Because cutscenes introduce important parts of the whole story. And when he talked with the orb, i couldn't look at the chat box. I lost the important stuff because of it. The aspect is nice, but the conversation should be saved in a log text, to be able to look at it later. (And maybe it should be replaced with voice instead). Oh and, I said that if you wanted to enlarge it to a story-driven one, you could add some cutscenes in-game. It wasn't limited to the Jam event.
Your comment made me realize that even for in this potential game, someone does not want to make a fully linear story one, with some cutscene. It can't be helped then.
I haven't played it yet, but according to its description, it's a linear story, that contains an end. There aren't many games that contains story. It's unique in its own way. By the way, the cutscenes, especially a prologue and an epilogue, are important to add if it involves story. If it's possible, please add some cutscenes in-game.
Whatever base which was used isn't important. What matters is the design of the game. Minetest game's old, but provides a starting point. And why didn't he make use of mineclone? Perhaps because it contains many unique features. The more complicated the game is, the harder it is to customize it.
After playing this game for a while, I'd say that it's one of the good ones out there. It's recommended if you're into survival and adventure genre. It offers not-so-complicated, yet not-so-simple ways to make things. Unfortunately, it's lacking natural method of creating. Capacity of some tools are infinite, such as candle. It's probably based on the minetest_game. I guess that it contains a set of extending features, though i must admit that it's better to have a set of minimal features. The complete specification of the game wasn't published.
At the time of this writting, the performance's good when it's running on a medium computer (say, 4GB RAM and CPU 1.5 GHz). Crash of the minetest engine has never occured, though the software didn't reponse for a while.
Texture's the best one (compared to others), though i don't like cube graphics. (the animation is weird because of the machine, as most games' are. It's a little disapointed).
In-game documentation is sound and good, but i advise you to explore in the game for yourself. You should know some information of minetest in the minetest wiki. (when you know something, it isn't interesting any more :))
For now, number of mods are increasing. Wonders if you can make game for minetest engine without mods? There're many limitations of the minetest engine. Despite the limitations and flaws in the design, you can play with this engine and game.
Because cutscenes introduce important parts of the whole story. And when he talked with the orb, i couldn't look at the chat box. I lost the important stuff because of it. The aspect is nice, but the conversation should be saved in a log text, to be able to look at it later. (And maybe it should be replaced with voice instead). Oh and, I said that if you wanted to enlarge it to a story-driven one, you could add some cutscenes in-game. It wasn't limited to the Jam event.
Your comment made me realize that even for in this potential game, someone does not want to make a fully linear story one, with some cutscene. It can't be helped then.
I haven't played it yet, but according to its description, it's a linear story, that contains an end. There aren't many games that contains story. It's unique in its own way. By the way, the cutscenes, especially a prologue and an epilogue, are important to add if it involves story. If it's possible, please add some cutscenes in-game.
Whatever base which was used isn't important. What matters is the design of the game. Minetest game's old, but provides a starting point. And why didn't he make use of mineclone? Perhaps because it contains many unique features. The more complicated the game is, the harder it is to customize it.
It's for anyone who wants a small, simple, good-looking environment, without difficulties.
After playing this game for a while, I'd say that it's one of the good ones out there. It's recommended if you're into survival and adventure genre. It offers not-so-complicated, yet not-so-simple ways to make things. Unfortunately, it's lacking natural method of creating. Capacity of some tools are infinite, such as candle. It's probably based on the minetest_game. I guess that it contains a set of extending features, though i must admit that it's better to have a set of minimal features. The complete specification of the game wasn't published.
At the time of this writting, the performance's good when it's running on a medium computer (say, 4GB RAM and CPU 1.5 GHz). Crash of the minetest engine has never occured, though the software didn't reponse for a while.
Texture's the best one (compared to others), though i don't like cube graphics. (the animation is weird because of the machine, as most games' are. It's a little disapointed).
In-game documentation is sound and good, but i advise you to explore in the game for yourself. You should know some information of minetest in the minetest wiki. (when you know something, it isn't interesting any more :))
For now, number of mods are increasing. Wonders if you can make game for minetest engine without mods? There're many limitations of the minetest engine. Despite the limitations and flaws in the design, you can play with this engine and game.