I only played like 5 levels before it asked me to build a minion for the third time. I can see from the screenshots that there are more levels, but the randomizing of the levels makes it so you don't see all the levels before getting bored.
The gameplay loop is rather slow. I had to /grantme fast so I could run through the same shop entrance every five seconds.
The shop is rather disorganized. You could fit all the shops into a quarter the space and make it more navigable.
Wool and glass seem to use the same textures, meaning you have to use F5 to see which block is which.
The submit button's error message conveys no useful information. Did I bulid it wrong or is the button broken? If I built it wrong, how?
The M and C can't be picked up, so I had to delete the world and start over a few times. For those who haven't figured it out: Place the C next to some ores. Place the minecart + rail next to the C. Place the M next to that. Then the M will be filled with those ores... There doesn't seem to be anything else to do.
Needing to manually copy the map was a major minus. The map should be loaded via minetest schematics at worldgen. (for future readers, it's cp .minetest/games/lexa/map/ .minetest/worlds/lexa_map/ ).
Once you've copied the map over, it looks good.
The custom ui looks super neat and I love the AI pathfinding.
The graphics I was able to see all look stunning.
Unfortunately, I wasn't able to find the game. The building and mining part of the game don't seem to work. I was able to place a few converyor belts right at spawn, but nothing else works.
It's clear that you put a lot of effort into this game and I'm super disappointed that it's unplayable. I'd love to see all the bugs ironed out and actually play a few levels of this.
Minetest's screwdriver is super unintuitive and I'm surprised you went for a game with it as one of the core mechanics.
Enhance the contrast between detector on and detector off. You should be able to tell the difference at a glance.
You shouldn't need to click the emitters to turn them on. They should always be on.
The level change is JARRING and leaves the player no time to understand the solution they just made. I completed a few levels without knowing how.
No level select
Level 9 has 7 emitters, 7 detectors, and 7 mirrors, but since one of the emitters isn't at a right angle to any detectors, it should require 8 mirrors (6 right-angles and 1 u-turn). Thus I got stuck on level 9.
Bug: I had to remove mods/mtr_currency/init.lua:15 to get the game to work.
I like that this game has custom graphics.
It doesn't seem like the game has a clear goal.
You use the stick to hit the dirt boys and they sometimes drop stuff, but it's not clear what happens next.
There's a room on the left that's blocked off but no clear way to get into it.
Looks like this game needed more time.
There's 4 rooms and some dudes that attack you. I wonder why you make the player teleport between rooms instead of building a large structure. There doesn't seem to be anything to do after you've killed all the dudes and walked through all the rooms.
It's buggy and clunky. I teleported outside the ugly copper room several times and had to build a sand pile to get back to the game.
I found the present thing. I guess that means I won?
I only played like 5 levels before it asked me to build a minion for the third time. I can see from the screenshots that there are more levels, but the randomizing of the levels makes it so you don't see all the levels before getting bored.
/grantme fast
so I could run through the same shop entrance every five seconds.F5
to see which block is which.There's no originality in making a clone, but this clone is made rather poorly. Not sure what else to say.
The M and C can't be picked up, so I had to delete the world and start over a few times. For those who haven't figured it out: Place the C next to some ores. Place the minecart + rail next to the C. Place the M next to that. Then the M will be filled with those ores... There doesn't seem to be anything else to do.
cp .minetest/games/lexa/map/ .minetest/worlds/lexa_map/
).Bug: I had to remove mods/mtr_currency/init.lua:15 to get the game to work.
I like that this game has custom graphics. It doesn't seem like the game has a clear goal. You use the stick to hit the dirt boys and they sometimes drop stuff, but it's not clear what happens next. There's a room on the left that's blocked off but no clear way to get into it. Looks like this game needed more time.
There's 4 rooms and some dudes that attack you. I wonder why you make the player teleport between rooms instead of building a large structure. There doesn't seem to be anything to do after you've killed all the dudes and walked through all the rooms.
It's buggy and clunky. I teleported outside the ugly copper room several times and had to build a sand pile to get back to the game. I found the present thing. I guess that means I won?