I'm wondering if there's something I can do to stop the mod from crashing my game with this error:
AsyncErr: Lua: Runtime error from mod 'dungonsplus' in callback environment_OnGenerated(): "Unknown node" stairs"stair_outer_alkalline_sandstone_brick".
Can I ask? where are Scottish dragons generally supposed to be encountered? Can they be anywhere? What kind of spawn rate? I'm glad my efforts were helpful to you. At some point I'd like to gain some skill with LUA so that I can pass it on to my students, but at this point I'm still very green with it.
Ahhh, that's vital info. I'm beginning to think that I'd ever encountered one of your dragons before, and it'd always been dragons from other mods. But I went back and checked a student invintory and confirmed that they had drops that included scottish dragon scales. Do the Scottish dragons give their drops outright? And thank you too for continuing with me through all of this.
Part 2
While I was still in Luanti 5.8.0 I went looking for another nest and found one with rare water dragon eggs. Again, as soon as I came close to the nest, two dragons spawned in the nest. And again, when I killed them, the dropped to the ground without despawning and without giving any drops. I recoreded the coordinates of that next, and reloaded the world that I had in 5.10.0 to try to go to those same coordinates and see what would happen when i found the nest fresh in that version of Luanti. But there wasn't a nest there. I guess nest generation isn't tied to anything that would cause their locations to be consistant between multiple copys of the same world that were explored independantly. So, I went looking for another nest. found another nest with rare water dragon eggs. Tow dragons were spawned with the nest and I had the same experiences with those dragons when I killed them.
I've never seen any other dragons spawn in any of those new nests. How often should dragons be spawning in them?
I tried makeing a fresh world in 5.8.0. I found that nests were way more common and were often close enough to each other that I could see two or three of them from one vanage point. But they still didn't despawn or drop anything when they were killed. And the very last nest didn't seem to want to spawn it's customary two dragons.
I hope some of this is useful.
And thank your for all of your attention and help for what still could be a more or less local issue for me... maybe.
Ok, let me try and detail what I found while I can still remember. My resuts aren't what I expected and they're a little bit confusing to me. I got 5.8.0 ready on my machine and copyed my dragond test world over to it from 5.10.0. I went into the game and walked around the dragon nest that I'd previously found for a while (pure water dragon eggs in the nest). Nothin, no spawns. So I thought I'd go find another nest. I found a second nest (pure water dragon eggs in the nest). Two dragons were spawned in the nest the moment I came close to it.
I exited the game, made a backup of this world from luanti 5.10.0 and copied the world from 5.8.0 into 5.10.0. I wanted to see if I'd still see the dragons flying around. I did. I saw them, I fought them and I killed them. And when they died, they just fell to the ground and stayed there. I exited the game and reloaded the game, but the dead dragons were still there, and still dead. No drops. I took screenshots of the dead dragons, but I'm not sure I can send them to you here.
I went back to Luanti 5.8.0 using the version of the world that was already there. I reloaded the world, fought the dragons and killed. them. The result was the same. The fell to the ground dead and stayed there. They didn't despawn and there wasn't any drops.
Well, I don't know. I haven't seen the new version yet on Content DB so I grabbed it from your github repository. Same issue. I don't have any spawns. But that's even if I turn off all of the other mods. so the only active mod is yours. I'm not sure how that could happen.. Could the issue be somehow machine specific too?
Looks like those dragons were still from Draconis. I still had it turned on. I've completely removed Draconis from the mods folder now, and now I'm not seeing any dragons. I created a test world, My only active mods are GC_sprint, 3d_armor, your mod and creatura. Draconis listed cratura as a dependancy, but your doesn't, but I turned it on because after finding a waterdragon nest in my new test world, I didn't see any dragons after running around the nest for a couple of minetest days. I tried physically removing the majority of the other mods from the mods folder, just in case that unlikely solution could help, and I tried reverting graphics and effects settings back to defaults. I tried updating Luanti to the latest too... This seems like an unusual problem. If the mod's working for you and everyone else, then the problem should be local, but I can't think of what else to try. Any thoughts?
It's been going on for a while for me. The red, the blue and the green dragons. None drop anything, ever. I mean, they don't drop anything at all now, but they did for a while after you'd fixed the issue previously. I'm going to make a new test world and enable a few mods as possible to see if the dragons are dropping loot that way, and if they are, I'll start testing mod combinations to see if I can find anytying. I'll let you know what i find. Thank you very much for your fast reply.
