Nice that it is fixed now. I only stumbled upon this because I was testing this mod and wield3d in a world with some other mods and the first thing I did was was going into 3rd-person view :)
Btw I noticed while playing around a bit that torches are displayed like nodes, which looks a bit strange in my opinion because I imagine that you would normally hold a torch like a tool.
It's great to see the item a player is holding displayed. I also like to use it in singleplayer worlds for the few times I use 3rd person view, because it's just a nice to have feature.
Maybe I prefer the visualization of blocks in wield3d, but that's only an asthetic question. What is more important to me is that visible_wielditem runs more smoothly, why I prefer it over wield3d.
Sometimes I built ladders with trapdoors in between and it was always so disappointing that you couldn't climb over the opened trapdoor. Luckily, this problem is solved by this small mod. Therefore this is a nice improvement for gameplay.
The option MAKE_CLOSED_DOORS_CLIMBABLE could be implemented more userfriendly as a setting in my opinion, but nevertheless a very useful mod!
Sorry for the late response, but I've added support for both mods now. I didn't have time to test it though. So if you find any issues, please let me know...
These powerful items make sky exploration much more interesting. It's a reason to also go up and not only dig down to gather ores. Definitely an asset for the game!
I love this biome, because it is full of trees, plants and mushrooms. The sounds make it feel more realistic as well and the textures are great. I think they match the textures of mtg very well too. I also like that you can find trees from other biomes under the big jungletrees of a swamp. This causes it to feel extra realistic. All in all, just an impressive biome!
I love the variety of food and plants this mod offers. Even though you'll never need so many different foods, it's great to have them. It makes farming much more interesting and I'm sure everybody will find a food that suits their taste.
So thanks for the great work!
This mod contains nice and useful animals. Textures are nice, but the animations/movements of the animals could be smoother...
For example, sometimes you can still see the walking animation of an animal even though it stopped walking. It also sometimes takes them a while to change direction or walk/jump up a block when they walk into a block. Also, the animals seem to run sideways when they turn around while walking.
So movement of animals could definitely be improved, but overall very good mod!
This inventory looks very good and also contains the most important features like the crafting guide, armor slots and skinsdb support. Everything works fine, great work!
An option to disable bags and the bag slot would be cool if you want to use other bag mods like inventorybags or so instead of i3's bags.
I really like the textures of the animals and the smooth animations/movements. They are nice and match each other pretty well.
But the animals don't seem to be very active... They are mostly just standing around and turning directions and then they move mabye one block in a minute or walk in cicles. This makes the animals unforunately very boring. They definetely have to be more active and walk around more and not stay in one place all the time. Otherwise it doesn't feel very natural.
I hope that this can be improved, because I really like the rest of the mod!
I'm sorry, but I would call myself a beginner too... So maybe look at existing beacon mods for minetest to get inspiration and begin modding yourself. If you need help ask in the Minetest forums or take a look at the Minetest modding book (https://rubenwardy.com/minetest_modding_book/en/index.html) or something similar.
There is no cocoa from moretrees, but maybe you mean the coconut which sould grow without regrowing_fruits, or cacao from cool_trees modpack. I hope that cacao support will work soon.
Yes, cool_trees modpack and moretrees are supported now. I hope I did not forget any fruit (cacao and plum from cool_trees don't work yet). Fruits from x_farming should already regrow without this mod. I hope you'll enjoy it :)
Oh I'm sorry, I overlooked the API. I'll definitely play around with it now, so thanks for the response :)
Nice that it is fixed now. I only stumbled upon this because I was testing this mod and wield3d in a world with some other mods and the first thing I did was was going into 3rd-person view :) Btw I noticed while playing around a bit that torches are displayed like nodes, which looks a bit strange in my opinion because I imagine that you would normally hold a torch like a tool.
