You find yourself in a void filled with stars and particles, below you is the core that will help you build your universe.
The gameplay is based on extracting resources from the core and surrounding stars to process them into something useful - matter to expand your island, machines to mine resources, generators and solar panels to feed the power-hungry machines.
Good stuff:
cool machines and gameplay
the questbook helps you get started
space aesthetics
ambient music that fits
particles, particles everywhere!
Another unique game for minetest, looking forward to see this grow :)
Anyone who knows how to install mods should install mods for MTG instead or play Mineclone2/Mineclonia.
Mod soups end up being inconsistent gameplay- and art-wise and MTG offers poor and boring experience by default. As for MCL2/mineclonia, I personally find Minecraft quite boring and then comes the gray zone legal status of these 1:1 copies.
inb4 "it's not gray zone", a copyright class for you https://www.youtube.com/watch?v=quGj-DBfOrU
On a side note, I wouldn't be judging MTG so harshly if not for its back then official status that made people believe MTG is the best thing Minetest has to offer. It is still pretty boring by default though.
Btw, consider changing your review to "neutral", which would reflect "Good but Confusing" more.
I think back when you made this review, ContentDB had no option to leave a neutral review.
I was typing one before joining the dev team, but accidentally closed my browser tab lol.
The Good
Rich natural world with many biomes and plants
Plants are not just decorations, they're resources, food, medicines and toxins
Challenging survival - the game doesn't parrot cliché features of games like Minecraft. It takes some knowledge and work to merely survive.
Dynamic nature (this is more apparent on our beta v0.4.0 branch). Seasons change and with them nature and weather, water moves through the ground.
Realism - no punching trees, you need to make proper tools, eating raw meat comes with parasites, low temperature and restlessness lead to exhaustion and death.
Mobs - there are mobs by default and they're not just a punching bag in your fantasy story. They live their lives and do their best to survive.
The game encourages sustainability and cooperation over mindless looting and destruction. Depleting natural resources can quickly turn the once flourishing land into a desert. Players have to mind their choices and respect nature, or get crushed by it like a bug.
Hidden plot - there's something to explore under the surface.
The Ugly
UI/UX - we still need to improve user interface and controls. They tend to be inconsistent.
Many elements of the game are still underbaked and need improvement, mainly the undercity, mobs.
Discoverability issues - because of unique features of the game, inconsistent UI/UX players often find things confusing and hard to get right. The most common problems are related to building kilns and iron smelters (which is also related to our imperfect heat/temperature code). The v0.4.0 release is going to include a tutorial, hopefully fixing most of these problems.
The codebase is quite chaotic in certain places, we still lack good and stable APIs for modders.
Summary
A cool game with unique features and feel, but still needs improvements.
I checked Terraria's licenses and coulnd't find any CC-BY-SA as the mod suggests.
Also the mod says "CC-BY-SA " but doesn't give any author as the "BY", so it violates the license.
The game is playable, but is otherwise pretty simple and lacks enough content to keep me playing for longer.
(as is the game keeps me busy for 1 minute)
Good things about this game:
it has music
it implements a simple runner game in minetest
models are nice
there's GUI
Things where it could be improved:
more stuff generally
some surrounding trees/buildings instead of the empty void
Played this game for a while, enjoyed it overall.
This game is about getting knowledge through experimenting and employing that knowledge to make stuff, pretty much the scientific method.
Some puzzles are easier than other, for example I had no problems with fire, glass or the metal stuff, but I still haven't figured out leaching water through soil.
The natural world is far from exciting so the game could get some improvements there, the only exploring I did was basically finding pumwater.
Nevertheless the world is calm and soothing which is nice.
That's not your typical Minecraft clone - you will need patience and a brain for this one.
The story is still work in progress. And there's no "story story".
Who's the character?
The character is a person who was exiled for crimes they did not commit and is pushed through a teleporter to die in the land of the Ancients.
Is it a killer for real?
