this is a cool mapgen experiment, and it's pretty fun to explore the world
sometimes you spawn in the ground but that's to be expected
this DESPERATELY needs sscsm to be able to re-orient the player's gravity, coupled with a new "gravity" mod? (technically, you can do something like this right now but it is very hacky)
the visuals are good in my opinion and it's a good copy of 2048 but it could use some sounds/tile animation
also when you lose the game it just exits and prints a message instead of showing a "Game Over!" screen
also:
launchpads currently need your y velocity to be from -0.1 to 0.1 to work but usually your y velocity will be somewhere around -0.98 because of gravity
this makes it hard to launch on launchpads
i had to change this because the game was too hard otherwise
well i'm 1 year late but to make the grass look better i think you could make it look like lots of blades of grass instead of just very detailed perlin noise
this is a cool mapgen experiment, and it's pretty fun to explore the world sometimes you spawn in the ground but that's to be expected
this DESPERATELY needs sscsm to be able to re-orient the player's gravity, coupled with a new "gravity" mod? (technically, you can do something like this right now but it is very hacky)
doesn't wrench do the same thing?
it just seems unrelated to what the mod does
EDIT: duplicate
the visuals are good in my opinion and it's a good copy of 2048 but it could use some sounds/tile animation also when you lose the game it just exits and prints a message instead of showing a "Game Over!" screen
also: launchpads currently need your y velocity to be from -0.1 to 0.1 to work but usually your y velocity will be somewhere around -0.98 because of gravity this makes it hard to launch on launchpads i had to change this because the game was too hard otherwise
i actually tried hiding quests in a pr which have all requirements of their requirements not completed but it's apparently not planned
well i'm 1 year late but to make the grass look better i think you could make it look like lots of blades of grass instead of just very detailed perlin noise