The main reason I haven't done this is because it opens things up for minetest's builtin functions to ruin the rest of the game. There are mostly ways around this, like overriding health to not decrease when falling, but it's just a lot of work.
I'll look into it though, might be able to just remove the hud element and override falldamage.
Health bar would never be added though, mods would have to do that, since it would ruin the base liminal experience which this game focuses on.
Absolute godsend for saving schematics for decorations and mapgen. It's fairly manual, but you can have a single flat map with all your schematics in it, and update them really easily.
It is procedural :3 The seed matters that is; if you use a new seed, you'll get a new world gen. Maybe you're seeing the same schematic in a different place though?
Yep there are sounds, let me know if you have trouble fixing it.
And yeah I'll be changing up the polaroid system a bit, since it currently gives a bit too much direction. I want it to give the player just enough of an idea of where they can explore, but not encourage them to "beat the game".
I'll look into the eye height too, since although there are some parts of the map that will need changing (anywhere with 2 node high walkways), it probably does need to be slightly higher
Yeah sorry but after trying for a few hours to build from source, I can't get previous versions to test this, so I'm not able to fix it for 5.4. You could hope that this is the only error, but there's no way to know until the next release of the game.
I can fix that one crash, but it's likely there are other incompatibilities. I strongly advise using a newer (5.6.1) version.
I'm trying to build from source so I can improve compatibility, but that's going nowhere currently as the build keeps failing. Otherwise I can't test fixes for older versions. This one crash should be fixed in the next (b7) version.
Are you sure you're on the right version? There was a bug with the buzz not happening in an old version, but I don't know if that was pre-b5 (the oldest on CDB). I'm definitely getting it on b6. hmm..
I'm a bit cautious to make it too loud too because it's meant to be unsettling and draw attention to the emptiness but I don't want to make it so loud it's annoying. Probably when I get better quality light buzz sounds I'll make it a bit louder since it would be less annoying at that stage.
Yeah I notice the mapgen in particular is super slow, so more optimisations of schematics probably needs to be done. I haven't noticed much with the flashlight but I'll look into it.
Yeah I wanted the shift to dismount to be consistent with mcl and other games, but I can probably just switch it to rclick to pilot / dismount. Thanks!
The main reason I haven't done this is because it opens things up for minetest's builtin functions to ruin the rest of the game. There are mostly ways around this, like overriding health to not decrease when falling, but it's just a lot of work.
I'll look into it though, might be able to just remove the hud element and override falldamage.
Health bar would never be added though, mods would have to do that, since it would ruin the base liminal experience which this game focuses on.
Absolute godsend for saving schematics for decorations and mapgen. It's fairly manual, but you can have a single flat map with all your schematics in it, and update them really easily.
Ah thanks for the heads up, fixed it and removed the need for the depend
It is procedural :3 The seed matters that is; if you use a new seed, you'll get a new world gen. Maybe you're seeing the same schematic in a different place though?
Yep there are sounds, let me know if you have trouble fixing it.
And yeah I'll be changing up the polaroid system a bit, since it currently gives a bit too much direction. I want it to give the player just enough of an idea of where they can explore, but not encourage them to "beat the game".
I'll look into the eye height too, since although there are some parts of the map that will need changing (anywhere with 2 node high walkways), it probably does need to be slightly higher
Yep, updated to fix that and another bug if you're keen to keep trying
B7 is out, so if that was the only incompatibility it should work, else let me know what error you get. Any errors will likely be:
Yeah sorry but after trying for a few hours to build from source, I can't get previous versions to test this, so I'm not able to fix it for 5.4. You could hope that this is the only error, but there's no way to know until the next release of the game.
I can fix that one crash, but it's likely there are other incompatibilities. I strongly advise using a newer (5.6.1) version.
I'm trying to build from source so I can improve compatibility, but that's going nowhere currently as the build keeps failing. Otherwise I can't test fixes for older versions. This one crash should be fixed in the next (b7) version.
Are you sure you're on the right version? There was a bug with the buzz not happening in an old version, but I don't know if that was pre-b5 (the oldest on CDB). I'm definitely getting it on b6. hmm..
I'm a bit cautious to make it too loud too because it's meant to be unsettling and draw attention to the emptiness but I don't want to make it so loud it's annoying. Probably when I get better quality light buzz sounds I'll make it a bit louder since it would be less annoying at that stage.
There is, or should be, are you hearing other sounds as well? It's not super loud either
Yeah I notice the mapgen in particular is super slow, so more optimisations of schematics probably needs to be done. I haven't noticed much with the flashlight but I'll look into it.
Thanks! <3
Nice these are perfect :o
What's the error? If you post it on the issues tracker or on the discord I can fix or declare which versions it works on more accurately
Yeah I wanted the shift to dismount to be consistent with mcl and other games, but I can probably just switch it to rclick to pilot / dismount. Thanks!