No. The character was simply "inconvenient" for any reason and so a list of crimes was made up simply as an excuse to exile the character.
What's the events era?
Several thousand years after the ancient civilization had collapsed. The world of the ancients is not Earth, but a different planet.
The Ancients had advanced technology including spaceship, teleporters and weapons of mass destruction.
Can we know something about it 😁?
If you're really interested and don't want any spoilers then you can read the game design guide:
This game is pretty much about walking and going from one level to another.
What makes it unique is that the author changed the default scale of the player model so the eye level is about 2.5 nodes high instead of the usual Minecraftish 2 nodes. This makes everything look more realistic, for example doors are 3 nodes high and 2 nodes wide.
Another cool aspect of the game are the textures that are less repetitive that usual Minetest/Minecraft textures.
Node design is simple and consistent - things like lamps, pipes, fences.
Levels are not boring because each represents another liminal space, for example theres a basement, a parking, a tunnel, a hotel and there are other more surrealistic spaces like for example the infinite swimming pool or the level with water and houses.
Exploring the spaces is driven mostly entirely by curiosity and a desire to find the way "out" - doors to another level.
Each level gives a strange discomfort that is the core of liminal space aesthetic.
Fun to "play" even though there's nothing "to do" other than exploring.
After 147 games all I spawn in at the beginning is massive deserts with zero resources. We're talking no grass, trees, anything. Makes it unplayable when you can't get resources at all after that many times trying.
This description is not an accurate description of the game. Even the worst biomes always have something growing on them. I've personally tested probably over 1000 worlds while working on the game and never encountered something like this. So looks like there's something wrong with your minetest install or settings.
This is something that should go to the bug tracker instead with screenshots of the bug but you've provided nothing so far.
The city is pretty much bare bones for now and it does need improvements.
The probe is useful for example if you want to check temperature in a furnace without jumping into it...
Anyway, the city is not yet finished and we plan major changes for v0.6.0 for the city.
For now we're finishing v0.4.0 which should be out soon (next month probably) with seasonal changes, 3D models for tools, new biomes, plants, etc.
For v0.5.0 we plan improving and adding new mobs.
So yeah, the city is going to be reworked. Some devices could have usage instructions or working examples burried down there.
Also if you have suggestions or think some mechanics are not clear enough then you can start an issue on our bug tracker:
https://codeberg.org/Mantar/Exile/issues
This game is a platformer featuring good music, stylish levels and a simple story that makes it feel like something fresh.
Jumping, gliding, climbing, this game has it. It also features a nice HUD and an in-game tutorial that makes it user friendly and discoverable.
Each level comes with custom nodes, music, different obstacles, puzzles and new abilities to unlock so it's never boring.
There are also simple NPCs you can chat with that make the game feel more alive.
A cool example of what you can do with the Minetest engine with some creativity.
This package is hardly a game because there's almost nothing to do in it.
The world is static, quiet and emtpy. There are no mobs and structures that spawn are boring "dungeons" that are basically small rooms from mossy cobble with chests and that's all.
In the caves there are only minerals that bring no value because there's nothing intresting to build from them.
The caves go as far as -31 000 nodes but barely anything changes as you go down.
The only thing you can do in this "game" without installing mods is building cities with nothing inside.
This package is a bad advertisment for Minetest and made me drop it for 4 years because I simply thought it's not finished after playing. "I'll wait for them to add some mobs" I thought.
The only good part about this package is that some biomes look nice, but that's about it.
This empty husk of a game is a bad attempt at reproducing Minecraft that ultimately fails. The only innovation is that apples grow on trees.
As far as the "modding base" fairy tale goes, this game has no gameplay on its own so why use it as a base?
A base like this has no philosophy on its own which makes it essentially a dumpster for mods, perfect for creating mod soups and Frankenstein games.
If you want a Minecraft clone, play MineClone2. Want something original? We have NodeCore, Exile, Glitch, Hades.
There are so many better options than this.
