maybe use imagemagick to resize images , to be a bit smaller than 1080p? , (if you are having issues) , also a viewdmodel hud element would be the best solution
rubber armor should increase knockback (when hit) , but decrease fall damage significantly , additionally damage from swords below iron should be negated
if used with mesecons it looks weird , so maybe all textures that would not fit the style ought to be left alone , (or just a config to add a blacklist based on node names and regular expressions (like mesecons)?)
this mod is good enough to have good interesting gameplay (even if only for 2 hours at max of making full farm ) but is not too bloated in order to not distract players from theyr primary goals with how to prepare food
make an aether infused item that the player can use to get basically creative mode but the player should only be able to pick 20 stacks of items not including the aether infused item / aether stuff but the player should for example be able to get building materials breacks after 20 stacks are selected
aether infused item to grant invincibility from radiation if a radiation mod is installed
aether infused item to get worldedit like functionality but you need to have items in your inventory
aether infused rails with a high max speed
aether infused furnace
& aether infused autocrafter (if techage is installed ) / crafting table (if it is not )
that can craft the whole crafting chain for a item if materials are provided
& aether infused
chest which holds 10k stacks of items
both like imagine a shelf that you can place in any orientation and as long as all the shelf nodes are connected together the shelf acts as one giant chests (every shelf node returns the same inventory and it gets larger the more shelf nodes are added ) or a water fountain that you build out of a 3x3 x2 of special bricks with water in the middle and a rod above the water that once you placed the last piece (and rightklicked it maybe ) it turns into 1 structure
the only thing i need PLS is linux distros and no we don't speak of VIndRUS here or mAc oSpyware also openBSD would be cool and techage support (and appliances that use techage power like chargers smart lights and so on )
well most people have basic materials installed anyways (and coding things 2ce takes up more disk space than coding them 1nce ) but anyways cool mod (could you consider adding some multiblock structures ?)
the only problem is now etherium investment scammers are doing everything they can to scam my precious mined etherium dust away from me i think you should maybe consider adding a etherium vault multiblock structure XDDDD
suggestions
jumpnade (ctf-like )
tornade (spins whoever it hits into a tornado which sends then spining and flying through the air in random direction )
blackholenade (ctf-like )
weight-nade attaches weight to a person so they cannot jump
scatternade variant of each of those (scatters multiple smaller nades when hit that have weaker effects like only jumping on slaps with weightnade or only pulling the player to center with blackholenade
tactical nade : lower damge but quickly able to throw and longer distances
nake ( like a nuke but gives everyone in range radiation poisoning + destroys blocks )
bomb-o-nade version of each of those that damages blocks like weightnade version might collabse structures without much support blackhole nade might pull in some blocks and scatter nades might replace blocks with weaker variants of them
minetest already has many texture packs that attempt to make it look like minecraft althought the only thing that minetest has that is even remotely close to minecraft is maybe the mineclone 2 subgame minetest game has nice and clean textures which i would like to see improved by texture packs rather than having texture packs that just look like a copy of mine**** textures althought that being said this pack still looks nice :D
the mod crafting engridients should be a optional dependency and the mod should register other recipes if the mod extramaterials is used (optional dependency ) and maybe of none of those mods is used provide somthing like a circular saw to create the blocks
well i just googled minetest modding book and just opened the first link is saw so ok (thx for providing the correct links )
also i did not know about the 10 year old conflict / drama of minetest.net / .org
i always assumed the eperimental features to be quite reliably (mostly because this is the only time it ever failed me )
anyway thank you for the explanation
mineclone 5 is basically a fork of mineclone 2 that pretty much has the same things except it is not bound by using minecraft versions as release targets and has more features sometimes (also contentdb says it is compatible ) (i think structure placement is an engine feature for things like trees SNIP ) there also is the mod handle schematics althought i would like it to use the engine (as dependencies add disk-space which my server only has 16 gigabites of ) https://content.minetest.net/packages/Sokomine/handle_schematics/
ok (currently i am using the the lower road mod on my server zeitsprungTLC ( it currently has a 16 gigabite ssd which leaves about 10 gigabites for the map (with minetest and raspberrypios LIte ) so yeah how do i turn on map compression again ? )
you should add more "premade" choices of how the path looks (i want it to look like a sky-fi highway ) some people might want to have it look like the highways in fallout if they where fixed other people might want it to be a network of roads and bridges and tunnels using the autobahn nodes from the mod techage other people may want this to be stone
that is because some other mod is registering a large amount of nodes , (although i agree it is as bad to have a node limit as a world limit)
can you try and add support for other modded trees (like everness /cooltrees/moretrees)?
yes contentdb is cool (welcome btw)
finally you can automate honey , and in style too
i use the simplepixel texture pack on techage survival servers this is great :D
this mod places your favorite tools right where you need them , this saves time especially if you are grinding resources
maybe use imagemagick to resize images , to be a bit smaller than 1080p? , (if you are having issues) , also a viewdmodel hud element would be the best solution
techage already has a hazmat suit , so maybe you could get textures from there (if you ask )
rubber armor should increase knockback (when hit) , but decrease fall damage significantly , additionally damage from swords below iron should be negated
do i really need to say more?
