Compatible w/ Dynamic Input-Held Eating
As the title implies - mods and games that I've confirmed are compatible with my eating mod
Packages
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Dynamic Input-Held Eating
Eating with particles, sounds, visible ItemStacks (5.4+), and holding down input. Heavy coding customization for programmers
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Redo of Minetest (Game) Doors
Utilizes my Doors API Redo to better simplify and work the doors
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TPH's Doors API Redo
(INTENDED FOR DEVELOPERS) Attempts to ease and better simplify door mechanics + registration
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TPH's Spyglass
Provides a Spyglass for zooming in and out (if RMB is pressed)
Atrociously Laggy but Unique in Concept
I will say that I haven't tested game much beyond playing in creative, so I will say my review isn't fully genuine and especially why I give a neutral here. There's more I need to do to truly express this game authentically ;p
I will say that I did enjoy the creative startup - especially with those sounds and text - that was personally interesting and shows me the personal care put into this project. I enjoyed fooling around with the materials and tools provided, it was interesting seeing the different materials and how they interact with one another ;o
Unfortunately, the lag makes the game almost fully unplayable - with lag of up to 5 to 10 seconds long - even unmodded and in singleplayer - it's pretty difficult doing anything to survive and persevere.
The mobs felt dull - especially feeling like reskins - though I heard Wuzzy plans to revamp them as a whole - so I won't talk much in this regard.
I think I'll rewrite a better review after I've genuinely played survival - whenever that may be
Uniquely Difficult Survival + Creative Approach
Exile tries and succeeds in differentiating itself from Minetest Game and other Mineclonia-like games - even other survival games as it aims for a separate and newfound extreme feel, with an intended underlying lore and reason for the world's shape, form, and environment. An educational aspect is considered in tandem.
There is quite a learning curve - that Mantar and others are in the process of trying to fix (including myself :D) - but one that can be overcome with persisted effort, trial and error, and if it's hard enough - just asking the devs themselves. Though the game is brutal and unforgiving - the aim to develop iron and seek a long range of abandoned settlements cultivates a fervorous intrigue to play and continue forth despite how hard the world tries to take you with it. Developers are active and willing to tackle down bugs with ease ;3
There are some aspects of NodeCore incorporated - with nodes that need to be cooked or combined physically (see lanterns).
Diseases will be unforgiving - so be sure to make the appropriate medicines - or don't partake in which causes it - as a lot of medicines won't work anyways!
Multiplayer is wholeheartedly recommended in my honest opinion - though don't expect war and conflict - one's too busy simply trying to live than rather squabble and fight senselessly. Multiplayer helps intervene against that learning curve, provides you with great examples of what you should do to survive, sometimes provides safe havens, and usually puts you in live contact with the devs who can give you a helping hand or word whenever available.
Feels Lackluster like a Base and has many unaccounted-for Issues
Although my review isn't fully honest as I rather played with a modification for it in Centeria (that uses Mesecraft) - and randomly in creative (sometimes with damage enabled) - there are lots of issues that I'm surprised ElCeejo did not notice with this mod.
Admittedly, this mod is superior to most mob mods I've seen - using its own unique system to the more commonly used Mobs Redo - especially with its dynamicism and the most interesting aspect of it to me honestly - turning their heads to look at stuff. However for what cool features it has, it lacks some basics I'd expect such as not despawning tamed animals, full_punch_interval utilization, and lava/drowning harm. I would say sounds (for quite a few animals) but I know getting sounds is extremely difficult and it wouldn't be fair to judge that. There are issues with taming as well - wolves will NOT defend you or your livestock as the description says. And when you successfully tame a fox - they just keep on running away from you lol Flying animals will commonly get themselves stuck in water as well - the amount of times I've seen bats and owls in water is weirdly frequent. Due to step height, fish will indeed get themselves stuck on land and just flop to death.
With the above missing basics and issues, and lacking mod compatibility, it feels more like the Minetest game of mob mods - bland mix that requires more modding (code and content) to make it feel more alive and interactable with the environment. Though I know modding mobs is quite difficult so you oughtta cut ElCeejo some slack for that whole range of difficulty! That's why I was very impressed with the head turning.
I'm also personally not a fan of the fox texture - it looks weird and creepy-ish to me. Though I imagine fitting pixels within the said resolution is difficult so fair enough in that regard - I would be down to try to see if I can make one.
Buggy + Extremely Modding Unfriendly (No Longer Updated Either)
Although I haven't tested the mod fully and thus cannot make a true true review.
I've been seeing about how to implement compatibiltiy for this mod with my eating mod after seeing it be featured as an optional dependency for Annalysa's Sandwiches. There are no useful groups I can use to determine whether or not something is edible, and accidentally made it so you could drink the spatula while developing...
On the spatula, even without my mod's mingling, it crashes the game if you point at the air with it as it expects a vector for something... If you're a server owner, do not use this mod without heavy modifications - it hasn't been updated for over 5 years anyways lol
Amazingly Detailed Mob
I did not anticipate all the custom and fluid animation and attacks that this mod provides for the entity :o I too initially thought it was SCP-682 - they seem quite alike especially in power X3 but it seems it isn't - judging by name and the stuff the mob does.
Think I should mention more of what I like about it but I do note an issue: Attacks can continue to multiply in severity (unless world is restarted) to the point that you may as well be a part of the Minetest space agency with how high and fast they can push you lol - not sure if this is an intended feature or if there is some form of maximum cap to power (I also heard that there's a bug of where it simply never spawns - you can only have 1 existing per world and it'll prevent spawn until a timer finishes after it starts when it dies - but the timer supposedly never finishes?)
Also I wish this could interact with other mobs instead of just the player, but pretty happy with how well this is constructed and the work put into it :o
It's Aight :D
Initially I reviewed this as "Underwhelming and Deafening" and as negative, but I'm giving it a new re-review :3
I still personally believe that LissoBone's review is overrated but at the time of typing this, April 20th of 2024, it's definitely better than when I first reviewed the 4th. I still personally think there could be more added - more monsters, more dynamicism to growing the corn (or rather a purpose to growing it as it appears in the files you can grow it), and perhaps some lore.
The sounds are nice 'n scary and you'll never exactly know when you'll bump into a corngirl ready to reap your soul X3 The models and corn are nice and unique in design as well.