Hey @Gcbarden - The mass storage is only able to store things of the type that is filtered for in the filter slot (top slot)
Can you be more specific about what you mean by "mass storage is not going to my network" ? What machines are trying to use it, or are you manually trying to use it via an access point?
That is an excellent suggestion, there's already a toggleable cable, and all Inserters and Importers have the concept of on/off, so it may be more robust to provide a machine to toggle all these on/off based on some conditions. I will look into that, sounds like a great feature to add.
I tseted the furnace again inside a protected area, works as expected, if you own the protection it lets you place it.
Are you sure the bucket item you are trying to insert is the bucket:bucket_lava ? That is what the furnace expects in minetest_game.
If it is, then the only other thing I can help, short of hosting a server, is if you send me a full list of your mods so I can check myself, since I cannot reproduce the issue as you describe it.
Does the bucket item just refuse to be placed in the slot? Or can you place it but it doesn't fill up the furance?
Though if it works in creative (with the same mods), the only other thing it could be is an area protection issue. The lava furnace will reject inventory interaction if it's placed in an area where you don' have permission.
I also tried it on a fresh 5.8 install with Logistica downloaded directly from contentdb, and it works fine locally. So unless you have a server or something where I can see and reproduce the issue, I don't know what to tell you, as I have no idea what might even be the issue.
Thanks, that was enough for me to reroduce this - it only happened when item count was less than 99 and you tried to take the entire stack out of the Access Point.
Hi artyr - as of the latest version of the mod (0.9.14) everything works fine with the Access Point.
If you have Crafting Suppliers connected to your network, the items they can make will show up in the Access Point - BUT if there aren't enough materials in the network for the Crafting Supplier to craft the output, it will not let you take their item.
In 0.9.14 I have added Error messages that appear in the Access Point if you try to take an item that comes from a Crafting Supplier, but that cannot be crafted because of not enough materials. That should let you know if you are trying to take something and why it fails to take the item.
Please double check you have the latest version, and that your network has enough Crafting Suppliers to craft the items.
The mod is stable and playable at the moment, there won't be any big difference between current state and release.
The last official thing on my roadmap for 1.0 release is an in-game guide book. There's also one bug I would like to address before release. These are the next 2 things I'll focus on most likely. The timeline for that is probably in the next 1-2 months, depending on how busy I am in real life.
But there are quite a few small improvements I'd like to do, some a little bigger than others, so the mod will continue to have updates even after 1.0 release. The liquid compatibility with TechAge you mentioned will definitely have to come after Logistica 1.0 - TechAge stores liquids in its own way, which I would have to investigate and test in detail to avoid issues.
If you're looking for Tech-Age compatibility, You can extract items from tech-age machines using a Logistica Network Importer - it can be used to directly pull items from Tech Age machines, or if it doesn't work for some machine, you can use like this [TechAge Pusher] -> [TechAge Chest] -> [Logistica Network Importer]
If you want to only craft a limited number of items then use a Crafting Supplier instead of the Autocrafter. The Crafting Supplier only crafts when an item is demanded, so if you set up a Request Inserter to request a specific number of items to put in a chest, and then make the Crafting Supplier craft that item, you will end up only crafting however many items the Request Inserter is set up to request.
Hey wf13MT - I saw you updated your original comment with a crash - I don't check these comments that often, you're lucky I saw it today. In the future, please feel free to report any issues on github here: https://github.com/ZenonSeth/logistica/issues - that's the best way.
As for the crash you reported, I believe I figured out the cause and fixed it now, I've published a new release: 0.9.6 - if you update to that it should prevent that particular crash from happening again.
If you could also edit your original review again, to indicate that this issue has been addressed, or remove the report from there, that would be great too.
Basically, the Network Importer is capable of taking items out of almost any chest or machine with output, including regular chests or even the TA4 Protected Chest if that's what you want to use.
The above setup should allow you to take items out of TA machines and add them to the Logistic Network. You can also try using the Network Importer to directly take from the TA mahcine you want to get items from, if all you need from that machine is to store its output.
Hey, no problem - I aim to make this mod compatible with as many others as possible.
The mod should already have compatibility with most storage in Techage, and it should also work with the Techage Sieves and Techage grinders, but I have not tested all of them. At the moment I do not have the time to playtest all of Techage to check each machine - so if you have tried Logistica with Techage, could you reply here and post which machines you're having trouble with? That will help me narrow down what I need to do to make it more compatible.
Hey, thanks for taking the time to write a review, and for the positive feedback, glad it's useful!
An alternative texture pack is on my backlog of things to do, as it was brought up before, but it will likely come after I add a couple of more features I'm working on.