Hi, Thanks for all of your help. Since ElCeejo isn't active on his mod currently I've decided to leave that mod out of my worlds for now. But my prior issue of the Water Dragons not dropping anything on death has returned. The only thing I've directly changed about your mod is to change the lable = in mod.conf to "Water Dragons". And I've added a lot of other mods. So, I suspect a mod conflict again... but I thought I'd ask you again just in case. I tried updating to your newest version, but I'm still not getting drops from killed dragons.
Nice nether and nice portal. I especially like the forest.
I'm actually tying to use your nether mod and the other one (you know it) together in the same world. Since they both have the same name, I went through the code and changed the name of one of them. After fixing my errors, they both load up nicely beside each other, but I have an issue with the obsidian portal hijack. I actually like this idea in your mod, so I tried just changing the material that the portal's made of from the other mod. That didn't work. So I tried commenting out the lines of code from yours that I though were preventing the other portal from working. 50% sucess. The other portal worked, but your didn't anymore. So I've uncommented those lines.
Would you be so kind to give me some advice on how I can separate your portal code from the portal code of the other mod so that they both can work? I'm ok with the obsidian hijack, I kind of like that. It adds something interesting. But I still want the other mod's portal to work.
AsyncErr: Lua: Runtime error from mod 'everness' in callback environment_OnGenerated(): "Specified voxel area out of VoxelManipulator bounds"
stack traceback:
[C]: in function 'set_lighting'
...eTest-5.10.0-win64\bin..\mods\everness/mapgen_after.lua:72: in function <...eTest-5.10.0-win64\bin..\mods\everness/mapgen_after.lua:22>
...MineTest-5.10.0-win64\bin..\builtin\common\register.lua:26: in function <...MineTest-5.10.0-win64\bin..\builtin\common\register.lua:12>
I've done a search on the net and in your other threads here but it doesn't seem like anyone else is talking about this.
In most of my worlds, when moving into a new ungenerated area on the surface fo the world, the game'll crash with this error "Specified voxel area out of VoxelManipulator bounds". The error's alway related to Everness.
Your biomes are very beautiful. I'd like to find a solution if I can. I'm guessing that its possibly an incompatibilty with some of the other biome mods that I'm using?
And I mention that this error occurs in "most" of my worlds becasue I use mintest in English class with my students. Each student has their own world. So I can't just use a world where the issue doesn't come up. Right now the solution is to diable Everness in every world where the issue does exist.
I just updated to your most recently posted version, so it shouldn't be an issue of my copy of the mod being out of date.
Thank you for your replies and cooperation. Can I ask about Draconis? I know it's not your mod, but I belive your mod's based on it right? Draconis is having the same isses that I asked you about for your mod. I asked about this on the Draconis page, but they havn't replied for a long time. Can you give me some insight on how I could fix this issue in the Draconis mod? Maybe I need to change something in the init.lua file?
Actually I want to ask you about anther biomes mod that your marked as 'maintainer' on. It's just called biomes. The URL is here: https://content.luanti.org/threads/4112/ Can you tell me what happend to this mod? Is there another place to get it? Thank you.
I came across this other mod that claims to be an API for adding tabs to different invintory mods. It looks like a lot of invintory mods are supported including i3. Would this make the task easier?
ok, thank you very much for looking. maybe being able to trigger it with a command line would be a good universal option too? Hopefuly there's some way to make it accessible. Thanks again.
those bags are so tiny. I think you know that. I mean, they're so TINYYYYY. And only one can be equiped at a time. Your bags can be MUUUUUUCHHHHH more massive... and you can equip four of them...
Not to mentions, when you die, the i3 bag drops on the ground, even when you've set invintory to be kept.
Yes, I already knew about the i3 tiny bag. I want yours. do I have to go to the effort of learning how to modify mods to make it work on my own?
C'mon. of course I already knew that i3 has a super tiny bag. just one. I want yours... any chance????
Hi, I use i3 invintory system, and because of that I don't see any way to access the page where these bags should be placed. is there a way to open this page from a command or can support for i3 be added please?
I've been using this mod for a while now. In several worlds. There are pleanty of blue water dragons to fight when I'm near to bodies of water, and I've probably killed about 30 already. But there hasn't been even one single drop. What could cause that? A mod conflict?
HI, and great mod. I love the decorations.
I'm wondering if there's something I can do to stop the mod from crashing my game with this error: AsyncErr: Lua: Runtime error from mod 'dungonsplus' in callback environment_OnGenerated(): "Unknown node" stairs"stair_outer_alkalline_sandstone_brick".
Would you like for me to copy the traceback here?
Can I ask? where are Scottish dragons generally supposed to be encountered? Can they be anywhere? What kind of spawn rate? I'm glad my efforts were helpful to you. At some point I'd like to gain some skill with LUA so that I can pass it on to my students, but at this point I'm still very green with it.
