No, sorry I didnt report it as it should have been. It crashes for me with any worlds I create in mineclone or mineclonia, even after I disable palamod the error is something like this:
ModError: Failed to load and run script from /media/darkwingduck/79232a05-0e6c-4ca0-8fda-9e671fdf6974/fun/mt-dev/bin/../games/mineclone2/mods/ITEMS/REDSTONE/mesecons_wires/init.lua:
...s/mineclone2/mods/ITEMS/REDSTONE/mesecons_wires/init.lua:256: attempt to index global 'mcl_sounds' (a nil value)
stack traceback:
...s/mineclone2/mods/ITEMS/REDSTONE/mesecons_wires/init.lua:256: in function 'register_wires'
...s/mineclone2/mods/ITEMS/REDSTONE/mesecons_wires/init.lua:289: in main chunk
crashes saying sounds do not exist anymore.
I was hoping it really was a mistake of some sort, but it's consistent on 5.8 for me, as soon as I enable the mod, then it does not matter if I disable it or not, the world wont load anymore
I admit thought, I didnt spend much time on it though, because I dont really play mineclone or mineclonia, just wanted to check out your new content :>
Tried to disable some stuff in your modpack to maybe fix this, but didnt have time. So I thought I will just inform you that something is wrong, it breaks worlds, so you will look into that.
Weird, but nobody else yet reported any issue, so maybe it's just me, however nobody else left absolutely any comment or review. However, there are 4 people who seem to find my review helpful, could it be so that they experienced the same thing? I will actually edit the review
A lot of effort was put into making this game stand out, make it unique, but not just for the sake of difference. Due to lots of low effort small projects it's harder to notice something like this, it deserves an upvote before beta
Whether I create a world in Mineclone or Mineclonia, as soon as I enable this modpack and try to load it, the world will crash with an error, says sounds do not exist anymore or something. Extremely weird, what's worse is that after I disable the modpack, the world won't load.
It looks so good, but there is this huge problem: dominating part of gameplay is combat, the least polished part of the game. Mobs are not dangerous, they are annoying at best, mostly boring. It does feel like mobs are in the way of exploring, because of how basic and useless they are in comparison to how good environment looks. Shooting and hitting a target is not fun at all, does not feel rewarding at all. I would rather have either less enemies and more platformer stuff, or I would absolutely make the most dominating part of the gameplay the most fun
True that the bot is alternatively gifted, but that's totally ok, it was still fun because of unexpected swaps and what not. Maybe you can't plan too much like this, but its like having a new puzzle setup every few turns.
Seriously didn't expect that these mechanics which are basically game-breaking for chess will make for refreshing fun gameplay
It's hard to balance content and mechanics for a short minimalist game. But this game does not feel unfinished, it feels exactly minimalist, and its made with very simple tools into fun platformer, and it does not seem that something is missing or this game has to be much more to be enjoyable. This game nails it.
Spent more time in mineos than in any other gamejam game. Technically it's the most impressive entry by far and should win only because of that, so that aspiring developers will pay more attention to the least obvious but extremely important part of gamedev - performance
Piloting the character is fun, you need to have everything within normal range, just running around is a game of it's own, sometimes paralysis hits and you die, and that is fun too. Very nice textures and ambience
I never knew I needed this. Intuitive to use and helps to scale your creativity. Just a suggestion: more people will know about your mod if your license wouldn't require to open source server code too
It can fit in pretty much any loose enough fantasy setting, unlike most other automation mods, uses 16bit textures too. Even if game breaking for survival(accumulates ores too easily and overall too fast), it's under the best license, so I can nerf it without issues by maybe greatly increasing fuel consumption.
Didn't look at the code yet, probably can take less server resources, but overall hands off the best.
