From game mechanics to mob design to structures to items, this is basically one of my favorite modpacks for minetest--ever. The NPCs are also actually dangerous--like, they'll chase you, shoot you, sneak up, teleport, and in general just pose a really big threat that makes the game more challenging. (They're actually smart) There could be more structures, though--a deep dark would be sweet...
Is it possible to make the AIs capable of using ranged weapons (from the Ranged Weapons modpack)? Also, could there be versions capable of executing various tactics and strategies as well as teaming up?
This is a pretty awesome mob creation tool; I just wish that you could set behaviors too. I've been on a search for hostile mobs that are a good match against me, as well as allies (especially when using the ranged weapons modpack) and it would be cool if the NPCs in this mod could use tools and weapons, as well as possibly wear armor and mine. Keep it up!
The selection of weapons and the ammo options are extensive, and I really LOVE messing around with this package. However, in second-person view I'm unable to see the weapon sprites in my character's hand, and I'm not sure what the .50ae shells are compatible with. A few suggestions for an expansion would be to add a Barret .50 rifle capable of penetrating complete blocks, swappable infrared and night vison scopes, kevlar vests and flak helmets, smoke grenades, molotovs, and hostile, strategically-thinking AIs that can spawn and operate dropped weapons. (check out the AliveAI mod for a basic model, maybe--they're scary smart) Overall, I would give this mod three thumbs up. Also, I agree about the broken glass--being able to blow through windows would be awesome. Ziplines could be a cool addition too. But obviously that would require a lot of free time to program so no pressure.
From game mechanics to mob design to structures to items, this is basically one of my favorite modpacks for minetest--ever. The NPCs are also actually dangerous--like, they'll chase you, shoot you, sneak up, teleport, and in general just pose a really big threat that makes the game more challenging. (They're actually smart) There could be more structures, though--a deep dark would be sweet...
Is it possible to make the AIs capable of using ranged weapons (from the Ranged Weapons modpack)? Also, could there be versions capable of executing various tactics and strategies as well as teaming up?
This is a pretty awesome mob creation tool; I just wish that you could set behaviors too. I've been on a search for hostile mobs that are a good match against me, as well as allies (especially when using the ranged weapons modpack) and it would be cool if the NPCs in this mod could use tools and weapons, as well as possibly wear armor and mine. Keep it up!
The selection of weapons and the ammo options are extensive, and I really LOVE messing around with this package. However, in second-person view I'm unable to see the weapon sprites in my character's hand, and I'm not sure what the .50ae shells are compatible with. A few suggestions for an expansion would be to add a Barret .50 rifle capable of penetrating complete blocks, swappable infrared and night vison scopes, kevlar vests and flak helmets, smoke grenades, molotovs, and hostile, strategically-thinking AIs that can spawn and operate dropped weapons. (check out the AliveAI mod for a basic model, maybe--they're scary smart) Overall, I would give this mod three thumbs up. Also, I agree about the broken glass--being able to blow through windows would be awesome. Ziplines could be a cool addition too. But obviously that would require a lot of free time to program so no pressure.