Yes, a large update is planned that will upgrade many existing features and add some more!
I plan on adding new screwdrivers and time lord powers, as well as bigger tardis interiors.
I'm so glad you like the mod! Check back here in a week, the update should be ready by then.
Wow! Thank you for your through review and extensive documentation of bugs! I'm super glad you potiential in the game!
As I already wrote about in a different thread, I'm not going to be able to work on this project for a while and @Warr1024 's version should be considered its future.
Your github issues and this review make a great roadmap for fixing the game up. Colorblind-accessiblity is huge problem that I would have never though of.
Yeah, as the release names state "this is a mess".
I've fixed basically all of these problems and am waiting to upload a fixed version after the jam. It's a shame I couldn't quite finish the game by the Jam deadline, but I figured I might as well submit what I had anyway and get feedback.
Most of the problems orginate from the fact I started developing the game on the wrong version of mintest. The game works very well in 5.1. That really messed me up (:
Some notes:
Host/Server mode will be disabled. There's no way this will work with multiple players.
Re-initializing mod storage was a last-minute patch for a werid bug to try and make the game a bit more playable.
The clock puzzle room can be found by following the colors on the forest machine with the colors on the floor of the fountian/pool room.
Candle room can be found by putting flowers in the crypt under the graveyard, which can be found under one of the graves when digging it with a shovel, which is found in the forest maze.
The order needed to light the candles can be found in the room with the pillars with fire on top of them. The pillars correspond to candles, the hight shows the order they should be lit in. The mound in the middle of that room contains the axe, when you dig the top open with a shovel.
Bathroom contains the order for the purple potion, though prehaps the schematic is outdated and it didn't show up...
Thanks for taking the time to hack through it and compile that list! I'm glad you found some value in the story and you can look foward to a working, polished game in the near future!
This mod isn't really designed simple nodes like that, it's ment to salvage parts from complicated stuff like technic machines. If there's multiple recipes registered for an item like in the examples you mentioned, it doesn't know which one the item(s) came from and will simply select the last one registered.
I might try fixing this in the future but honestly the coding is sort of over my head and I probably won't get around to it. You could start a github issue if you wanted and that might help me remember to.
The bench eats up extra material (so if you put in 2 bronze blocks it only decrafts one but takes both), which is something I really should fix. But again I probably won't because I'm lazy.
Thanks so much for the review! I'm guessing these problems will go away if you update minetest. If there's still a problem, you can start a issue here and I'll try to fix it as soon as possible.
Yes, a large update is planned that will upgrade many existing features and add some more! I plan on adding new screwdrivers and time lord powers, as well as bigger tardis interiors.
I'm so glad you like the mod! Check back here in a week, the update should be ready by then.
Also your english is good (:
Wow! Thank you for your through review and extensive documentation of bugs! I'm super glad you potiential in the game! As I already wrote about in a different thread, I'm not going to be able to work on this project for a while and @Warr1024 's version should be considered its future. Your github issues and this review make a great roadmap for fixing the game up. Colorblind-accessiblity is huge problem that I would have never though of.
Yeah, as the release names state "this is a mess".
I've fixed basically all of these problems and am waiting to upload a fixed version after the jam. It's a shame I couldn't quite finish the game by the Jam deadline, but I figured I might as well submit what I had anyway and get feedback.
Most of the problems orginate from the fact I started developing the game on the wrong version of mintest. The game works very well in 5.1. That really messed me up (:
Some notes:
Thanks for taking the time to hack through it and compile that list! I'm glad you found some value in the story and you can look foward to a working, polished game in the near future!
How do I revert the latest release? CDB won't let me.
Fixed! (hopefully)
ohhhhhhhhhhhhhhhhhhh noooooo
thanks
Thanks! I added a new release with it.
Thanks for the ideas! Will add soon.
This mod isn't really designed simple nodes like that, it's ment to salvage parts from complicated stuff like technic machines. If there's multiple recipes registered for an item like in the examples you mentioned, it doesn't know which one the item(s) came from and will simply select the last one registered.
I might try fixing this in the future but honestly the coding is sort of over my head and I probably won't get around to it. You could start a github issue if you wanted and that might help me remember to.
The bench eats up extra material (so if you put in 2 bronze blocks it only decrafts one but takes both), which is something I really should fix. But again I probably won't because I'm lazy.
I hope this mod is still somewhat useful to you!
15 seconds. If you're not getting power, break your time rotor and put it back down again.
Thanks so much for the review! I'm guessing these problems will go away if you update minetest. If there's still a problem, you can start a issue here and I'll try to fix it as soon as possible.