...unfortunately it somehow messes up with tin generation on mapgen. I've cross-tested it along with hundreds of mods to understand why there was absolutely no tin on whichever world I created, until I pinpointed the problem to this mod. I have no clue on why it messes with default:stone_with_tin, but only after removing the mod I was able to fix the issue.
What puzzles me is why, and where in the code, it is causing the worldgen to wipe out tin generation.
...unfortunately it somehow messes up with tin generation on mapgen. I've cross-tested it along with hundreds of mods to understand why there was absolutely no tin on whichever world I created, until I pinpointed the problem to this mod. I have no clue on why it messes with default:stone_with_tin, but only after removing the mod I was able to fix the issue.
What puzzles me is why, and where in the code, it is causing the worldgen to wipe out tin generation.
The title says it all!
The only thing I miss is having sea animals hanging around the newly-flooded world - is that possible?