sorry to keep bothering, but what application do you use to export .b3d? since blender is just to finikey, and whatever your using seems to work pretty well for you.
adds fun mobs to your world, thanks to Tenplus1 "youre not alone anymore!" also, can you add a lizard mob? my friend is absolutely obsesed with them and he just graduated. and, i think it would make a great addition to your animal pack. sense from what i see you you do not have any reptiles, so far. thanks! your the man!
has a bunch of cool shit like all of the mobs, and pretty much all the content of mincraft, mineclone reins supreme!
-------but why did you change the name of the game? the game already has more than 400 downloads, why change the game now, every person who wants to update/download the game will not only have trouble finding it, the game also looks like its in denial. i have no problum with changing the name, i just think you should have had better timing. great game, but if you wanted to change the name, you should have done it a lot earlier, it just creates a lot of confusion. besides that, amazing game! 85.23 in my opinion!
currently i have 2 mobs planned "corngirl_tank" and "corngir_lurker" each will have 2 skins, and will be a bit faster than the corngirl, the corn will be able to grow very soon, (using a system of abms) and will not be in any way connected to other farming mods, so they can be grown without any other required mods. i wil be working on the mobs first, they should be done by tonight
that is crazy, i originally had more mobs in the original plan, in fact they are already stored somewhere else, and as for the "lore" i had an entitre story already planned, you WILL see all that and more very soon!
good morning! i did dilibritly disable player suction, the original plan was to keep it disabled unless someone asked for it to be enabled, now that you asked, i will enable it now. thanks for the help!
i new you would notice the word containment, i am happy you liked it, if you hate a player, place it right outside of thair home/ protective field, and it should suck up everything in the house, soon the on_place function will include ignore_protector, so it can be placed in the houses protective field, in case of a multiplayer scinario, happy ju liked it!
i love these cite little guys, they seem to only come out at night, they add this "mysteryous" layer to the forest, by decorating it with happy happy little glowing pals, so cute. love it! i also love how they can be caught with a "speacial" jar, fun! also, i love how they are non entity based, and are mainly particles, original, lovely mod!
this mod adds vast amounts of entitys to your caves, including snakes, lizards, varius worms, yetis, and even "weird floaty thingys"!
and if you are a perfectionist, and you think every mod should have nodes, this mod comes with several underground biomes to fit your every survival/gathering need! splendid, entertaining, and creative. great job!
i think i fixed the sound thing, oh and for the underwater corn problum: that should not occer anymore, ps. wait ten seconds if you still see corn underwater, after ten seconds it should dissapear.
well, i am almost finished with the no corn in water abm, and i will be working on the "mono" sound problum very soon. so yes it is coming along nicely, in the mean time i am trying to publish another mod i have been working on, i would love if you commented on it. if so it will be released very soon, your comments are spacific. i may need the feedback. thanks for your patience (:
i think i could create a better abm that checks if there is a water node above before placing, but that is advanced work, i think i will wowk on your other requests first. you will see changes soon
the water generating corn is created cause of the corn node being registered as the biome top, (like dirt with grass in the "grassland" biome, i did this because there is no way to fill the entire biome with corn over the top node, without using some kind of abm, is there a way i am not familier with?
can you tell me how to export a .b3d animation in blender? cause i have seen videos in the past, and none have helped me, i have been looking for a way to acomplish this since i learned of contentdb.
using your mod. i would like the mob to see the player the moment the player spawns, even if the player is hiding, instead of them wandering infinetly unless they see the player. how would i do that? if i could it would be ideal.
this mod is the stone base for any mob creators out there, i love how it comes with its own guide, in the form of api.txt, which was infinetly helpful in understanding a mod as complex as this. it has a lot of "dynamicity"..... it is a very dynamic mod, without being super complex and hard to understand. it comes with pretty much everything you could possibly need to create the mob of your dreams.
ps. i was creating a mob, and i could not find a way to make my mob see an enemy through walls. is that included, if so i missed it. if not that is the only relevent thing i could find that is not included in this mod. "the ideal mobbing base" --soundwavez 2024
wow you have really outdone yourself jordan! amazing, just freakishly outstanding!!! no words just magical!
how is this your only mod on cdb!!! your the man jordan!