Ahhh, that's vital info. I'm beginning to think that I'd ever encountered one of your dragons before, and it'd always been dragons from other mods. But I went back and checked a student invintory and confirmed that they had drops that included scottish dragon scales. Do the Scottish dragons give their drops outright? And thank you too for continuing with me through all of this.
Part 2 While I was still in Luanti 5.8.0 I went looking for another nest and found one with rare water dragon eggs. Again, as soon as I came close to the nest, two dragons spawned in the nest. And again, when I killed them, the dropped to the ground without despawning and without giving any drops. I recoreded the coordinates of that next, and reloaded the world that I had in 5.10.0 to try to go to those same coordinates and see what would happen when i found the nest fresh in that version of Luanti. But there wasn't a nest there. I guess nest generation isn't tied to anything that would cause their locations to be consistant between multiple copys of the same world that were explored independantly. So, I went looking for another nest. found another nest with rare water dragon eggs. Tow dragons were spawned with the nest and I had the same experiences with those dragons when I killed them.
I've never seen any other dragons spawn in any of those new nests. How often should dragons be spawning in them?
I tried makeing a fresh world in 5.8.0. I found that nests were way more common and were often close enough to each other that I could see two or three of them from one vanage point. But they still didn't despawn or drop anything when they were killed. And the very last nest didn't seem to want to spawn it's customary two dragons.
I hope some of this is useful.
And thank your for all of your attention and help for what still could be a more or less local issue for me... maybe.
Ok, let me try and detail what I found while I can still remember. My resuts aren't what I expected and they're a little bit confusing to me. I got 5.8.0 ready on my machine and copyed my dragond test world over to it from 5.10.0. I went into the game and walked around the dragon nest that I'd previously found for a while (pure water dragon eggs in the nest). Nothin, no spawns. So I thought I'd go find another nest. I found a second nest (pure water dragon eggs in the nest). Two dragons were spawned in the nest the moment I came close to it.
I exited the game, made a backup of this world from luanti 5.10.0 and copied the world from 5.8.0 into 5.10.0. I wanted to see if I'd still see the dragons flying around. I did. I saw them, I fought them and I killed them. And when they died, they just fell to the ground and stayed there. I exited the game and reloaded the game, but the dead dragons were still there, and still dead. No drops. I took screenshots of the dead dragons, but I'm not sure I can send them to you here.
I went back to Luanti 5.8.0 using the version of the world that was already there. I reloaded the world, fought the dragons and killed. them. The result was the same. The fell to the ground dead and stayed there. They didn't despawn and there wasn't any drops.
ok, I'll hunt down an older version. 5.8.0 if I can find it, and try that. I've been using 5.10. 0 on a daily basis, but I did try 5.12.0 breifly too.
Well, I don't know. I haven't seen the new version yet on Content DB so I grabbed it from your github repository. Same issue. I don't have any spawns. But that's even if I turn off all of the other mods. so the only active mod is yours. I'm not sure how that could happen.. Could the issue be somehow machine specific too?
awesome!!
no problem. let me know if there's anything else I can provide.
Looks like those dragons were still from Draconis. I still had it turned on. I've completely removed Draconis from the mods folder now, and now I'm not seeing any dragons. I created a test world, My only active mods are GC_sprint, 3d_armor, your mod and creatura. Draconis listed cratura as a dependancy, but your doesn't, but I turned it on because after finding a waterdragon nest in my new test world, I didn't see any dragons after running around the nest for a couple of minetest days. I tried physically removing the majority of the other mods from the mods folder, just in case that unlikely solution could help, and I tried reverting graphics and effects settings back to defaults. I tried updating Luanti to the latest too... This seems like an unusual problem. If the mod's working for you and everyone else, then the problem should be local, but I can't think of what else to try. Any thoughts?
It's been going on for a while for me. The red, the blue and the green dragons. None drop anything, ever. I mean, they don't drop anything at all now, but they did for a while after you'd fixed the issue previously. I'm going to make a new test world and enable a few mods as possible to see if the dragons are dropping loot that way, and if they are, I'll start testing mod combinations to see if I can find anytying. I'll let you know what i find. Thank you very much for your fast reply.
Hi, Thanks for all of your help. Since ElCeejo isn't active on his mod currently I've decided to leave that mod out of my worlds for now. But my prior issue of the Water Dragons not dropping anything on death has returned. The only thing I've directly changed about your mod is to change the lable = in mod.conf to "Water Dragons". And I've added a lot of other mods. So, I suspect a mod conflict again... but I thought I'd ask you again just in case. I tried updating to your newest version, but I'm still not getting drops from killed dragons.