Yeah, so I took my time to set up Minetest on a clean OS and installed MineClone 2 directly from the source code to confirm that's not an error or my side (like some texturepack, mod, etc).
It turns out that the Steve-like texture is also there.
The face almost pixel-by pixel identical, and the colors of the clothes. Did some of your contributors push this without your knowledge or something?
So @Nicu, what were you referring to actually? Previously you had that man with red clothes and a beard, but what I see in the game is clearly not that texture.
Seeing that Steve texture was one of the reasons why I made my initial post.
Microsoft's intellectual property? How? Mojang made the game.
I quoted the term "intellectual property" because I don't really like copyright myself. Though that's what lawyers call it.
Also yes - Microsoft bought Mojang some time ago so they own it and they hold the copyright.
Also, when complaining about textures, please look at the actual game by yourself first before jumping to conclusions that we copied "Steve"s texture.
See above. Did I download a wrong game/version somehow? I'm using the in-game downloader but I'll check the source code to make sure I'm right.
But from your comments it's obvious that you're not a lawyer either, which makes me wonder why are you so sure about your claims.
I'm not a lawyer but as I wrote in the other reply I had a course on basics of copyright.
About names, if you look in a dictionary, you'll find nether as the "world below" or underground. So it's not invented by Mojang and neither is the End. Dimensions are also not a Minecraft invention. Mob names, sure, they exist as such because this is a game focused on a Minecraft-like experience.
As I wrote in the other reply creative combinations of non-creative things are copyrightable. So you can't copyright ideas like the hell, underworld, etc. but you can copyright the combination of the name Nether, the obsidian portal with that purple thing whatever it's called, mobs that inhabit it, especially the new biomes (their appearance, color, mushrooms) and the use of gold there - that's creative and therefore protected by copyright. Also novel names like "netherrack".
About Steve, it looks nothing like our male character - ours has a different look and colors, and even facial hair.
What am I looking at then? I downloaded MineClone 2 through the game. That's obviously a traced Steve texture.
The maintainers have always cared about copyright and removed the proprietary images when found.
If so then I'm sorry for my initial assumptions, though if I'm right then you will have to overhaul the game greatly.
If you want to actually help, be very specific on the issues you bring up, so we can address them. Vague concerns don't help.
I can do that, but that's a lot of work both for you and me. I hope that the examples I provided at least give you an idea of what should be addressed.
I made that post because I had a course on basic copyright law at my university. If I'm not mistaken then non-trivial combinations of non-creative things are copyrightable. So for example the name "creeper" itself is not creative, but the combination of the name, texture, shape of the mob and features like exploding is copyrightable. Your creeper is too similar to that from Minecraft. Even the shape of the mob is copyrightable by itself - it's quite unique IMO, unless you can prove it's really common and was widely known before Minecraft was created.
Given that you're serious about copyright and I was wrong, then I can try looking for examples of MCL2 actually breaking copyright in an obvious way and also for some materials explaining how copyright works to back it up. (if I find some free time).
Initially when I found out that MCL2 exists I was impressed, but then I started reading about copyright and found out the issues.
Essentially meaning until the project doesn't exist anymore
Not necessarily. The easy way would be to go wild and creative - making a minecraft-like game that's not minecraft - any other minetest game does that - see NodeCore, Exile, hell even XAEnvironment.
It only becomes a legal problem at the point where the holder of the alleged copyrights decides to do something about it.
So imagine that one day MCL2 becomes a complete clone of Minecraft and starts gaining popularity, hurting Microsoft's revenue. You could receive a mail from their lawyers giving you an ultimatum: "delete this game or we're meeting in court". Isn't this a problem? Would be sad to trash all the good work.
Many clones of games exist and there are court rulings to both sides.
What kind of clones are you referring to? Game ideas can't be copyrighted and a voxel sandbox game can't be copyrighted. These clones are sometimes backed by big companies as opposed to Minetest.
