It's kind of obvious what might have happened to the spaceship, but getting it back in proper condition is confusing. All the rooms and hallways look basically the same, so that does not aid in figuring out where you are at, or need to go. Ultimately, I lost interest. The breathing sound gets irritating pretty quickly, too.
This is very much a prototype, with bugs and not much direction as to what to do or how to do it. The procedural generation is very basic, and I can't even travel to the other planets, perhaps due to a bug.
While not replayable, this short little interactive fiction game was fun to play, with a few effects, particularly concerning the NPCs, that could be instructive to others making their own IF stories in Luanti.
Eye am going to be making a lot of eye-related puns and jokes for this review. One might say this puzzle is brilliant, illuminating, eye-opening, even. The mechanics are solid, and the atmosphere is done well, both with the audio and the textures - it is almost liminal. I did not, however, finish all the levels yet. Ironically, this is not a game for those with low vision or other visual impairments.
OK, maybe not LSD, but it's a lot more colorful than I remember Bloxorz being. There's a different puzzle dynamic, which I'm not sure I like, at least, while I'm forced to look at the level from one angle and only one angle. Those with terrible spaciotemporal skills, beware! Still, I managed to get to the 5th checkpoint in one sitting.
Koboldkrieg looks like it's put together well enough, with ~4,500 Lines of Code, but unfortunately, it isn't really playable for me. For one thing, the goblins never come out for some reason, and the pathfinding for the NPCs fails too often, so that I have to remove obstacles to free them. I am also unsure of how to move or direct the NPCs. Being unable to progress, perhaps due to bugs or unclear instructions, it's unplayable. These genre of games are, however, not really my style to begin with.
As a Lisp fan, I can certainly appreciate that this is the only major Fennel-based Luanti game out there. As an added treat, there's even some FFI tricks in here! It might inspire me to make my own Fennel mods or games in the future, who knows!
The graphics are nicely pixelated, the sounds are an added touch. The only thing that would really make this mod great would be if the dice were entities / items, not nodes.
It's kind of obvious what might have happened to the spaceship, but getting it back in proper condition is confusing. All the rooms and hallways look basically the same, so that does not aid in figuring out where you are at, or need to go. Ultimately, I lost interest. The breathing sound gets irritating pretty quickly, too.
This is very much a prototype, with bugs and not much direction as to what to do or how to do it. The procedural generation is very basic, and I can't even travel to the other planets, perhaps due to a bug.
While not replayable, this short little interactive fiction game was fun to play, with a few effects, particularly concerning the NPCs, that could be instructive to others making their own IF stories in Luanti.
Eye am going to be making a lot of eye-related puns and jokes for this review. One might say this puzzle is brilliant, illuminating, eye-opening, even. The mechanics are solid, and the atmosphere is done well, both with the audio and the textures - it is almost liminal. I did not, however, finish all the levels yet. Ironically, this is not a game for those with low vision or other visual impairments.
OK, maybe not LSD, but it's a lot more colorful than I remember Bloxorz being. There's a different puzzle dynamic, which I'm not sure I like, at least, while I'm forced to look at the level from one angle and only one angle. Those with terrible spaciotemporal skills, beware! Still, I managed to get to the 5th checkpoint in one sitting.
I'm afraid there is zero replayability to this puzzle game, and it was quickly done. There wasn't even celebratory music once you were out!
Koboldkrieg looks like it's put together well enough, with ~4,500 Lines of Code, but unfortunately, it isn't really playable for me. For one thing, the goblins never come out for some reason, and the pathfinding for the NPCs fails too often, so that I have to remove obstacles to free them. I am also unsure of how to move or direct the NPCs. Being unable to progress, perhaps due to bugs or unclear instructions, it's unplayable. These genre of games are, however, not really my style to begin with.
As a Lisp fan, I can certainly appreciate that this is the only major Fennel-based Luanti game out there. As an added treat, there's even some FFI tricks in here! It might inspire me to make my own Fennel mods or games in the future, who knows!
The graphics are nicely pixelated, the sounds are an added touch. The only thing that would really make this mod great would be if the dice were entities / items, not nodes.