As for the cable size, I completely understand, I found myself missing the cable too. So I just published 0.8.5 that (amongst other things) includes a cable size setting, and I also made the default cable size just slightly larger - see the settings docs here.
If there's anything else, I'm always happy to try and add improvements.
Also to point out, you should be able to take items out of TA nodes using Logistica's Network Importer without any issues - all of TA's nodes that have storage (chests, grinders, sieves, etc) use standard inventory names that Logistica will take from without problem
Thanks! Yes, my mod actually scans the target inventories of nodes and lets you pick from a list of common ones - I've checked some of the storage options in TechAge, and Logistica should let you put into TA chests without problem.
Basically Logistica is compatible with anything that names its internal inventories with the standard names of 'main', 'src', 'dst', 'fuel', 'input', 'output' etc.
The TA grinder and sieve might require a bit of tweaking - you should still be able to insert materials into them, and if they're already running, it will work fine. The problem might be if you use Logistica to insert materials into a machine that's on Standby, it may not wake it up and start processing at the moment. I will have to check and will update the mod if necessary. Also feel free to let me know if you find issues with them.
I'm curious why this was converted to a thread - it's absolutely valid review that this mod causes consistent crashes and something people should know about.
Especially because the crash this mod causes is difficult to link back to this mod - the crash makes it seem like it's happening in the default doors mod - but it isn't - this mod is incorrectly replacing the default doors object.
This mod seems to override the default doors object, which causes consistent, reproducible crashes if you attempt to place or open/close an existing door. Once its fixed, it may actually be playable.
Hey @Gcbarden - The mass storage is only able to store things of the type that is filtered for in the filter slot (top slot)
Can you be more specific about what you mean by "mass storage is not going to my network" ? What machines are trying to use it, or are you manually trying to use it via an access point?
Hey, thanks for the review!
That is an excellent suggestion, there's already a toggleable cable, and all Inserters and Importers have the concept of on/off, so it may be more robust to provide a machine to toggle all these on/off based on some conditions. I will look into that, sounds like a great feature to add.
I just published release 1.2.0 that adds support for that mod.
You should now be able to use Bucket Lite buckets in the Lava Furance as well as all reservoirs to fill/empty them with any bucket from that mod
Plus also added support for of the wooden buckets mods, but you weren't using that I assume.
Can you clarify which buckets mod you have? I will be happy to add support for it, shouldn't be too difficult.
I tseted the furnace again inside a protected area, works as expected, if you own the protection it lets you place it.
Are you sure the bucket item you are trying to insert is the
bucket:bucket_lava
? That is what the furnace expects in minetest_game.If it is, then the only other thing I can help, short of hosting a server, is if you send me a full list of your mods so I can check myself, since I cannot reproduce the issue as you describe it.
Does the bucket item just refuse to be placed in the slot? Or can you place it but it doesn't fill up the furance?
Though if it works in creative (with the same mods), the only other thing it could be is an area protection issue. The lava furnace will reject inventory interaction if it's placed in an area where you don' have permission.
I also tried it on a fresh 5.8 install with Logistica downloaded directly from contentdb, and it works fine locally. So unless you have a server or something where I can see and reproduce the issue, I don't know what to tell you, as I have no idea what might even be the issue.
What game (e.g. minetest, asuna, mineclone2, mineclonia, etc) are you playing on where this is happening?
Are you putting the lava bucket into the correct slot? The correct slot is in the bottom left of the Lava Furnace GUI.
Also, when you say "steel lava bucket" - is that an item from the game you're playing, or is it from a mod?
Hm, I had planned something like this, but because I added the Wireless Access Pad is available, I didn't consider any wireless extenders.
I'll have to think about it, but it should be doable definltely.
I did some more testing and fixes, and have created
0.9.16
that should fix the bug you reported.Thanks for reporting these issues and helping make Logistica better!
I've replied to your email, check there.
You can upload it to YouTube maybe? Or you can email it to me at ZenonSeth@gmail.com
Thanks, that was enough for me to reroduce this - it only happened when item count was less than 99 and you tried to take the entire stack out of the Access Point.
I published
0.9.15
which should fix this issue.Hi artyr - as of the latest version of the mod (
0.9.14
) everything works fine with the Access Point.If you have Crafting Suppliers connected to your network, the items they can make will show up in the Access Point - BUT if there aren't enough materials in the network for the Crafting Supplier to craft the output, it will not let you take their item.
In
0.9.14
I have added Error messages that appear in the Access Point if you try to take an item that comes from a Crafting Supplier, but that cannot be crafted because of not enough materials. That should let you know if you are trying to take something and why it fails to take the item.Please double check you have the latest version, and that your network has enough Crafting Suppliers to craft the items.
The mod is stable and playable at the moment, there won't be any big difference between current state and release.