I consider this mod crucial for my survival, and creative worlds, it allows you to teleport to the spawn instantly by saying /spawn which is quite convinient considering most players like to hang out near there, in servers without the mod, i find myself almost always forgetting where the crucial world point is located, but not anymore. now, i tap 6 keys, and poof im there! thanks lag01 :)
i am almost finished with my first game :) the problum with it is, that the core mod, your mapgen base (the essential engine of the game.) is licenced as "AGPL-3.0-or-later " which i had to reread more than five times before i kind of understood it. my understanding of the licence is (you can use it, as long as it goes unedited) is my understanding correct? if so does the mod.conf count? i slightly edited the "mod.conf" file to add more dependencies if the config does not count as code, i tecnically did not violate this copyright law. what do you think my friend? does mod.conf count as code?
i am not sure why everyone is hating on it, it was a nice game, when i played it i just needed something to do, it was a simple but commitable mission, i liked how the drill needed to recharge every so often, and i liked the gravity affect, it created a sense of realism, what did you expect haters? its the moon for heavens sake! not xaenviroment! of corse there are only four nodes, once again its the moon, from what i have seen, there is nothing saying this is supposed to be an adventure game, it is meant to be purely educational, not entertaining. not only that, it created an easy to use game base, which can be used to place a structure on air in a game, which i intend on using in in my next game. ----ps i hate it when everyone just hates on something at the same time, its just unreasonable and unnececary.
i have used tis mod countless times,adds a whole new layer to dark horror games, (very creepy), surprisingly smooth node transition,
nice texture, and has the most satisfying on/off sound ever. i was thinking of using it in a game i have been working on, would that be alright? also i had no idea you made this mod, great job man. thumbs up from me!
is there anything you thing i should add, or do you have a cool idea for a new mod i should make,if so i would be happy to make it!
haha i am happy you liked it, thanks for reviewing my mod!
sorry to keep bothering, but what application do you use to export .b3d? since blender is just to finikey, and whatever your using seems to work pretty well for you.
adds fun mobs to your world, thanks to Tenplus1 "youre not alone anymore!" also, can you add a lizard mob? my friend is absolutely obsesed with them and he just graduated. and, i think it would make a great addition to your animal pack. sense from what i see you you do not have any reptiles, so far. thanks! your the man!
has a bunch of cool shit like all of the mobs, and pretty much all the content of mincraft, mineclone reins supreme!
-------but why did you change the name of the game? the game already has more than 400 downloads, why change the game now, every person who wants to update/download the game will not only have trouble finding it, the game also looks like its in denial. i have no problum with changing the name, i just think you should have had better timing. great game, but if you wanted to change the name, you should have done it a lot earlier, it just creates a lot of confusion. besides that, amazing game! 85.23 in my opinion!
currently i have 2 mobs planned "corngirl_tank" and "corngir_lurker" each will have 2 skins, and will be a bit faster than the corngirl, the corn will be able to grow very soon, (using a system of abms) and will not be in any way connected to other farming mods, so they can be grown without any other required mods. i wil be working on the mobs first, they should be done by tonight
that is crazy, i originally had more mobs in the original plan, in fact they are already stored somewhere else, and as for the "lore" i had an entitre story already planned, you WILL see all that and more very soon!
yay, thanks for helping me fix it (;
good morning! i did dilibritly disable player suction, the original plan was to keep it disabled unless someone asked for it to be enabled, now that you asked, i will enable it now. thanks for the help!
is there a spacific request for a mod? i have way to much free time.
i new you would notice the word containment, i am happy you liked it, if you hate a player, place it right outside of thair home/ protective field, and it should suck up everything in the house, soon the on_place function will include ignore_protector, so it can be placed in the houses protective field, in case of a multiplayer scinario, happy ju liked it!
i love these cite little guys, they seem to only come out at night, they add this "mysteryous" layer to the forest, by decorating it with happy happy little glowing pals, so cute. love it! i also love how they can be caught with a "speacial" jar, fun! also, i love how they are non entity based, and are mainly particles, original, lovely mod!
how did you get the mobs animations to actually play in the game, i have tried, but only found faliure, how did you acomplish this?
this mod adds vast amounts of entitys to your caves, including snakes, lizards, varius worms, yetis, and even "weird floaty thingys"! and if you are a perfectionist, and you think every mod should have nodes, this mod comes with several underground biomes to fit your every survival/gathering need! splendid, entertaining, and creative. great job!
