Code gives an intresting solutions, it wouldn't hurt to add some clarity and structure, but this is very interesting to explore and learn. There are a lot of comments. This game must have WIP marker and more complite desctiption.
Is there a way to dynamically reduce player damage to any mobs (maybe disable knockback)? Or also, dynamically increase the damage from any mobs? For example, for the weakness effect
Code gives an intresting solutions, it wouldn't hurt to add some clarity and structure, but this is very interesting to explore and learn. There are a lot of comments. This game must have WIP marker and more complite desctiption.
Не обращай внимания, когда тебя достают без причины.
How to change this dynamicly in runtime?
Is there a way to dynamically reduce player damage to any mobs (maybe disable knockback)? Or also, dynamically increase the damage from any mobs? For example, for the weakness effect
Castels does appear on its own?