would you be able to export a .gtlf model for me if i gave one to you? also totally unrelated, great job on that turtle mod you made, adorable turtles by the way. :)
well, i am almost finished with the no corn in water abm, and i will be working on the "mono" sound problum very soon. so yes it is coming along nicely, in the mean time i am trying to publish another mod i have been working on, i would love if you commented on it. if so it will be released very soon, your comments are spacific. i may need the feedback. thanks for your patience (:
i think i could create a better abm that checks if there is a water node above before placing, but that is advanced work, i think i will wowk on your other requests first. you will see changes soon
the water generating corn is created cause of the corn node being registered as the biome top, (like dirt with grass in the "grassland" biome, i did this because there is no way to fill the entire biome with corn over the top node, without using some kind of abm, is there a way i am not familier with?
can you tell me how to export a .b3d animation in blender? cause i have seen videos in the past, and none have helped me, i have been looking for a way to acomplish this since i learned of contentdb, i have asked several people, but no matter how well they explained it, i am still a visual learner, and nothing makes sense unless i see it or, it is explained step by step. so i ask you the creator of mobs_redo. please help. please
i am making a fnaf game, using your mod. i would like the characters to see the player the moment the player spawns, even if the player is in the office, instead of them wandering infinetly unless they see the player. how would i do that? if i could it would be ideal.
this mod is the stone base for any mob creators out there, i love how it comes with its own guide, in the form of api.txt, which was infinetly helpful in understanding a mod as complex as this. it has a lot of "dynamicity"..... it is a very dynamic mod, without being super complex and hard to understand. it comes with pretty much everything you could possibly need to create the mob of your dreams.
ps. i was creating a mob, and i could not find a way to make my mob see an enemy through walls. is that included, if so i missed it. if not that is the only relevent thing i could find that is not included in this mod. "the ideal mobbing base" --soundwavez 2024
wow you have really outdone yourself jordan! amazing, just freakishly outstanding!!! no words just magical!
how is this your only mod on cdb!!! your the man jordan!
I consider this mod crucial for my survival, and creative worlds, it allows you to teleport to the spawn instantly by saying /spawn which is quite convinient considering most players like to hang out near there, in servers without the mod, i find myself almost always forgetting where the crucial world point is located, but not anymore. now, i tap 6 keys, and poof im there! thanks lag01 :)
i am almost finished with my first game :) the problum with it is, that the core mod, your mapgen base (the essential engine of the game.) is licenced as "AGPL-3.0-or-later " which i had to reread more than five times before i kind of understood it. my understanding of the licence is (you can use it, as long as it goes unedited) is my understanding correct? if so does the mod.conf count? i slightly edited the "mod.conf" file to add more dependencies if the config does not count as code, i tecnically did not violate this copyright law. what do you think my friend? does mod.conf count as code?
i am not sure why everyone is hating on it, it was a nice game, when i played it i just needed something to do, it was a simple but commitable mission, i liked how the drill needed to recharge every so often, and i liked the gravity affect, it created a sense of realism, what did you expect haters? its the moon for heavens sake! not xaenviroment! of corse there are only four nodes, once again its the moon, from what i have seen, there is nothing saying this is supposed to be an adventure game, it is meant to be purely educational, not entertaining. not only that, it created an easy to use game base, which can be used to place a structure on air in a game, which i intend on using in in my next game. ----ps i hate it when everyone just hates on something at the same time, its just unreasonable and unnececary.
i have used tis mod countless times,adds a whole new layer to dark horror games, (very creepy), surprisingly smooth node transition,
nice texture, and has the most satisfying on/off sound ever. i was thinking of using it in a game i have been working on, would that be alright? also i had no idea you made this mod, great job man. thumbs up from me!
would you be able to export a .gtlf model for me if i gave one to you? also totally unrelated, great job on that turtle mod you made, adorable turtles by the way. :)
well, i am almost finished with the no corn in water abm, and i will be working on the "mono" sound problum very soon. so yes it is coming along nicely, in the mean time i am trying to publish another mod i have been working on, i would love if you commented on it. if so it will be released very soon, your comments are spacific. i may need the feedback. thanks for your patience (:
what is a resperitory?
