I could export a lot of .obj meshes as frames and make the game loop through them to achieve movement. But since this can get quite laggy and unfathomably tedious, it pushes the possibility of much larger projects out of my reach. How do you do it?
i like how his eyes and teeth always seem to glow, even when he is serrounded by light! this entity is a great addition to any hardcore gamers world! love how quick and deadly his attack is!
i like the texture and the idea, but the thing with currency, is that it has to be worth something, the thing with making a coin item without a crafting recipe (for creative use) is that survival and creative users have no need for it. you have to make it craftable, maybe make it crafted of gold or something, and make it so it can be used as a stand in for 8 gold, like this:
i would love to, but unfortunitly mineclone/voxellibre has a licence that does not permit change, as listed in this line of the licence. ("Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed") sadly that is not possible, however i would love to hear any other ideas you might have :) i would be happy to hear them and even apply them to the mod. thank you :)
i love how it is able to puch groups of nodes forwards! i especially like how it is able to help flatten land. i also like how it is able to ease into the next level, or platform, unlike the vehichles mod, or any other car mods, that simply pop onto the next level. fun and original mod!
the granite and andisite blocks in the game are almost useless (except for a feuw decorative stair, slab and wall blocks), your blocks, and recipes being added just makes sense :) good mod
i love the idea for a setting! i wil get on that very soon! also i am deleting the pure ocd nodes, as they are just a joke for the screenshot. thank you :)
i am terrable at explaining things, i meant that the nodes just being overriden mesh ores, for all of the ores. (kinda like 3d apples) may be a more simple approach, but it can cause a lot of lag. the rendering part does not create any lag, that is why i went with it. what do you think?
the original plan was to simply override the nodes, like the 3d apples mod, but i realized that the game loading so many meshes can create some serious lag, so i went with the smarter approach, if you can think of another way, i would be happy to consider it :)
ooh, ideas! i am thinking about making it work with other ore mods like rainbow ore, or more ores, or deepslate ores, or even lapis! thank you for the ideas (:
i would, but that would mean that they would clip through the stone nodes around, and with each other, if you have any other cool ideas i would be happy to make a mod for them,like seriously i need ideas.
cool doors, cool nodes, cool craftitems, cool alien eggs, (personally on of my favorite parts!) creative textures, and some great tubes, and light nodes! altogether a beloved mod, surprized nobody else has reviewed it!
ill start looking into those once i perfect the damage system im working on, that way pvp is available
ill try, cant say i've ever tried to change anything related to other veiwpoints, it may be a challenge. ill see what i can do. same with the setting thing, both are completely new topics for me.
great! what exactly do you mean by "falling is the ladder to the top" sounds inspirational, just wanted to know the meaning/origin
never really considered it to be "unholy" to use high poly meshes for the game, just trying to be creative/original.
i ask this with a curious tone (not combative or judgmental), why do you care?
why do you need it to be low poly?
tips are always appreciated, was there anything you liked about the mod?
great textures, fun levels, love the one with the mirrow floor, very immersive.
it needs monsters. if you cant add the creatures for legal reasons, you gotta come up with some of your own horrors, the game is screaming for something to run from. anyway, best wishes!
love the ancient fossil plate texture, i like how it looks kinda like those ancient runes from russia ekb/ancient survival (not sure if youve heard of it) an old server i used to join.
oh, apologies, i tend to get stupider the later it gets, editing review...
got it, i shall await your next update. youve got something good going, best of luck!
great textures, nice armor and tools, and makes the player bones so much more visually apealing, great mod!
What is your exporting process? Because everything I have tried has failed. I have tried all the .b3d and .x plugins I could find for blender but have had no luck. Eventually, I found out I could export a lot of .obj meshes as frames and make the game loop through them to achieve movement. But since this can get quite laggy and unfathomably tedious, it pushes the possibility of much larger projects out of my reach. How do you do it?
ok, thanks anyway
What is your exporting process? Because everything I have tried has failed. I have tried all the .b3d and .x plugins I could find for blender but have had no luck. Eventually, I found out I could export a lot of .obj meshes as frames and make the game loop through them to achieve movement. But since this can get quite laggy and unfathomably tedious, it pushes the possibility of much larger projects out of my reach. How do you do it?
