I am really conflicted about this game.
The crafting which takes place in-game, the absence of interfaces makes the games really immersive. I also like the ambiance and noises (and the sky !).
But it 's really difficult to play, I had to look into the wiki and the code to know to do things. It is really hard and long to dig stuff and it's quite discouraging.
The concept is really great but this game is not for everyone (if someone is new to minetest and/or just want a casual game maybe not =).
I think having more detailed in-game help would make the game more playable and avoid pausing to search instructions online or in the code; like detailed hints that you can ask when you're stuck and can't fullfill a challenge. It could be a mod if you don't want this in the core of the game. One could also add more or less detailed help with difficulty levels.
This subgame is now old but still enjoyable. It has a lot of content (brewing potions and alcool), classes, biomes, and even an endgoal (rings), the help/manual is well integrated in the game. The survival game is really fun, I loved the exploration (always wanted to visit Lorien).
The varied decorative nodes makes the creative game really fun too.
The divide/alliance between mobs and player classes can be great for a multiplayer server too.
As far as i can judge (I am not very good at platforming), the game works. It could use a restart button because i had to supress and recreate the world to start again when I failed.
i really like discovering the new spaces, and the display of adjacents rooms gives an illusion of non-euclidean space even though i can notice the teleportation when traversing portals.
For some reason I couldn't display bookshelves so I had holes in the walls.
Cute little game, but having an error message the first time you open the world is confusing. Also the new level dont load without having to go back to menu.
I got really confused with the map stuff: I copied the map into the world folder and got two other in the menu (named "game test" and "test"). I could open the first one but not play.
The game looks nice but it's not finished yet.
I hope it will be playable later because I would like to try it.
A more challenging version of Labyrinth which becomes more survival. Death and respawn are a little bugged because inventory isn't immediately cleared after respawning, and after death I fall into the void and get a "you won" message which is weird.
Also the map generation is a little slow.
The game is very laggy and crashed at some point (my computer is slow so I don't know if it's the game). It is not playable for me at this point but I hope it will be at some point because the karting game looks really great.
The mapgen is very bugged (i had the time to dig dirt before the copper hall generates), the mobs are slow and don't see me, the texture are ugly. The only thing to do is to find a box which spawn near my spawning area and was too easy to find.
There are not a lot of things to do, you just drives cubes (a minetest based car-driving game already exists https://content.minetest.net/packages/paramat/driftgame/).
Maybe add a lockpick to unblock cubes to have at least the feeling of stealing something. You could add the possibility to do a robbery in the building and then having mobs chasing you so you have to run away in a cube.
You successfully replicated the experience of shopping in a great complicate mall, but I dont like to do this irl. Other people might enjoy this, but I dont.
The game works, the atmosphere works (even if it could have more decoration).
The mobs are really easy to kill with the sword I one-shot them, the combat mechanics is really barren (maybe try more resistant mobs, or adding more of them faster, or weaker weapons... something to make the game more chalenging). The 3-4 maps are always the same, it could be nice to have more variation.
Also your lore description "You are in ancient Egypt and you rebelled against the local hierarchy, now everyone wants to kill you " should be in game (like Exile) because players might not read the description.
Witches is a great mod if you feel lonely while playing on singleplayer mode. Their hats are awesome, and the little bits of lore/ miniquests are very welcome.
I use this mod to add home furniture because i like the texture and it doesn't add too much things. It also adds enchantment table, ender chest and a workbench to cut blocks.
I am really conflicted about this game. The crafting which takes place in-game, the absence of interfaces makes the games really immersive. I also like the ambiance and noises (and the sky !). But it 's really difficult to play, I had to look into the wiki and the code to know to do things. It is really hard and long to dig stuff and it's quite discouraging. The concept is really great but this game is not for everyone (if someone is new to minetest and/or just want a casual game maybe not =). I think having more detailed in-game help would make the game more playable and avoid pausing to search instructions online or in the code; like detailed hints that you can ask when you're stuck and can't fullfill a challenge. It could be a mod if you don't want this in the core of the game. One could also add more or less detailed help with difficulty levels.
