Thank you so much! I've figured out how to create basic structures!
I think it would be a really fun project for me to try and add floor 48, which is an infinite department store/supermarket.
I've created some nodes for produce stands, pegboards, and a 3D model for product hangers.
so far it looks like this
This concept is ingenious for so many reasons!!!!!!
The author of this game is seemingly one among many thousands to have populated the "backrooms" genre. One may find numerous triple-A priced flavours of "the backrooms" on a whole host of propirietary platforms. I've lost count of how many new "The Backrooms EXTREME SURVIVAL" type games regularly pop up and fade into obscurity overnight. They usually all share the same oversaturated horror elements, the same copy-pasted unity assets, the same overbearing complexity. You will find no better realization of the original backrooms concept than in this very game, right here. On Luanti.
One thing I'd love to see in the future is some sort of documentation, or workflow for adding custom floors. This game is actually what inspired me to start playing Luanti and learning lua to create packages in the first place. I know it's technically already possible to create a package which adds content. Which is amazing!!! I just need a little bit of a guide : 3
Adds a simple bit of aesthetic flare, integrates wonderfully with the pride_flags mod and works across all mineclonia/minetest based games straight out of the box without affecting gameplay.
This is a really inexpensive way to improve the quality of life on multiplayer luanti games! It's such a simple implementation. It shouldn't even conflict with existing configurations in any way, and it really adds polish. Giving the end user just that additional bit of expressive freedom and control over their own expierence. Well done!!
Thank you so much! I've figured out how to create basic structures!
I think it would be a really fun project for me to try and add floor 48, which is an infinite department store/supermarket. I've created some nodes for produce stands, pegboards, and a 3D model for product hangers. so far it looks like this
Thank you so much for your time and response!!!
This concept is ingenious for so many reasons!!!!!!
The author of this game is seemingly one among many thousands to have populated the "backrooms" genre. One may find numerous triple-A priced flavours of "the backrooms" on a whole host of propirietary platforms. I've lost count of how many new "The Backrooms EXTREME SURVIVAL" type games regularly pop up and fade into obscurity overnight. They usually all share the same oversaturated horror elements, the same copy-pasted unity assets, the same overbearing complexity.
You will find no better realization of the original backrooms concept than in this very game, right here. On Luanti.
One thing I'd love to see in the future is some sort of documentation, or workflow for adding custom floors. This game is actually what inspired me to start playing Luanti and learning lua to create packages in the first place. I know it's technically already possible to create a package which adds content. Which is amazing!!! I just need a little bit of a guide : 3
Adds a simple bit of aesthetic flare, integrates wonderfully with the pride_flags mod and works across all mineclonia/minetest based games straight out of the box without affecting gameplay.
10/10 arfs
This is a really inexpensive way to improve the quality of life on multiplayer luanti games! It's such a simple implementation. It shouldn't even conflict with existing configurations in any way, and it really adds polish. Giving the end user just that additional bit of expressive freedom and control over their own expierence. Well done!!