It's great to see the item a player is holding displayed. I also like to use it in singleplayer worlds for the few times I use 3rd person view, because it's just a nice to have feature. Maybe I prefer the visualization of blocks in
wield3d
, but that's only an asthetic question. What is more important to me is thatvisible_wielditem
runs more smoothly, why I prefer it overwield3d
.So thank you for offering this great mod!
The animations that this mod offers are a small but nice improvement over the default ones and also run more or less smoothly.
Definitely recommended!
Sometimes I built ladders with trapdoors in between and it was always so disappointing that you couldn't climb over the opened trapdoor. Luckily, this problem is solved by this small mod. Therefore this is a nice improvement for gameplay.
The option
MAKE_CLOSED_DOORS_CLIMBABLE
could be implemented more userfriendly as a setting in my opinion, but nevertheless a very useful mod!Sorry for the late response, but I've added support for both mods now. I didn't have time to test it though. So if you find any issues, please let me know...
Greetings
These powerful items make sky exploration much more interesting. It's a reason to also go up and not only dig down to gather ores. Definitely an asset for the game!
I love this biome, because it is full of trees, plants and mushrooms. The sounds make it feel more realistic as well and the textures are great. I think they match the textures of mtg very well too. I also like that you can find trees from other biomes under the big jungletrees of a swamp. This causes it to feel extra realistic. All in all, just an impressive biome!
Yes, it should work normally with v6 mapgen...
Thanks for telling me. Just added support for this mod. (It actually wasnt hard to add at all, because these fruits are all named similarly :D)
I love the variety of food and plants this mod offers. Even though you'll never need so many different foods, it's great to have them. It makes farming much more interesting and I'm sure everybody will find a food that suits their taste. So thanks for the great work!
This mod contains nice and useful animals. Textures are nice, but the animations/movements of the animals could be smoother...
For example, sometimes you can still see the walking animation of an animal even though it stopped walking. It also sometimes takes them a while to change direction or walk/jump up a block when they walk into a block. Also, the animals seem to run sideways when they turn around while walking.
So movement of animals could definitely be improved, but overall very good mod!
This inventory looks very good and also contains the most important features like the crafting guide, armor slots and skinsdb support. Everything works fine, great work! An option to disable bags and the bag slot would be cool if you want to use other bag mods like inventorybags or so instead of i3's bags.
Sorry, I don't like Discord very much, but I'm glad to see active developers who take criticism and suggestions seriously!
I can only tell what I use: I use the free community edition of "IntelliJ IDEA", but there are maybe better options for minetest modding...
I really like the textures of the animals and the smooth animations/movements. They are nice and match each other pretty well. But the animals don't seem to be very active... They are mostly just standing around and turning directions and then they move mabye one block in a minute or walk in cicles. This makes the animals unforunately very boring. They definetely have to be more active and walk around more and not stay in one place all the time. Otherwise it doesn't feel very natural.
I hope that this can be improved, because I really like the rest of the mod!
I don't understand what you mean... Do you mean a code editor? If you do so, there are many code editors you can use for modding.
I'm sorry, but I would call myself a beginner too... So maybe look at existing beacon mods for minetest to get inspiration and begin modding yourself. If you need help ask in the Minetest forums or take a look at the Minetest modding book (https://rubenwardy.com/minetest_modding_book/en/index.html) or something similar.
I wish you good luck!
Glad to hear that. Thank you!
Ok, I've updated it. I hope everything works now and I didn't miss anything.
Greetings
There is no cocoa from moretrees, but maybe you mean the coconut which sould grow without regrowing_fruits, or cacao from cool_trees modpack. I hope that cacao support will work soon.
Sorry, I didn't have much time at the turn of the year, but support for farming_plus has been added! Plum regrowth also works now...
Have fun!
Yes, cool_trees modpack and moretrees are supported now. I hope I did not forget any fruit (cacao and plum from cool_trees don't work yet). Fruits from x_farming should already regrow without this mod. I hope you'll enjoy it :)
Thank you for the kind feedback. What mods should be supported? Please tell them to me so I can work on it...
Thanks!