Koboldkrieg looks like it's put together well enough, with ~4,500 Lines of Code, but unfortunately, it isn't really playable for me. For one thing, the goblins never come out for some reason, and the pathfinding for the NPCs fails too often, so that I have to remove obstacles to free them. I am also unsure of how to move or direct the NPCs. Being unable to progress, perhaps due to bugs or unclear instructions, it's unplayable. These genre of games are, however, not really my style to begin with.
As a Lisp fan, I can certainly appreciate that this is the only major Fennel-based Luanti game out there. As an added treat, there's even some FFI tricks in here! It might inspire me to make my own Fennel mods or games in the future, who knows!
The graphics are nicely pixelated, the sounds are an added touch. The only thing that would really make this mod great would be if the dice were entities / items, not nodes.
I'm afraid there is zero replayability to this puzzle game, and it was quickly done. There wasn't even celebratory music once you were out!
Koboldkrieg looks like it's put together well enough, with ~4,500 Lines of Code, but unfortunately, it isn't really playable for me. For one thing, the goblins never come out for some reason, and the pathfinding for the NPCs fails too often, so that I have to remove obstacles to free them. I am also unsure of how to move or direct the NPCs. Being unable to progress, perhaps due to bugs or unclear instructions, it's unplayable. These genre of games are, however, not really my style to begin with.
As a Lisp fan, I can certainly appreciate that this is the only major Fennel-based Luanti game out there. As an added treat, there's even some FFI tricks in here! It might inspire me to make my own Fennel mods or games in the future, who knows!
The graphics are nicely pixelated, the sounds are an added touch. The only thing that would really make this mod great would be if the dice were entities / items, not nodes.