Report
Top 5.0% reviewer
Only 40 users have written more helpful reviews.
Flow Formspec Collection
A collection of tools for making use of flow
Packages
-
Chocolatestuff
Adds edible chocolate tools and armor to Minetest.
-
Ediblestuff API
A unified API for making items, tools and armor edible. Eat armor while wearing it!
-
Falling Stairs
Adds falling stairs and slabs for gravel, sand and others.
-
Flow Extras
An experimental collection of extra widget APIs for flow
-
Sway
A simple inventory that makes use of Flow forms.
Maintained Packages
This user is also a maintainer of the following packages
Inspiring, and fun to play with
This mod is inspiring! I know the author said (at one point) the code is smelly, but the mod is very fun. It's got fairly intuitive mechanics, that are simple on their own, but like a cellular automata ruleset, it has enjoyable cascading complexity.
My brother and I particularally enjoyed making "space & land ships" that would endlessly explore the world at y=3 height, by digging through the terrain, then placing stone beneath itself. It made snail-like land bridges and tunnels wherever it went, and could even erase the "trails" it made, if we so wished.
The mod is so versitile, and can take away some of the more tedious parts of surival voxel games that it's compatible with.
I love this mod with a burning passion.
It's such a great way to provide fuel, and I'd reccomend any mod that might need fuel to support this mod.
Exactly what I needed!
Eliminates countless questionable debugging strategies I've resorted to by doing things the right way. (just don't look at the source for this mod too closely - there's some hacks there for sure lol)
A wonderful stopgap
It sounds like eventually minetest itself is going to use forms and widgets that function a lot like this mod does, but in the meantime flow is what I'll be using.
Functions very well. It's everything I ever needed from a formspec api.
Not the best, but not the worst
It's very difficult in ways that aren't fun. (Torches leave smoke that must be vented, they also burn out after a random amount of ticks. Yes i'm aware of alternative light sources, no, noone played for long enough to get them bc torches were too hard to be fun)
It's very laggy (hundreds of ABM warnings per second for the whole month I ran it on a multiplayer server). This especially showed up when lava, water or even just a lot of torches or walked-on blocks are loaded server-side. Underground waterfalls crashed the server at least two times (that I was aware of).
However, it's mobs are really good, and the general selection of other mods isn't bad. There's a good variety of things to do.
Any other concerns I had about it (TONS of them, btw) are attributable to major breaking changes made - which were excusible because it was "alpha" at the time. If my server requests this game again (and they likely won't, they described it as "overhyped"), I may be more critical in the future of breaking changes (like end chests dissapearing and portals breaking)
Side note1: (removed - it seems to have been inaccurate)
Side note2: "minimalist but featured." This is the 2nd largest (in terms of number of mods) minetest Game. Not sure it qualifies as minimalist.
My server loved it
I set it up 6 days ago for April Fools. They loved it so much I can't be rid of it or else they will revolt.
Useful, speeds up development
Helped untangle a few issues involving recursion. Was very useful to see individual values at different points without having to restart minetest to add
minetest.log("error", dump(variable))
things all over the place for everything.Great for modders!
Use of this parser will lead to a whole new class of formspecs. Can't wait for more mods to use it!
One of my favorite mods
The only problem with it is that it is under GPLv2 only. This is because it was based on an earlier helicoper mod also under this licence. This means you can't use it within GPLv3 terms or anything looser than GPLv2 (Such as MIT).
Aside from that licencing issue, it's got great balancing, appearance, and all around quality. I highly reccomend using this mod wherever the licence doesn't prevent you.
Very fun
Also very hard. Be sure to not spawn one in a forest. It predicibly will burn the whole forest down.
Did you know that you have the right to fight a balrog? Well, this mod says you do. And so do I.
Entertainment gets expensive, doesn't it?
For a substantial fee, and I do mean substantial, you and the entire forest you reside within can vanish. Untraceable.
A freind said she wanted it in a server and I made it happen at (redacted). That's my server that I got for free. It's totally legit … it's done just for tax purposes. After that we can discuss Smartshop or Nether mobs, but definitely not that green thing from nssm , so don't even ask, all right?
You're a high-risk gamer. You're gonna need the deluxe service. It's gonna be fun.
If you're committed enough, you can make any mod work. I once told a woman I made original content, and it worked because I believed it.
I never should have let my dojo membership run out.
Better safe than sorry. That's my motto.
As to your bones, occupational hazard. House getting burnt down? I'm gonna go out on a limb here and say it's been known to happen.
Don't drink and play video games, but if you do, call me.
Very fun
I add it to all of my worlds. :)
Exactly what I needed
The mod's exactly what I needed to test making a new biome
Funny mod
It's an entertaining mod, great when you're peckish.
Hard to play without
Makes early-game a bit more tidy since once you can make a hopper, you can just put everything from your recent mining trip inside and take advantage of the 4 output slots that furnaces in
minetest_game
have.Quantity over quality - in most cases
At a glance one would think that this is a perfect modpack. I felt that way for a very long time, but recently, I've had a change of heart.
stair_complaining
branch on their repo. There's not much talk about merging this branch upstream.I should note that there are plenty of things to love about this mod still (ignoring above issues)
Great game, great potential
Review is now outdated. At a glance many more issues were fixed.
Ok, so clearly I'm the first reviewer to see the content of this game now that it is, actually, a game.
It's an automation-centered idle factory game, with:
It's fairly balanced. I tried to upgrade a fairly long rail pathway, and it took a bit of time, as I ran out of money after spending most of it on power rails. I had to wait for my now partially upgraded track pathway to give me more money (at a now faster-on-average pace). This seems to be good.
There's a few (mostly minor) issues I have with it, though.
Lastly, to the dev: Great job on not giving up. Lots of new game developers, if they saw so many profoundly negative reviews on contentdb, they'd give up. You didn't and your game is much better because of it. Keep it up!
The best texture pack I've used so far.
While I may not like that it isn't a pixelized texture pack, it isn't really an issue, as it (currently) has a whopping 2213 different textures, all in the same style. No other texture pack comes close to that quantity.
It also keeps things in the same spirit as the original, so if they missed a texture (unlikely) then it won't clash, stylistically.
My only complaint is that the player's default skin looks a bit dorky.
A great mod!
Reduced my nearly 2000 line mod into a 500 line mod by taking away the need to specify every single detail for every single tool. Just use instant_ores to make something close to what you want, then use minetest's builtin override tool,
minetest.override_item
to get it to exactly what you want.At current time of writing it could have better integration with other mods, but the code is so simple I'll probabbly just send a PR and fix that right away. (EDIT: mod seems to be unmaintained according to the forum...) (EDIT 2: See the forum for more info, but there's a very WIP version with a bunch of fixes availabile on someone's github that includes some of my fixes)