if used with mesecons it looks weird , so maybe all textures that would not fit the style ought to be left alone , (or just a config to add a blacklist based on node names and regular expressions (like mesecons)?)
when trying to grapple onto a tinted glass it crashed for me (mt 5.30) it is too slow too (no swinging D:) but it is full of future potential
works on latest mt version (5.6) with caverealms and castle mansonry too
contentdb says it is compatible with 5.00 - 5.3 pls update it to 5.4 - 5.7
this mod is good enough to have good interesting gameplay (even if only for 2 hours at max of making full farm ) but is not too bloated in order to not distract players from theyr primary goals with how to prepare food
max / min height to spawn them damage biome to spawn them in etc
make an aether infused item that the player can use to get basically creative mode but the player should only be able to pick 20 stacks of items not including the aether infused item / aether stuff but the player should for example be able to get building materials breacks after 20 stacks are selected
aether infused item to grant invincibility from radiation if a radiation mod is installed
aether infused item to get worldedit like functionality but you need to have items in your inventory
aether infused rails with a high max speed aether infused furnace & aether infused autocrafter (if techage is installed ) / crafting table (if it is not ) that can craft the whole crafting chain for a item if materials are provided
& aether infused chest which holds 10k stacks of items
also aether infused armor would be nice
why did you get a new laptop then ?
fork it this is not mine**** and all sub games and mods are opensource (that you can find on the internet not counting server specific mods)
both like imagine a shelf that you can place in any orientation and as long as all the shelf nodes are connected together the shelf acts as one giant chests (every shelf node returns the same inventory and it gets larger the more shelf nodes are added ) or a water fountain that you build out of a 3x3 x2 of special bricks with water in the middle and a rod above the water that once you placed the last piece (and rightklicked it maybe ) it turns into 1 structure
now make it so that if you get to 0 hearts you become a werewolf or vampire or other mystical creature depeding on the biome where you got killed
crashes with basically every interactable item like chests not to mention it crashes by its own with mesecons pipeworks or techage
the only thing i need PLS is linux distros and no we don't speak of VIndRUS here or mAc oSpyware also openBSD would be cool and techage support (and appliances that use techage power like chargers smart lights and so on )
you can just disable the duplicate mods in techage
well most people have basic materials installed anyways (and coding things 2ce takes up more disk space than coding them 1nce ) but anyways cool mod (could you consider adding some multiblock structures ?)
the only problem is now etherium investment scammers are doing everything they can to scam my precious mined etherium dust away from me i think you should maybe consider adding a etherium vault multiblock structure XDDDD
oh yes my favorite way things look wired forget about weird in the description also burn the witch in the description as it is which :P
suggestions jumpnade (ctf-like ) tornade (spins whoever it hits into a tornado which sends then spining and flying through the air in random direction ) blackholenade (ctf-like ) weight-nade attaches weight to a person so they cannot jump
scatternade variant of each of those (scatters multiple smaller nades when hit that have weaker effects like only jumping on slaps with weightnade or only pulling the player to center with blackholenade
tactical nade : lower damge but quickly able to throw and longer distances nake ( like a nuke but gives everyone in range radiation poisoning + destroys blocks ) bomb-o-nade version of each of those that damages blocks like weightnade version might collabse structures without much support blackhole nade might pull in some blocks and scatter nades might replace blocks with weaker variants of them
not for servers though
infinity wood can already be archived by farming however infinity SUS does currently not exist in minetest ;P
minetest already has many texture packs that attempt to make it look like minecraft althought the only thing that minetest has that is even remotely close to minecraft is maybe the mineclone 2 subgame minetest game has nice and clean textures which i would like to see improved by texture packs rather than having texture packs that just look like a copy of mine**** textures althought that being said this pack still looks nice :D
the mod crafting engridients should be a optional dependency and the mod should register other recipes if the mod extramaterials is used (optional dependency ) and maybe of none of those mods is used provide somthing like a circular saw to create the blocks
for anyone wanting doors like the ones the castle gates mod provides but more generic this is a good alternative
could you add support for the backed clay & space_travel & techage mod ?
well i just googled minetest modding book and just opened the first link is saw so ok (thx for providing the correct links )
also i did not know about the 10 year old conflict / drama of minetest.net / .org
i always assumed the eperimental features to be quite reliably (mostly because this is the only time it ever failed me ) anyway thank you for the explanation
mineclone 5 is basically a fork of mineclone 2 that pretty much has the same things except it is not bound by using minecraft versions as release targets and has more features sometimes (also contentdb says it is compatible ) (i think structure placement is an engine feature for things like trees SNIP ) there also is the mod handle schematics althought i would like it to use the engine (as dependencies add disk-space which my server only has 16 gigabites of ) https://content.minetest.net/packages/Sokomine/handle_schematics/
Moderator edit: removed malicious link
ok (currently i am using the the lower road mod on my server zeitsprungTLC ( it currently has a 16 gigabite ssd which leaves about 10 gigabites for the map (with minetest and raspberrypios LIte ) so yeah how do i turn on map compression again ? )
pls add compatibility for minetest game
you should add more "premade" choices of how the path looks (i want it to look like a sky-fi highway ) some people might want to have it look like the highways in fallout if they where fixed other people might want it to be a network of roads and bridges and tunnels using the autobahn nodes from the mod techage other people may want this to be stone