Wind turbines are like ores, so you'll need to explore the hills in order to find them. If you didn't find them nearby you may have been in an unlucky spot to start building!
Each player starts in an electric powercraft that they use to build and power their cities, the only suitable building locations are marked with an existing road. So you'll need to be clever about where you choose to build your city, you'll want to pick a spot with energy sources close by so that other players don't steal your coins while you are away charging your battery.
I'd like to clarify that the Open Source Initiative thread mentioned here is for an earlier draft of the license, the license has been substantially changed since then with the goal of addressing the concerns raised on the Open Source Initiative mailing list. One of the intended changes has been to ensure git forks and contributions are allowed by default.
Wind turbines are like ores, so you'll need to explore the hills in order to find them. If you didn't find them nearby you may have been in an unlucky spot to start building!
Each player starts in an electric powercraft that they use to build and power their cities, the only suitable building locations are marked with an existing road. So you'll need to be clever about where you choose to build your city, you'll want to pick a spot with energy sources close by so that other players don't steal your coins while you are away charging your battery.
I'd like to clarify that the Open Source Initiative thread mentioned here is for an earlier draft of the license, the license has been substantially changed since then with the goal of addressing the concerns raised on the Open Source Initiative mailing list. One of the intended changes has been to ensure git forks and contributions are allowed by default.