The last official thing on my roadmap for 1.0 release is an in-game guide book. There's also one bug I would like to address before release. These are the next 2 things I'll focus on most likely. The timeline for that is probably in the next 1-2 months, depending on how busy I am in real life.
But there are quite a few small improvements I'd like to do, some a little bigger than others, so the mod will continue to have updates even after 1.0 release. The liquid compatibility with TechAge you mentioned will definitely have to come after Logistica 1.0 - TechAge stores liquids in its own way, which I would have to investigate and test in detail to avoid issues.
I had to use google translate, but:
If you're looking for Tech-Age compatibility, You can extract items from tech-age machines using a Logistica Network Importer - it can be used to directly pull items from Tech Age machines, or if it doesn't work for some machine, you can use like this
[TechAge Pusher] -> [TechAge Chest] -> [Logistica Network Importer]
If you want to only craft a limited number of items then use a Crafting Supplier instead of the Autocrafter. The
Crafting Supplier
only crafts when an item is demanded, so if you set up a Request Inserter to request a specific number of items to put in a chest, and then make theCrafting Supplier
craft that item, you will end up only crafting however many items theRequest Inserter
is set up to request.Hey wf13MT - I saw you updated your original comment with a crash - I don't check these comments that often, you're lucky I saw it today. In the future, please feel free to report any issues on github here: https://github.com/ZenonSeth/logistica/issues - that's the best way.
As for the crash you reported, I believe I figured out the cause and fixed it now, I've published a new release: 0.9.6 - if you update to that it should prevent that particular crash from happening again.
If you could also edit your original review again, to indicate that this issue has been addressed, or remove the report from there, that would be great too.
Ah, I see, compatibility for TA to insert directly into the Passive Supplier chest. That is something I can look into.
But until I add that feature, there's a way you can get it to work by doing a chain like this:
Basically, the Network Importer is capable of taking items out of almost any chest or machine with output, including regular chests or even the
TA4 Protected Chest
if that's what you want to use.The above setup should allow you to take items out of TA machines and add them to the Logistic Network. You can also try using the Network Importer to directly take from the TA mahcine you want to get items from, if all you need from that machine is to store its output.
Hey, no problem - I aim to make this mod compatible with as many others as possible.
The mod should already have compatibility with most storage in Techage, and it should also work with the Techage Sieves and Techage grinders, but I have not tested all of them. At the moment I do not have the time to playtest all of Techage to check each machine - so if you have tried Logistica with Techage, could you reply here and post which machines you're having trouble with? That will help me narrow down what I need to do to make it more compatible.
Hey, thanks for taking the time to write a review, and for the positive feedback, glad it's useful!
An alternative texture pack is on my backlog of things to do, as it was brought up before, but it will likely come after I add a couple of more features I'm working on.
As for the cable size, I completely understand, I found myself missing the cable too. So I just published 0.8.5 that (amongst other things) includes a cable size setting, and I also made the default cable size just slightly larger - see the settings docs here.
If there's anything else, I'm always happy to try and add improvements.
Also to point out, you should be able to take items out of TA nodes using Logistica's Network Importer without any issues - all of TA's nodes that have storage (chests, grinders, sieves, etc) use standard inventory names that Logistica will take from without problem
Thanks for the review - if I have some free time I might make a less sci-fi, more steam-punky texture pack some time!
Thanks! Yes, my mod actually scans the target inventories of nodes and lets you pick from a list of common ones - I've checked some of the storage options in TechAge, and Logistica should let you put into TA chests without problem.
Basically Logistica is compatible with anything that names its internal inventories with the standard names of 'main', 'src', 'dst', 'fuel', 'input', 'output' etc.
The TA grinder and sieve might require a bit of tweaking - you should still be able to insert materials into them, and if they're already running, it will work fine. The problem might be if you use Logistica to insert materials into a machine that's on Standby, it may not wake it up and start processing at the moment. I will have to check and will update the mod if necessary. Also feel free to let me know if you find issues with them.
I'm curious why this was converted to a thread - it's absolutely valid review that this mod causes consistent crashes and something people should know about.
Especially because the crash this mod causes is difficult to link back to this mod - the crash makes it seem like it's happening in the default doors mod - but it isn't - this mod is incorrectly replacing the default
doors
object.I have opened a PR to fix this - https://github.com/Andrey2470T/multidecor/pull/3 - but the mod author has not yet acted on it.
Should you really allow mods that are just constantly causing crashes on here without warning of some kind?
I did one better, I opened a PR with the fix: https://github.com/Andrey2470T/multidecor/pull/3
This mod seems to override the default doors object, which causes consistent, reproducible crashes if you attempt to place or open/close an existing door. Once its fixed, it may actually be playable.