i think i could create a better abm that checks if there is a water node above before placing, but that is advanced work, i think i will wowk on your other requests first. you will see changes soon
the water generating corn is created cause of the corn node being registered as the biome top, (like dirt with grass in the "grassland" biome, i did this because there is no way to fill the entire biome with corn over the top node, without using some kind of abm, is there a way i am not familier with?
well thanks for reviewing it, i will look into those faults
wow, just wow. i am surprised nobody came up with this yet! i admire your creative thinking, well done!
can you tell me how to export a .b3d animation in blender? cause i have seen videos in the past, and none have helped me, i have been looking for a way to acomplish this since i learned of contentdb, i have asked several people, but no matter how well they explained it, i am still a visual learner, and nothing makes sense unless i see it or, it is explained step by step. so i ask you the creator of mobs_redo. please help. please
thank you i will do my best :)
how do i lay out the functions in the code? could you show me? i am a visual learner, please
i am making a fnaf game, using your mod. i would like the characters to see the player the moment the player spawns, even if the player is in the office, instead of them wandering infinetly unless they see the player. how would i do that? if i could it would be ideal.
how would i do something like that with the code? i have never done a do_custom? i would love to learn
this mod is the stone base for any mob creators out there, i love how it comes with its own guide, in the form of api.txt, which was infinetly helpful in understanding a mod as complex as this. it has a lot of "dynamicity"..... it is a very dynamic mod, without being super complex and hard to understand. it comes with pretty much everything you could possibly need to create the mob of your dreams.
ps. i was creating a mob, and i could not find a way to make my mob see an enemy through walls. is that included, if so i missed it. if not that is the only relevent thing i could find that is not included in this mod. "the ideal mobbing base" --soundwavez 2024
thanks for the review, could you try out the mod though? i implamented new animations, thanks, updates coming soon!
wow you have really outdone yourself jordan! amazing, just freakishly outstanding!!! no words just magical! how is this your only mod on cdb!!! your the man jordan!
I consider this mod crucial for my survival, and creative worlds, it allows you to teleport to the spawn instantly by saying /spawn which is quite convinient considering most players like to hang out near there, in servers without the mod, i find myself almost always forgetting where the crucial world point is located, but not anymore. now, i tap 6 keys, and poof im there! thanks lag01 :)
i am almost finished with my first game :) the problum with it is, that the core mod, your mapgen base (the essential engine of the game.) is licenced as "AGPL-3.0-or-later " which i had to reread more than five times before i kind of understood it. my understanding of the licence is (you can use it, as long as it goes unedited) is my understanding correct? if so does the mod.conf count? i slightly edited the "mod.conf" file to add more dependencies if the config does not count as code, i tecnically did not violate this copyright law. what do you think my friend? does mod.conf count as code?
thank you for dealing with me :) -soundwavez
i am not sure why everyone is hating on it, it was a nice game, when i played it i just needed something to do, it was a simple but commitable mission, i liked how the drill needed to recharge every so often, and i liked the gravity affect, it created a sense of realism, what did you expect haters? its the moon for heavens sake! not xaenviroment! of corse there are only four nodes, once again its the moon, from what i have seen, there is nothing saying this is supposed to be an adventure game, it is meant to be purely educational, not entertaining. not only that, it created an easy to use game base, which can be used to place a structure on air in a game, which i intend on using in in my next game. ----ps i hate it when everyone just hates on something at the same time, its just unreasonable and unnececary.
thanks for reviewing my mods, your reviews are not only fun, but also very helpful. thank you for helping me get started on cdb
i have used tis mod countless times,adds a whole new layer to dark horror games, (very creepy), surprisingly smooth node transition, nice texture, and has the most satisfying on/off sound ever. i was thinking of using it in a game i have been working on, would that be alright? also i had no idea you made this mod, great job man. thumbs up from me!
do you know how to do that? i am super new to this and i have no idea.
thank you so much, i will try that, fingers crossed.
thanks hope you like it