Hello
Is there any possibility to include weapons and armor in the XP system? In other words, players can only use certain armor and weapons from a certain level.
AsyncErr: Lua: Runtime error from mod 'skywars' in callback environment_Step(): ...n64\bin..\mods\skywars/src/_storage/storage_manager.lua:31: attempt to index local 'm' (a nil value)
stack traceback:
...n64\bin..\mods\skywars/src/_storage/storage_manager.lua:31: in function 'save_map'
...n64\bin..\mods\skywars/src/_storage/storage_manager.lua:68: in function 'func'
...top\minetest-5.7.0-win64\bin..\builtin\common\after.lua:20: in function <...top\minetest-5.7.0-win64\bin..\builtin\common\after.lua:5>
...op\minetest-5.7.0-win64\bin..\builtin\game\register.lua:446: in function <...op\minetest-5.7.0-win64\bin..\builtin\game\register.lua:432>
ModError: Failed to load and run script from C:\Users\marti\Desktop\minetest-5.7.0-win64\bin..\mods\skywars\init.lua:
...test-5.7.0-win64\bin..\mods\arena_lib/src/callbacks.lua:129: [ARENA_LIB] Error on minigame skywars! Since arena_lib 7.0, on_end callback can take only up to 3 parameters. Check the docs and fix the minigame accordingly
stack traceback:
[C]: in function 'assert'
...test-5.7.0-win64\bin..\mods\arena_lib/src/callbacks.lua:129: in function 'on_end'
...4\bin..\mods\skywars/src/_arena_lib/arena_callbacks.lua:96: in main chunk
[C]: in function 'dofile'
...esktop\minetest-5.7.0-win64\bin..\mods\skywars\init.lua:54: in main chunk
Für mehr Details siehe debug.txt.
AsyncErr: Lua: Runtime error from mod 'builtin' in callback environment_Step(): ...st-5.7.0-win64\bin..\mods\arena_lib/src/api/in_game.lua:1033: attempt to index field 'initial_properties' (a nil value)
stack traceback:
...st-5.7.0-win64\bin..\mods\arena_lib/src/api/in_game.lua:1033: in function 'remove_attachments'
...st-5.7.0-win64\bin..\mods\arena_lib/src/api/in_game.lua:756: in function 'operations_before_entering_arena'
...st-5.7.0-win64\bin..\mods\arena_lib/src/api/in_game.lua:47: in function 'load_arena'
...t-5.7.0-win64\bin..\mods\arena_lib/src/api/in_queue.lua:363: in function 'go_to_arena'
...t-5.7.0-win64\bin..\mods\arena_lib/src/api/in_queue.lua:36: in function <...t-5.7.0-win64\bin..\mods\arena_lib/src/api/in_queue.lua:24>
...op\minetest-5.7.0-win64\bin..\builtin\game\register.lua:446: in function <...op\minetest-5.7.0-win64\bin..\builtin\game\register.lua:432>
ModError: Failed to load and run script from C:\Users\marti\Desktop\Minetest\030323\minetest-5.6.1-win64\bin..\mods\city_block\init.lua:
...0323\minetest-5.6.1-win64\bin..\mods\antigrief\init.lua:77: attempt to index local 'cur_def' (a nil value)
stack traceback:
...0323\minetest-5.6.1-win64\bin..\mods\antigrief\init.lua:77: in function 'override_item'
...23\minetest-5.6.1-win64\bin..\mods\city_block/hooks.lua:89: in function 'define_hooks'
...323\minetest-5.6.1-win64\bin..\mods\city_block\init.lua:355: in main chunk
AsyncErr: Lua: Runtime error from mod 'equippable_accessories' in callback environment_Step(): ...-5.6.1-win64\bin..\mods\equippable_accessories\init.lua:603: attempt to index a nil value
stack traceback:
...-5.6.1-win64\bin..\mods\equippable_accessories\init.lua:603: in function 'update_player_acc_visuals'
...-5.6.1-win64\bin..\mods\equippable_accessories\init.lua:1135: in function <...-5.6.1-win64\bin..\mods\equippable_accessories\init.lua:1107>
...23\minetest-5.6.1-win64\bin..\builtin\game\register.lua:431: in function <...23\minetest-5.6.1-win64\bin..\builtin\game\register.lua:417>
Hello Is there any possibility to include weapons and armor in the XP system? In other words, players can only use certain armor and weapons from a certain level.