Pretending this is a clear cut issue is neither doing the issue itsself justice nor the people who have put hard work into this.
I'm aware of the fact that copyright law is vague enough, yet there are some good practices you can follow: naming things differently, making different GUI, changing the gameplay. Currently MCL2 is almost 1:1 Minecraft.
And diffuse fearmongering ("the game is a legal hazard for Minetest community" - how ?) is probably not helpful either.
It is a hazard though - getting random people sued, and their work removed is not that far from reality, especially given Microsoft's past.
The issue has been there for 2 months and as I wrote in my original post it remains mostly unaddressed. Or should I maybe make an account on their issue tracker to repeat myself?
I think that players should know that this game has not one but many copyright issues as the sole purpose of the game is to create a clone - not a game inspired by Minecraft like other games, but a clone.
All this game gets are upvotes while these copyright violations render it technically nonfree software - modifying, sharing and playing can get people into legal trouble. I think thats a serious problem.
Promoting this game when it's essentially violating Microsoft's "intellectual property" is not the right thing to do.
If that's not a valid opinion then what should I do? Play the game even more, make a list of all copyright violations? It's not my responsibility to keep MineClone2 compliant with the law or to give the game's contributors lectures on copyright.
This game is almost a 1:1 copy of Minecraft but with bugs and missing features, which would be fine if copyright didn't exist.
The code is original and legal, but creative content of Minecraft like biomes, dimentions (Nether, End), items, mobs, their names, models, the game's looks and feels were all copied. Even Steve's face was traced/copied.
This goes beyond copying an idea for a game which is legal by itself.
IMO the game is a legal hazard for Minetest community and contributing to it makes you prone to legal problems.
The contributors of this game have often vague understanding of copyright and they think that Minecraft's EULA protects them somehow because it is liberal - this isn't true, actually read what an EULA is and read Minecraft's EULA.
For EULA to work you need to buy the game and use it so it only applies for people who actually bought Minecraft in the first place.
If you didn't buy the game then standard copyright applies and this game is not much more legal than widespread pirated launchers.
Here some contributors are even aware of the threat, yet the issue keeps being ignored:
https://git.minetest.land/MineClone2/MineClone2/issues/2617
Not giving you an upvote until legal problems get resolved.
You find yourself in a void filled with stars and particles, below you is the core that will help you build your universe. The gameplay is based on extracting resources from the core and surrounding stars to process them into something useful - matter to expand your island, machines to mine resources, generators and solar panels to feed the power-hungry machines.
Good stuff:
Another unique game for minetest, looking forward to see this grow :)
Mod soups end up being inconsistent gameplay- and art-wise and MTG offers poor and boring experience by default. As for MCL2/mineclonia, I personally find Minecraft quite boring and then comes the gray zone legal status of these 1:1 copies. inb4 "it's not gray zone", a copyright class for you https://www.youtube.com/watch?v=quGj-DBfOrU
On a side note, I wouldn't be judging MTG so harshly if not for its back then official status that made people believe MTG is the best thing Minetest has to offer. It is still pretty boring by default though.
Btw, consider changing your review to "neutral", which would reflect "Good but Confusing" more. I think back when you made this review, ContentDB had no option to leave a neutral review.
A long overdue positive review from me.
I was typing one before joining the dev team, but accidentally closed my browser tab lol.
The Good
Rich natural world with many biomes and plants
Plants are not just decorations, they're resources, food, medicines and toxins
Challenging survival - the game doesn't parrot cliché features of games like Minecraft. It takes some knowledge and work to merely survive.
Dynamic nature (this is more apparent on our beta v0.4.0 branch). Seasons change and with them nature and weather, water moves through the ground.
Realism - no punching trees, you need to make proper tools, eating raw meat comes with parasites, low temperature and restlessness lead to exhaustion and death.
Mobs - there are mobs by default and they're not just a punching bag in your fantasy story. They live their lives and do their best to survive.
