Because cutscenes introduce important parts of the whole story. And when he talked with the orb, i couldn't look at the chat box. I lost the important stuff because of it. The aspect is nice, but the conversation should be saved in a log text, to be able to look at it later. (And maybe it should be replaced with voice instead). Oh and, I said that if you wanted to enlarge it to a story-driven one, you could add some cutscenes in-game. It wasn't limited to the Jam event.
Your comment made me realize that even for in this potential game, someone does not want to make a fully linear story one, with some cutscene. It can't be helped then.
I haven't played it yet, but according to its description, it's a linear story, that contains an end. There aren't many games that contains story. It's unique in its own way. By the way, the cutscenes, especially a prologue and an epilogue, are important to add if it involves story. If it's possible, please add some cutscenes in-game.
Whatever base which was used isn't important. What matters is the design of the game. Minetest game's old, but provides a starting point. And why didn't he make use of mineclone? Perhaps because it contains many unique features. The more complicated the game is, the harder it is to customize it.
(A modified comment) The game has many features, those may be minimal features in term of the game. It still lacks the specifications.
I've looked at the source code. There're some conflicted mods, for example, binoculars and zooming. And the the source's hard to change, because of the organization of files.
Because cutscenes introduce important parts of the whole story. And when he talked with the orb, i couldn't look at the chat box. I lost the important stuff because of it. The aspect is nice, but the conversation should be saved in a log text, to be able to look at it later. (And maybe it should be replaced with voice instead). Oh and, I said that if you wanted to enlarge it to a story-driven one, you could add some cutscenes in-game. It wasn't limited to the Jam event.
Your comment made me realize that even for in this potential game, someone does not want to make a fully linear story one, with some cutscene. It can't be helped then.
I haven't played it yet, but according to its description, it's a linear story, that contains an end. There aren't many games that contains story. It's unique in its own way. By the way, the cutscenes, especially a prologue and an epilogue, are important to add if it involves story. If it's possible, please add some cutscenes in-game.
Whatever base which was used isn't important. What matters is the design of the game. Minetest game's old, but provides a starting point. And why didn't he make use of mineclone? Perhaps because it contains many unique features. The more complicated the game is, the harder it is to customize it.
It's for anyone who wants a small, simple, good-looking environment, without difficulties.
(A modified comment) The game has many features, those may be minimal features in term of the game. It still lacks the specifications. I've looked at the source code. There're some conflicted mods, for example, binoculars and zooming. And the the source's hard to change, because of the organization of files.