next Error
AsyncErr: Lua: Runtime error from mod 'skywars' in callback environment_Step(): ...n64\bin..\mods\skywars/src/_storage/storage_manager.lua:31: attempt to index local 'm' (a nil value) stack traceback: ...n64\bin..\mods\skywars/src/_storage/storage_manager.lua:31: in function 'save_map' ...n64\bin..\mods\skywars/src/_storage/storage_manager.lua:68: in function 'func' ...top\minetest-5.7.0-win64\bin..\builtin\common\after.lua:20: in function <...top\minetest-5.7.0-win64\bin..\builtin\common\after.lua:5> ...op\minetest-5.7.0-win64\bin..\builtin\game\register.lua:446: in function <...op\minetest-5.7.0-win64\bin..\builtin\game\register.lua:432>
ModError: Failed to load and run script from C:\Users\marti\Desktop\minetest-5.7.0-win64\bin..\mods\skywars\init.lua: ...test-5.7.0-win64\bin..\mods\arena_lib/src/callbacks.lua:129: [ARENA_LIB] Error on minigame skywars! Since arena_lib 7.0, on_end callback can take only up to 3 parameters. Check the docs and fix the minigame accordingly stack traceback: [C]: in function 'assert' ...test-5.7.0-win64\bin..\mods\arena_lib/src/callbacks.lua:129: in function 'on_end' ...4\bin..\mods\skywars/src/_arena_lib/arena_callbacks.lua:96: in main chunk [C]: in function 'dofile' ...esktop\minetest-5.7.0-win64\bin..\mods\skywars\init.lua:54: in main chunk Für mehr Details siehe debug.txt.
Sorry for double posting, I found the reason for the crashes. It's due to the mod "Equippable Accessories".
AsyncErr: Lua: Runtime error from mod 'builtin' in callback environment_Step(): ...st-5.7.0-win64\bin..\mods\arena_lib/src/api/in_game.lua:1033: attempt to index field 'initial_properties' (a nil value) stack traceback: ...st-5.7.0-win64\bin..\mods\arena_lib/src/api/in_game.lua:1033: in function 'remove_attachments' ...st-5.7.0-win64\bin..\mods\arena_lib/src/api/in_game.lua:756: in function 'operations_before_entering_arena' ...st-5.7.0-win64\bin..\mods\arena_lib/src/api/in_game.lua:47: in function 'load_arena' ...t-5.7.0-win64\bin..\mods\arena_lib/src/api/in_queue.lua:363: in function 'go_to_arena' ...t-5.7.0-win64\bin..\mods\arena_lib/src/api/in_queue.lua:36: in function <...t-5.7.0-win64\bin..\mods\arena_lib/src/api/in_queue.lua:24> ...op\minetest-5.7.0-win64\bin..\builtin\game\register.lua:446: in function <...op\minetest-5.7.0-win64\bin..\builtin\game\register.lua:432>
ModError: Failed to load and run script from C:\Users\marti\Desktop\Minetest\030323\minetest-5.6.1-win64\bin..\mods\city_block\init.lua: ...0323\minetest-5.6.1-win64\bin..\mods\antigrief\init.lua:77: attempt to index local 'cur_def' (a nil value) stack traceback: ...0323\minetest-5.6.1-win64\bin..\mods\antigrief\init.lua:77: in function 'override_item' ...23\minetest-5.6.1-win64\bin..\mods\city_block/hooks.lua:89: in function 'define_hooks' ...323\minetest-5.6.1-win64\bin..\mods\city_block\init.lua:355: in main chunk
PLS hold up to date
please work with Equippable Accessories
AsyncErr: Lua: Runtime error from mod 'equippable_accessories' in callback environment_Step(): ...-5.6.1-win64\bin..\mods\equippable_accessories\init.lua:603: attempt to index a nil value stack traceback: ...-5.6.1-win64\bin..\mods\equippable_accessories\init.lua:603: in function 'update_player_acc_visuals' ...-5.6.1-win64\bin..\mods\equippable_accessories\init.lua:1135: in function <...-5.6.1-win64\bin..\mods\equippable_accessories\init.lua:1107> ...23\minetest-5.6.1-win64\bin..\builtin\game\register.lua:431: in function <...23\minetest-5.6.1-win64\bin..\builtin\game\register.lua:417>
How can i reset all registrated player @ the same time ?
Is there a possibility that the fire, ice, etc. created by the swords will disappear after a short time? So that the environment is not destroyed.