Не обращай внимания, когда тебя достают без причины.
How to change this dynamicly in runtime?
Is there a way to dynamically reduce player damage to any mobs (maybe disable knockback)? Or also, dynamically increase the damage from any mobs? For example, for the weakness effect
Castels does appear on its own?
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Не обращай внимания, когда тебя достают без причины.
How to change this dynamicly in runtime?
Is there a way to dynamically reduce player damage to any mobs (maybe disable knockback)? Or also, dynamically increase the damage from any mobs? For example, for the weakness effect
Castels does appear on its own?