they appear too often and the mushroom one looks disgusting.
This is because the temperature/humidity assignment is uneven. TenPlus1 says it's intended behavior but I'm not quite convinced. (ERROR: Just noticed that they have been updated sorry)
On May 12, 2024, the official spawn mod for minetest_game has been reworked with an API supporting add_suitable_biome. This means that Spawn Redo is no longer needed.
This mod was created at a time when Biome API wasn't a thing. And the only reason for installing it is that it's depended on by plantlife and moretrees. No newer mods ever use it.
Dried lands get spawned next to swamps. It isn't realistic.
Fixed. This is actually a problem with minetest_game/spawn, it should have a register_habitable_biome function.
They do. A well-designed game needs to be balanced. Onion, normally a kind of econimic plant, would dominate your meal and farmlands if it is too strong.
Overall, ethereal is just too fancy. It looks beautiful at first sight, but turns out to be messy in the long run. That's exactly what I mean -- it keeps adding new features without striking a balance among them.
I'm more than disappointed to see an old mod is still far from mature. The mod is overly unbalanced.
Plotting the biomes into a Voronoi graph, I found that far to many biomes are stuck in the lower-left corner, while a few biomes like sakura stays all the way up, covering lots of area.
The naming scheme is rather scheme, which means that only savanna is the only biome recognizable, and every time I start up a world I start in a savanna.
Wild onions grow far too fast compared with other crops.
This is because the temperature/humidity assignment is uneven. TenPlus1 says it's intended behavior but I'm not quite convinced. (ERROR: Just noticed that they have been updated sorry)
On May 12, 2024, the official
spawn
mod forminetest_game
has been reworked with an API supportingadd_suitable_biome
. This means that Spawn Redo is no longer needed.This mod was created at a time when Biome API wasn't a thing. And the only reason for installing it is that it's depended on by
plantlife
andmoretrees
. No newer mods ever use it.@wwar
minetest_game/spawn
, it should have aregister_habitable_biome
function.Overall, ethereal is just too fancy. It looks beautiful at first sight, but turns out to be messy in the long run. That's exactly what I mean -- it keeps adding new features without striking a balance among them.
I'm more than disappointed to see an old mod is still far from mature. The mod is overly unbalanced.
sakura
stays all the way up, covering lots of area.savanna
is the only biome recognizable, and every time I start up a world I start in a savanna.I can make canons once again!
I agree.
My friend, also a free softwarist, was driven out of MT just because MTG is too disappointing. But I stayed for years thanks to the community mods.
I've reviewed your code. This is a good job that makes caves and rock buildings realistic. It's also a source of inspiration.