The game encourages sustainability and cooperation over mindless looting and destruction. Depleting natural resources can quickly turn the once flourishing land into a desert. Players have to mind their choices and respect nature, or get crushed by it like a bug.
Hidden plot - there's something to explore under the surface.
The Ugly
UI/UX - we still need to improve user interface and controls. They tend to be inconsistent.
Many elements of the game are still underbaked and need improvement, mainly the undercity, mobs.
Discoverability issues - because of unique features of the game, inconsistent UI/UX players often find things confusing and hard to get right. The most common problems are related to building kilns and iron smelters (which is also related to our imperfect heat/temperature code). The v0.4.0 release is going to include a tutorial, hopefully fixing most of these problems.
The codebase is quite chaotic in certain places, we still lack good and stable APIs for modders.
Summary
A cool game with unique features and feel, but still needs improvements.
Right, will use the report feature next time.
Looks like the shield textures were taken from Terraria?
https://terraria.fandom.com/wiki/Cobalt_Shield
https://terraria.fandom.com/wiki/Ankh_Shield
I checked Terraria's licenses and coulnd't find any CC-BY-SA as the mod suggests. Also the mod says "CC-BY-SA " but doesn't give any author as the "BY", so it violates the license.
The game is playable, but is otherwise pretty simple and lacks enough content to keep me playing for longer. (as is the game keeps me busy for 1 minute)
Good things about this game:
it has music
it implements a simple runner game in minetest
models are nice
there's GUI
Things where it could be improved:
more stuff generally
some surrounding trees/buildings instead of the empty void
more music
maybe a shop to spend the coins?
more train stuff like in the original game
movement sometimes feels odd
Played this game for a while, enjoyed it overall. This game is about getting knowledge through experimenting and employing that knowledge to make stuff, pretty much the scientific method. Some puzzles are easier than other, for example I had no problems with fire, glass or the metal stuff, but I still haven't figured out leaching water through soil. The natural world is far from exciting so the game could get some improvements there, the only exploring I did was basically finding pumwater. Nevertheless the world is calm and soothing which is nice. That's not your typical Minecraft clone - you will need patience and a brain for this one.
The story is still work in progress. And there's no "story story".
The character is a person who was exiled for crimes they did not commit and is pushed through a teleporter to die in the land of the Ancients.
No. The character was simply "inconvenient" for any reason and so a list of crimes was made up simply as an excuse to exile the character.
Several thousand years after the ancient civilization had collapsed. The world of the ancients is not Earth, but a different planet. The Ancients had advanced technology including spaceship, teleporters and weapons of mass destruction.
If you're really interested and don't want any spoilers then you can read the game design guide:
https://codeberg.org/Mantar/Exile/src/branch/master/doc/Exile_Master_Design_Guide.md
https://codeberg.org/Mantar/Exile/issues/466
https://codeberg.org/Mantar/Exile/issues/24
https://codeberg.org/Mantar/Exile/issues/465
This game is pretty much about walking and going from one level to another. What makes it unique is that the author changed the default scale of the player model so the eye level is about 2.5 nodes high instead of the usual Minecraftish 2 nodes. This makes everything look more realistic, for example doors are 3 nodes high and 2 nodes wide. Another cool aspect of the game are the textures that are less repetitive that usual Minetest/Minecraft textures. Node design is simple and consistent - things like lamps, pipes, fences. Levels are not boring because each represents another liminal space, for example theres a basement, a parking, a tunnel, a hotel and there are other more surrealistic spaces like for example the infinite swimming pool or the level with water and houses. Exploring the spaces is driven mostly entirely by curiosity and a desire to find the way "out" - doors to another level. Each level gives a strange discomfort that is the core of liminal space aesthetic.
Fun to "play" even though there's nothing "to do" other than exploring.
After 147 games all I spawn in at the beginning is massive deserts with zero resources. We're talking no grass, trees, anything. Makes it unplayable when you can't get resources at all after that many times trying.