-- Soundwavez
i like how his eyes and teeth always seem to glow, even when he is serrounded by light! this entity is a great addition to any hardcore gamers world! love how quick and deadly his attack is!
i see what you mean, i didnt realize, thanks for the input! i will get on that as soon as i can!
i like the texture and the idea, but the thing with currency, is that it has to be worth something, the thing with making a coin item without a crafting recipe (for creative use) is that survival and creative users have no need for it. you have to make it craftable, maybe make it crafted of gold or something, and make it so it can be used as a stand in for 8 gold, like this:
minetest.register_craft({ output = "only_a_coin:coin", recipe = { {"default:gold_ingot", "default:gold_ingot", "default:gold_ingot"}, {"default:gold_ingot", "", "default:gold_ingot"}, {"default:gold_ingot", "default:gold_ingot", "default:gold_ingot"}, }, })
and vice versa
i like the idea, i will have to look into how i would acomplish this, ill see what i can do
got it, i will get right on it when i have a little more time (:
ok, love the idea, this is the mod right? https://content.minetest.net/packages/RealBadAngel/technic/ (there are a lot of technic extension/addition mods, just want to make sure i have the right one)
i would love to, but unfortunitly mineclone/voxellibre has a licence that does not permit change, as listed in this line of the licence. ("Everyone is permitted to copy and distribute verbatim copies of this license document, but changing it is not allowed") sadly that is not possible, however i would love to hear any other ideas you might have :) i would be happy to hear them and even apply them to the mod. thank you :)
i had an idea for your mod
can we talk?
i love how it is able to puch groups of nodes forwards! i especially like how it is able to help flatten land. i also like how it is able to ease into the next level, or platform, unlike the vehichles mod, or any other car mods, that simply pop onto the next level. fun and original mod!
the granite and andisite blocks in the game are almost useless (except for a feuw decorative stair, slab and wall blocks), your blocks, and recipes being added just makes sense :) good mod
i love the idea for a setting! i wil get on that very soon! also i am deleting the pure ocd nodes, as they are just a joke for the screenshot. thank you :)
i am terrable at explaining things, i meant that the nodes just being overriden mesh ores, for all of the ores. (kinda like 3d apples) may be a more simple approach, but it can cause a lot of lag. the rendering part does not create any lag, that is why i went with it. what do you think?
the original plan was to simply override the nodes, like the 3d apples mod, but i realized that the game loading so many meshes can create some serious lag, so i went with the smarter approach, if you can think of another way, i would be happy to consider it :)
ooh, ideas! i am thinking about making it work with other ore mods like rainbow ore, or more ores, or deepslate ores, or even lapis! thank you for the ideas (:
i would, but that would mean that they would clip through the stone nodes around, and with each other, if you have any other cool ideas i would be happy to make a mod for them,like seriously i need ideas.
also, what did you think of the mod?
oh, i see what you mean, my bad, when i typed realisticly i meant the models were more realistic, not the glow, fixing now :)
https://content.minetest.net/packages/Soundwavez/bam_mod/
file:///C:/Users/19544/OneDrive/Desktop/minetest-5.7.0-win64/screenshots/screenshot_20240711_001822.png
file:///C:/Users/19544/OneDrive/Desktop/minetest-5.7.0-win64/screenshots/screenshot_20240711_001822.png
fun communication huh?
hello addie
hey!
hello? just wanted to ask what you would think of a mod that added giant mechs, and also where have you been, you doing ok?
cool doors, cool nodes, cool craftitems, cool alien eggs, (personally on of my favorite parts!) creative textures, and some great tubes, and light nodes! altogether a beloved mod, surprized nobody else has reviewed it!