The diversity in attitudes sets up for good lore and relationships between the different villagers and tribes; great inspo for buildings and building styles depending on region, population, and conflict-level. Makes people even better! Thank you much.
Adds a breathtaking amount of life to the world. It's not just their prescene but the interaction and routine gives them some soul. Besides that the buildings do a good amount to break up the endless Minetest landscape. Wonderfully done!
Re: the title. A wonderful way to brighten things up without straying too far from the vanilla style. I enjoy the closeness many of the stoney textures have to each other, which makes good sense to me, for example the andesite specifically I always found it a bit too bright and blue. Thank you kindly dear author!
Being able to map out your surroundings and mark down waypoints is far better in a menu than it ever could. It's tricky to articulate, but the new angle, as it were, really deepens one's appreciation for the beauty and look of the areas you build and explore.
I will say though, the player arrow really ought to scale with the zoom, it's rather difficult to see small details; on the point of small details, I'm not sure how well if at all the map is rendering changes to the terrain, the main concern of course being player builds, which if more prominent/added would really enrich the vibes I reckon.
Might not be the thing that engrosses me for hours. It's almost frictionless to play, though and that makes it good pick up and play fun.
Many bugs indeed but none that are very game breaking. Hell, Skyrim crashed on me just this morning. As many others have noted though some sorta goal or ending and proper stealth mechanics would be schweet.
I echo the sentiments of many of the reviewers, a great starting point both for gameplay and game/mod development and besides that having a very solid core identity if a small scope.
I'm impressed at the aesthetics of this game, and save for a few artifacts of the Luanti engine I could easily believe this is some Unity or Godot project. Additionally the mapgen is plenty competent.
That makes good sense to me. I don't disagree you, in fact it was my goal.
Eloagoht's mod, for example is not something I myself want. The simple, a-to-b is what I'm after and there wasn't a public mod to meet my need like there are plenty of for Minecraft mod loaders.
That said, I appreciate the feedback and will take some time to think whether I couldn't improve the mod's interesting-ness, as I'm not necessarily opposed, just wasn't my original goal as I said. Thanks again.
The diversity in attitudes sets up for good lore and relationships between the different villagers and tribes; great inspo for buildings and building styles depending on region, population, and conflict-level. Makes people even better! Thank you much.
Adds a breathtaking amount of life to the world. It's not just their prescene but the interaction and routine gives them some soul. Besides that the buildings do a good amount to break up the endless Minetest landscape. Wonderfully done!
Re: the title. A wonderful way to brighten things up without straying too far from the vanilla style. I enjoy the closeness many of the stoney textures have to each other, which makes good sense to me, for example the andesite specifically I always found it a bit too bright and blue. Thank you kindly dear author!
A fun concept/mechanic I wouldn't have thought to want on my own. The integration with other games and mods is always appreciated too. Real good job!
Being able to map out your surroundings and mark down waypoints is far better in a menu than it ever could. It's tricky to articulate, but the new angle, as it were, really deepens one's appreciation for the beauty and look of the areas you build and explore.
I will say though, the player arrow really ought to scale with the zoom, it's rather difficult to see small details; on the point of small details, I'm not sure how well if at all the map is rendering changes to the terrain, the main concern of course being player builds, which if more prominent/added would really enrich the vibes I reckon.
Might not be the thing that engrosses me for hours. It's almost frictionless to play, though and that makes it good pick up and play fun.
Many bugs indeed but none that are very game breaking. Hell, Skyrim crashed on me just this morning. As many others have noted though some sorta goal or ending and proper stealth mechanics would be schweet.
Much faster than deleting and untangling mintest game or some such.
I echo the sentiments of many of the reviewers, a great starting point both for gameplay and game/mod development and besides that having a very solid core identity if a small scope.
can you add bankruptcy and divorce procceedings after i have a lot of them? On the /srs lovely mod, well done.
Obsolete are the dirt holes, or placing some fence real fast, of yore and here be the mighty lead. Good stuff, on the whole.
Does what you need plus a little more.
Saves one from being blown up by a creeper you can't see.
As everyone else's noted: does a small thing and does it well. Game mechanics are easy to pick up on and it's very replayable.
I'm impressed at the aesthetics of this game, and save for a few artifacts of the Luanti engine I could easily believe this is some Unity or Godot project. Additionally the mapgen is plenty competent.
Whether I want to copy builds from one world to another or spawn in a custom structure, the UI and border visualization make it painless to do.
Works the ol' brain and steps up in complexity and challenge well. Good job!
That makes good sense to me. I don't disagree you, in fact it was my goal. Eloagoht's mod, for example is not something I myself want. The simple, a-to-b is what I'm after and there wasn't a public mod to meet my need like there are plenty of for Minecraft mod loaders. That said, I appreciate the feedback and will take some time to think whether I couldn't improve the mod's interesting-ness, as I'm not necessarily opposed, just wasn't my original goal as I said. Thanks again.
I mean, a lot of the way there at any rate. Hardly feel the difference many times.
Works like a charm.