I find many Minetest games to be lacking... but this one is the real deal. It's a lot of fun and has so much charm. by the end it started to disappoint me but I still recommend it.
It's an important discovery mechanic that doesn't impede on anything: It's simple and a quick message to tell the user what they're actually switching to in an unobtrusive way.
While originally feeling like perhaps it's too "technical nerd" looking, it really grew on me because of its simplicity and predictability. The bars are very easy to parse and the positions are always in the same place. This is especially useful for larger amounts of information that would otherwise have been strewn all over the interface in varying shapes and sizes.
Simple and gets the job done. Some potential questions answered: Yes, it will degrade your axe for each block mined; Yes, it has a range limit (it will stop mining if you go too far away); I think it only allows one at a time (but not sure I remember about that one).
Building it was pretty straightforward, and creating a little runway was fun. The controls are pretty good, though a little cryptic; I suspect there's some flight-y jargon that I'm very unaware of that it implements (I've not done anything more realistic than GTA!). I played only with a multiplayer server with relatively low ping but noticed a lot of jerkiness. The flights are quite fun and relatively smooth.
The gauges are a little perplexing to me and could be improved. The repair tool also should probably be renamed to "Trike repair tool" so that it's not confused as a general-purpose repair tool.
I've been aware of Minetest for many years, but only just recently started playing. This was the game of choice for a small five-person server and we've had a blast. Even though it's a big pile of mods, and some of them we don't like, it's a great introductory experience for us to see what's out there.
We've played for several hours and have resorted to installing two other mods: anvil and travelnet. We all hate weapon degradation and found anvil to be a good compromise. We also hated how it took many minutes to go down ladders to Minetest's 4096 resource-dense level.
Eventually we'll probably adapt our world with other mods but this has been a great way to just play. Thanks to the maintainer(s)!
Simple, straightforward, and speedy. Would be nice to be able to see out of the sides but perhaps it's to hide jankiness from the speed.
I'm not sure about the advertized 990 Km/h, though... It took me about 6 seconds to go 250 meters and 16 to go 400. I also would love configurable speeds. But overall really solid and with nice textures.
Doesn't belong here
This belongs as a joke forum post, not on a distribution service.
Delightful
I find many Minetest games to be lacking... but this one is the real deal. It's a lot of fun and has so much charm. by the end it started to disappoint me but I still recommend it.
Good alternative to the grind
Depending on your playstyle/world, this can drastically change the way gameplay is enjoyed. It works well!
Should be default behavior
It's an important discovery mechanic that doesn't impede on anything: It's simple and a quick message to tell the user what they're actually switching to in an unobtrusive way.
Much nicer
While originally feeling like perhaps it's too "technical nerd" looking, it really grew on me because of its simplicity and predictability. The bars are very easy to parse and the positions are always in the same place. This is especially useful for larger amounts of information that would otherwise have been strewn all over the interface in varying shapes and sizes.
Simple and bug-free
It's a very unique and amusing way of taking care of large caverns. The crossbow is super fun to use as well.
It's a lot a fun
This is really well-made. Just riding around was fun and super smooth. Props to the dev for making something that feels really good!
Really solid
It's comprehensive, perhaps too much so, but it's really good at what it does.
Just spiffy
This removes the most tedious part of any open-world crafting game, which is inventory management.
Well-made mod
Ingredients make sense given their actions, and the effects are very fun. One maybe a little too fun :D
Works!
No more need to switch back and forth when mining. Perfect!
Great!
Simple and gets the job done. Some potential questions answered: Yes, it will degrade your axe for each block mined; Yes, it has a range limit (it will stop mining if you go too far away); I think it only allows one at a time (but not sure I remember about that one).
Unfortunately without substance
This is something that belongs in the creator's personal space, not in ContentDB.
Fun!
Building it was pretty straightforward, and creating a little runway was fun. The controls are pretty good, though a little cryptic; I suspect there's some flight-y jargon that I'm very unaware of that it implements (I've not done anything more realistic than GTA!). I played only with a multiplayer server with relatively low ping but noticed a lot of jerkiness. The flights are quite fun and relatively smooth.
The gauges are a little perplexing to me and could be improved. The repair tool also should probably be renamed to "Trike repair tool" so that it's not confused as a general-purpose repair tool.
Thanks for making such a fun mod!
Basically a requirement
Adds much-needed variety!
Great for getting into the Minetest scene
I've been aware of Minetest for many years, but only just recently started playing. This was the game of choice for a small five-person server and we've had a blast. Even though it's a big pile of mods, and some of them we don't like, it's a great introductory experience for us to see what's out there.
We've played for several hours and have resorted to installing two other mods: anvil and travelnet. We all hate weapon degradation and found anvil to be a good compromise. We also hated how it took many minutes to go down ladders to Minetest's 4096 resource-dense level.
Eventually we'll probably adapt our world with other mods but this has been a great way to just play. Thanks to the maintainer(s)!
Does what it says and does it well!
Simple, straightforward, and speedy. Would be nice to be able to see out of the sides but perhaps it's to hide jankiness from the speed.
I'm not sure about the advertized 990 Km/h, though... It took me about 6 seconds to go 250 meters and 16 to go 400. I also would love configurable speeds. But overall really solid and with nice textures.