if not i will just try again tommorrow, it is way to late to be working on this anyway, tell me if it works. thanks :D
that will probubly fix it, right now there is a little confusion with the files,
i think i fixed the other music :) tell me if it is still "malfunctioning"
i think i fixed the sound thing, oh and for the underwater corn problum: that should not occer anymore, ps. wait ten seconds if you still see corn underwater, after ten seconds it should dissapear.
love the turtle mod by the way!
well, i am almost finished with the no corn in water abm, and i will be working on the "mono" sound problum very soon. so yes it is coming along nicely, in the mean time i am trying to publish another mod i have been working on, i would love if you commented on it. if so it will be released very soon, your comments are spacific. i may need the feedback. thanks for your patience (:
what is a resperitory?
i think i could create a better abm that checks if there is a water node above before placing, but that is advanced work, i think i will wowk on your other requests first. you will see changes soon
the water generating corn is created cause of the corn node being registered as the biome top, (like dirt with grass in the "grassland" biome, i did this because there is no way to fill the entire biome with corn over the top node, without using some kind of abm, is there a way i am not familier with?
well thanks for reviewing it, i will look into those faults
wow, just wow. i am surprised nobody came up with this yet! i admire your creative thinking, well done!
can you tell me how to export a .b3d animation in blender? cause i have seen videos in the past, and none have helped me, i have been looking for a way to acomplish this since i learned of contentdb.
thank you i will do my best :)
how do i lay out the functions in the code? could you show me? i am a visual learner, please
using your mod. i would like the mob to see the player the moment the player spawns, even if the player is hiding, instead of them wandering infinetly unless they see the player. how would i do that? if i could it would be ideal.
how would i do something like that with the code? i have never done a do_custom? i would love to learn
this mod is the stone base for any mob creators out there, i love how it comes with its own guide, in the form of api.txt, which was infinetly helpful in understanding a mod as complex as this. it has a lot of "dynamicity"..... it is a very dynamic mod, without being super complex and hard to understand. it comes with pretty much everything you could possibly need to create the mob of your dreams.
ps. i was creating a mob, and i could not find a way to make my mob see an enemy through walls. is that included, if so i missed it. if not that is the only relevent thing i could find that is not included in this mod. "the ideal mobbing base" --soundwavez 2024
thanks for the review, could you try out the mod though? i implamented new animations, thanks, updates coming soon!
wow you have really outdone yourself jordan! amazing, just freakishly outstanding!!! no words just magical! how is this your only mod on cdb!!! your the man jordan!
I consider this mod crucial for my survival, and creative worlds, it allows you to teleport to the spawn instantly by saying /spawn which is quite convinient considering most players like to hang out near there, in servers without the mod, i find myself almost always forgetting where the crucial world point is located, but not anymore. now, i tap 6 keys, and poof im there! thanks lag01 :)
i am almost finished with my first game :) the problum with it is, that the core mod, your mapgen base (the essential engine of the game.) is licenced as "AGPL-3.0-or-later " which i had to reread more than five times before i kind of understood it. my understanding of the licence is (you can use it, as long as it goes unedited) is my understanding correct? if so does the mod.conf count? i slightly edited the "mod.conf" file to add more dependencies if the config does not count as code, i tecnically did not violate this copyright law. what do you think my friend? does mod.conf count as code?
thank you for dealing with me :) -soundwavez
i am not sure why everyone is hating on it, it was a nice game, when i played it i just needed something to do, it was a simple but commitable mission, i liked how the drill needed to recharge every so often, and i liked the gravity affect, it created a sense of realism, what did you expect haters? its the moon for heavens sake! not xaenviroment! of corse there are only four nodes, once again its the moon, from what i have seen, there is nothing saying this is supposed to be an adventure game, it is meant to be purely educational, not entertaining. not only that, it created an easy to use game base, which can be used to place a structure on air in a game, which i intend on using in in my next game. ----ps i hate it when everyone just hates on something at the same time, its just unreasonable and unnececary.
thanks for reviewing my mods, your reviews are not only fun, but also very helpful. thank you for helping me get started on cdb
i have used tis mod countless times,adds a whole new layer to dark horror games, (very creepy), surprisingly smooth node transition, nice texture, and has the most satisfying on/off sound ever. i was thinking of using it in a game i have been working on, would that be alright? also i had no idea you made this mod, great job man. thumbs up from me!
do you know how to do that? i am super new to this and i have no idea.
thank you so much, i will try that, fingers crossed.