This description is not an accurate description of the game. Even the worst biomes always have something growing on them. I've personally tested probably over 1000 worlds while working on the game and never encountered something like this. So looks like there's something wrong with your minetest install or settings.
This is something that should go to the bug tracker instead with screenshots of the bug but you've provided nothing so far.
Hi, thanks for liking Exile.
The city is pretty much bare bones for now and it does need improvements. The probe is useful for example if you want to check temperature in a furnace without jumping into it... Anyway, the city is not yet finished and we plan major changes for v0.6.0 for the city. For now we're finishing v0.4.0 which should be out soon (next month probably) with seasonal changes, 3D models for tools, new biomes, plants, etc. For v0.5.0 we plan improving and adding new mobs.
So yeah, the city is going to be reworked. Some devices could have usage instructions or working examples burried down there. Also if you have suggestions or think some mechanics are not clear enough then you can start an issue on our bug tracker: https://codeberg.org/Mantar/Exile/issues
This game is a platformer featuring good music, stylish levels and a simple story that makes it feel like something fresh. Jumping, gliding, climbing, this game has it. It also features a nice HUD and an in-game tutorial that makes it user friendly and discoverable. Each level comes with custom nodes, music, different obstacles, puzzles and new abilities to unlock so it's never boring. There are also simple NPCs you can chat with that make the game feel more alive. A cool example of what you can do with the Minetest engine with some creativity.
Simply excellent!
This package is hardly a game because there's almost nothing to do in it. The world is static, quiet and emtpy. There are no mobs and structures that spawn are boring "dungeons" that are basically small rooms from mossy cobble with chests and that's all. In the caves there are only minerals that bring no value because there's nothing intresting to build from them. The caves go as far as -31 000 nodes but barely anything changes as you go down. The only thing you can do in this "game" without installing mods is building cities with nothing inside.
This package is a bad advertisment for Minetest and made me drop it for 4 years because I simply thought it's not finished after playing. "I'll wait for them to add some mobs" I thought. The only good part about this package is that some biomes look nice, but that's about it. This empty husk of a game is a bad attempt at reproducing Minecraft that ultimately fails. The only innovation is that apples grow on trees.
As far as the "modding base" fairy tale goes, this game has no gameplay on its own so why use it as a base? A base like this has no philosophy on its own which makes it essentially a dumpster for mods, perfect for creating mod soups and Frankenstein games.
If you want a Minecraft clone, play MineClone2. Want something original? We have NodeCore, Exile, Glitch, Hades. There are so many better options than this.
Just in case: I'm extremely busy with irl stuff recently so I can't find time for a proper reply, please be patient.
Yeah, so I took my time to set up Minetest on a clean OS and installed MineClone 2 directly from the source code to confirm that's not an error or my side (like some texturepack, mod, etc). It turns out that the Steve-like texture is also there.
This is how it looks like if you missed it im my previous reply: https://ibb.co/hfRr7VD
The face almost pixel-by pixel identical, and the colors of the clothes. Did some of your contributors push this without your knowledge or something?
So @Nicu, what were you referring to actually? Previously you had that man with red clothes and a beard, but what I see in the game is clearly not that texture.
Seeing that Steve texture was one of the reasons why I made my initial post.
@PrairieWind
I quoted the term "intellectual property" because I don't really like copyright myself. Though that's what lawyers call it. Also yes - Microsoft bought Mojang some time ago so they own it and they hold the copyright.
See above. Did I download a wrong game/version somehow? I'm using the in-game downloader but I'll check the source code to make sure I'm right.
@Nicu
I'm not a lawyer but as I wrote in the other reply I had a course on basics of copyright.
As I wrote in the other reply creative combinations of non-creative things are copyrightable. So you can't copyright ideas like the hell, underworld, etc. but you can copyright the combination of the name Nether, the obsidian portal with that purple thing whatever it's called, mobs that inhabit it, especially the new biomes (their appearance, color, mushrooms) and the use of gold there - that's creative and therefore protected by copyright. Also novel names like "netherrack".