This subgame is now old but still enjoyable. It has a lot of content (brewing potions and alcool), classes, biomes, and even an endgoal (rings), the help/manual is well integrated in the game. The survival game is really fun, I loved the exploration (always wanted to visit Lorien). The varied decorative nodes makes the creative game really fun too.
The divide/alliance between mobs and player classes can be great for a multiplayer server too.
This game gives few distracting minutes of gameplay. It could use some kind of end and/or more content.
Works just fine and the interface is very good-looking. And the game is fun !
As far as i can judge (I am not very good at platforming), the game works. It could use a restart button because i had to supress and recreate the world to start again when I failed.
I cant play it : I get an error message when I open the world.
It takes a little time to figure stuff and is challenging to not die. I wish it had a nice sky and moon landscape.
Unless that it's working, but having to place stuff make the game look unfinished.
i'll try !
i really like discovering the new spaces, and the display of adjacents rooms gives an illusion of non-euclidean space even though i can notice the teleportation when traversing portals. For some reason I couldn't display bookshelves so I had holes in the walls.
As said in description it's unfinished.
Not really a puzzle because there is nothing to solve. It works though.
Cute little game, but having an error message the first time you open the world is confusing. Also the new level dont load without having to go back to menu.
I got really confused with the map stuff: I copied the map into the world folder and got two other in the menu (named "game test" and "test"). I could open the first one but not play. The game looks nice but it's not finished yet. I hope it will be playable later because I would like to try it.
Simple puzzle game (might have an educative purpose to teach how reflection works to kids ?)
A more challenging version of Labyrinth which becomes more survival. Death and respawn are a little bugged because inventory isn't immediately cleared after respawning, and after death I fall into the void and get a "you won" message which is weird. Also the map generation is a little slow.
The game is very laggy and crashed at some point (my computer is slow so I don't know if it's the game). It is not playable for me at this point but I hope it will be at some point because the karting game looks really great.
The mapgen is very bugged (i had the time to dig dirt before the copper hall generates), the mobs are slow and don't see me, the texture are ugly. The only thing to do is to find a box which spawn near my spawning area and was too easy to find.
There are not a lot of things to do, you just drives cubes (a minetest based car-driving game already exists https://content.minetest.net/packages/paramat/driftgame/). Maybe add a lockpick to unblock cubes to have at least the feeling of stealing something. You could add the possibility to do a robbery in the building and then having mobs chasing you so you have to run away in a cube.
Simple concept with potential, but having to open a forum post to play is a problem.
In this current state it is a fun creative city build.The gameplay can be expanded to add ressources management issues.
In creative mode I dont see the balloon and I cant jump
You successfully replicated the experience of shopping in a great complicate mall, but I dont like to do this irl. Other people might enjoy this, but I dont.
Fun and challenging puzzle game with a nice IA to keep you company.
The game works, the atmosphere works (even if it could have more decoration). The mobs are really easy to kill with the sword I one-shot them, the combat mechanics is really barren (maybe try more resistant mobs, or adding more of them faster, or weaker weapons... something to make the game more chalenging). The 3-4 maps are always the same, it could be nice to have more variation. Also your lore description "You are in ancient Egypt and you rebelled against the local hierarchy, now everyone wants to kill you " should be in game (like Exile) because players might not read the description.
The game is playable and the landscape looks nice.
Be careful to not load your world in creative mods or it wont work (maybe it was the problem of carlos_rupp)
Witches is a great mod if you feel lonely while playing on singleplayer mode. Their hats are awesome, and the little bits of lore/ miniquests are very welcome.
I use this mod to add home furniture because i like the texture and it doesn't add too much things. It also adds enchantment table, ender chest and a workbench to cut blocks.
Great mod, without any bug.