No, sorry I didnt report it as it should have been. It crashes for me with any worlds I create in mineclone or mineclonia, even after I disable palamod the error is something like this: ModError: Failed to load and run script from /media/darkwingduck/79232a05-0e6c-4ca0-8fda-9e671fdf6974/fun/mt-dev/bin/../games/mineclone2/mods/ITEMS/REDSTONE/mesecons_wires/init.lua: ...s/mineclone2/mods/ITEMS/REDSTONE/mesecons_wires/init.lua:256: attempt to index global 'mcl_sounds' (a nil value) stack traceback: ...s/mineclone2/mods/ITEMS/REDSTONE/mesecons_wires/init.lua:256: in function 'register_wires' ...s/mineclone2/mods/ITEMS/REDSTONE/mesecons_wires/init.lua:289: in main chunk
crashes saying sounds do not exist anymore. I was hoping it really was a mistake of some sort, but it's consistent on 5.8 for me, as soon as I enable the mod, then it does not matter if I disable it or not, the world wont load anymore I admit thought, I didnt spend much time on it though, because I dont really play mineclone or mineclonia, just wanted to check out your new content :> Tried to disable some stuff in your modpack to maybe fix this, but didnt have time. So I thought I will just inform you that something is wrong, it breaks worlds, so you will look into that. Weird, but nobody else yet reported any issue, so maybe it's just me, however nobody else left absolutely any comment or review. However, there are 4 people who seem to find my review helpful, could it be so that they experienced the same thing? I will actually edit the review
A lot of effort was put into making this game stand out, make it unique, but not just for the sake of difference. Due to lots of low effort small projects it's harder to notice something like this, it deserves an upvote before beta
Funny not funny, have you tried it yourself on 5.8 with latest mineclone and mineclonia?
Whether I create a world in Mineclone or Mineclonia, as soon as I enable this modpack and try to load it, the world will crash with an error, says sounds do not exist anymore or something. Extremely weird, what's worse is that after I disable the modpack, the world won't load.
Inspired by the finest of memes, stays true to original. Same spirit, same effect. It's like getting rick rolled for first time in your life again
It looks so good, but there is this huge problem: dominating part of gameplay is combat, the least polished part of the game. Mobs are not dangerous, they are annoying at best, mostly boring. It does feel like mobs are in the way of exploring, because of how basic and useless they are in comparison to how good environment looks. Shooting and hitting a target is not fun at all, does not feel rewarding at all. I would rather have either less enemies and more platformer stuff, or I would absolutely make the most dominating part of the gameplay the most fun
True that the bot is alternatively gifted, but that's totally ok, it was still fun because of unexpected swaps and what not. Maybe you can't plan too much like this, but its like having a new puzzle setup every few turns. Seriously didn't expect that these mechanics which are basically game-breaking for chess will make for refreshing fun gameplay
Maybe too hard for the most to appreciate though. I'd say difficulty is not a flaw. It's actually maybe my favorite
It's hard to balance content and mechanics for a short minimalist game. But this game does not feel unfinished, it feels exactly minimalist, and its made with very simple tools into fun platformer, and it does not seem that something is missing or this game has to be much more to be enjoyable. This game nails it.
Spent more time in mineos than in any other gamejam game. Technically it's the most impressive entry by far and should win only because of that, so that aspiring developers will pay more attention to the least obvious but extremely important part of gamedev - performance
Needs just a tiny bit of more polish to be a masterpiece of atmospheric experience
A bit heavy on performance but I really needed this one :>
To become absolutely perfect it needs less sci-fi-ish look, so it can fit in more visual themes. Like idk, digtron looks
Piloting the character is fun, you need to have everything within normal range, just running around is a game of it's own, sometimes paralysis hits and you die, and that is fun too. Very nice textures and ambience
I never knew I needed this. Intuitive to use and helps to scale your creativity. Just a suggestion: more people will know about your mod if your license wouldn't require to open source server code too
It can fit in pretty much any loose enough fantasy setting, unlike most other automation mods, uses 16bit textures too. Even if game breaking for survival(accumulates ores too easily and overall too fast), it's under the best license, so I can nerf it without issues by maybe greatly increasing fuel consumption. Didn't look at the code yet, probably can take less server resources, but overall hands off the best.