What am I looking at then? I downloaded MineClone 2 through the game. That's obviously a traced Steve texture.
https://ibb.co/hfRr7VD
If so then I'm sorry for my initial assumptions, though if I'm right then you will have to overhaul the game greatly.
I can do that, but that's a lot of work both for you and me. I hope that the examples I provided at least give you an idea of what should be addressed.
@cora
continuation:
I made that post because I had a course on basic copyright law at my university. If I'm not mistaken then non-trivial combinations of non-creative things are copyrightable. So for example the name "creeper" itself is not creative, but the combination of the name, texture, shape of the mob and features like exploding is copyrightable. Your creeper is too similar to that from Minecraft. Even the shape of the mob is copyrightable by itself - it's quite unique IMO, unless you can prove it's really common and was widely known before Minecraft was created.
Given that you're serious about copyright and I was wrong, then I can try looking for examples of MCL2 actually breaking copyright in an obvious way and also for some materials explaining how copyright works to back it up. (if I find some free time). Initially when I found out that MCL2 exists I was impressed, but then I started reading about copyright and found out the issues.
Sorry for my initial rudeness, I was annoyed that day.
@cora
Not necessarily. The easy way would be to go wild and creative - making a minecraft-like game that's not minecraft - any other minetest game does that - see NodeCore, Exile, hell even XAEnvironment.
So imagine that one day MCL2 becomes a complete clone of Minecraft and starts gaining popularity, hurting Microsoft's revenue. You could receive a mail from their lawyers giving you an ultimatum: "delete this game or we're meeting in court". Isn't this a problem? Would be sad to trash all the good work.
What kind of clones are you referring to? Game ideas can't be copyrighted and a voxel sandbox game can't be copyrighted. These clones are sometimes backed by big companies as opposed to Minetest.
I'm aware of the fact that copyright law is vague enough, yet there are some good practices you can follow: naming things differently, making different GUI, changing the gameplay. Currently MCL2 is almost 1:1 Minecraft.
It is a hazard though - getting random people sued, and their work removed is not that far from reality, especially given Microsoft's past.
More later, the post is too long.
The issue has been there for 2 months and as I wrote in my original post it remains mostly unaddressed. Or should I maybe make an account on their issue tracker to repeat myself? I think that players should know that this game has not one but many copyright issues as the sole purpose of the game is to create a clone - not a game inspired by Minecraft like other games, but a clone. All this game gets are upvotes while these copyright violations render it technically nonfree software - modifying, sharing and playing can get people into legal trouble. I think thats a serious problem. Promoting this game when it's essentially violating Microsoft's "intellectual property" is not the right thing to do. If that's not a valid opinion then what should I do? Play the game even more, make a list of all copyright violations? It's not my responsibility to keep MineClone2 compliant with the law or to give the game's contributors lectures on copyright.
This game is almost a 1:1 copy of Minecraft but with bugs and missing features, which would be fine if copyright didn't exist. The code is original and legal, but creative content of Minecraft like biomes, dimentions (Nether, End), items, mobs, their names, models, the game's looks and feels were all copied. Even Steve's face was traced/copied. This goes beyond copying an idea for a game which is legal by itself. IMO the game is a legal hazard for Minetest community and contributing to it makes you prone to legal problems. The contributors of this game have often vague understanding of copyright and they think that Minecraft's EULA protects them somehow because it is liberal - this isn't true, actually read what an EULA is and read Minecraft's EULA. For EULA to work you need to buy the game and use it so it only applies for people who actually bought Minecraft in the first place. If you didn't buy the game then standard copyright applies and this game is not much more legal than widespread pirated launchers. Here some contributors are even aware of the threat, yet the issue keeps being ignored: https://git.minetest.land/MineClone2/MineClone2/issues/2617
Not giving you an upvote until legal problems get resolved.