Thanks.
Nice nether and nice portal. I especially like the forest.
I'm actually tying to use your nether mod and the other one (you know it) together in the same world. Since they both have the same name, I went through the code and changed the name of one of them. After fixing my errors, they both load up nicely beside each other, but I have an issue with the obsidian portal hijack. I actually like this idea in your mod, so I tried just changing the material that the portal's made of from the other mod. That didn't work. So I tried commenting out the lines of code from yours that I though were preventing the other portal from working. 50% sucess. The other portal worked, but your didn't anymore. So I've uncommented those lines.
Would you be so kind to give me some advice on how I can separate your portal code from the portal code of the other mod so that they both can work? I'm ok with the obsidian hijack, I kind of like that. It adds something interesting. But I still want the other mod's portal to work.
Thank you.
type /nether_help in the game chat area to get the info that you need.
sorry, wrong post
any updates?
Pyroxene. If the crystals look amazing... go ahead and add this.
thank you. Please let me know when the time comes.
AsyncErr: Lua: Runtime error from mod 'everness' in callback environment_OnGenerated(): "Specified voxel area out of VoxelManipulator bounds" stack traceback: [C]: in function 'set_lighting' ...eTest-5.10.0-win64\bin..\mods\everness/mapgen_after.lua:72: in function <...eTest-5.10.0-win64\bin..\mods\everness/mapgen_after.lua:22> ...MineTest-5.10.0-win64\bin..\builtin\common\register.lua:26: in function <...MineTest-5.10.0-win64\bin..\builtin\common\register.lua:12>
I've done a search on the net and in your other threads here but it doesn't seem like anyone else is talking about this.
In most of my worlds, when moving into a new ungenerated area on the surface fo the world, the game'll crash with this error "Specified voxel area out of VoxelManipulator bounds". The error's alway related to Everness.
Your biomes are very beautiful. I'd like to find a solution if I can. I'm guessing that its possibly an incompatibilty with some of the other biome mods that I'm using?
And I mention that this error occurs in "most" of my worlds becasue I use mintest in English class with my students. Each student has their own world. So I can't just use a world where the issue doesn't come up. Right now the solution is to diable Everness in every world where the issue does exist.
I just updated to your most recently posted version, so it shouldn't be an issue of my copy of the mod being out of date.
Any ideas?
Horizen.
I tried the link to the documentation, but it's broken. Is there another way to access this info?
Horizen
Thank you for your replies and cooperation. Can I ask about Draconis? I know it's not your mod, but I belive your mod's based on it right? Draconis is having the same isses that I asked you about for your mod. I asked about this on the Draconis page, but they havn't replied for a long time. Can you give me some insight on how I could fix this issue in the Draconis mod? Maybe I need to change something in the init.lua file?
Actually I want to ask you about anther biomes mod that your marked as 'maintainer' on. It's just called biomes. The URL is here: https://content.luanti.org/threads/4112/ Can you tell me what happend to this mod? Is there another place to get it? Thank you.
I've killed quite a few of the three colors of dragons when they find me, but they've never dropped anything. Am I missing something?
very nice. thank you
Hi sir,
I came across this other mod that claims to be an API for adding tabs to different invintory mods. It looks like a lot of invintory mods are supported including i3. Would this make the task easier?
https://content.luanti.org/packages/luk3yx/flinv/
ok, thank you very much for looking. maybe being able to trigger it with a command line would be a good universal option too? Hopefuly there's some way to make it accessible. Thanks again.
those bags are so tiny. I think you know that. I mean, they're so TINYYYYY. And only one can be equiped at a time. Your bags can be MUUUUUUCHHHHH more massive... and you can equip four of them...
Not to mentions, when you die, the i3 bag drops on the ground, even when you've set invintory to be kept.
Yes, I already knew about the i3 tiny bag. I want yours. do I have to go to the effort of learning how to modify mods to make it work on my own?
C'mon. of course I already knew that i3 has a super tiny bag. just one. I want yours... any chance????
Hi, I use i3 invintory system, and because of that I don't see any way to access the page where these bags should be placed. is there a way to open this page from a command or can support for i3 be added please?
Your welcome!
Are you saying I should download the new version right now, or is that something I need to wait a while for it to be released?
I've been using this mod for a while now. In several worlds. There are pleanty of blue water dragons to fight when I'm near to bodies of water, and I've probably killed about 30 already. But there hasn't been even one single drop. What could cause that? A mod conflict?