The next release of Mineclonia will feature a custom Lua map generator which, for diverse technical reasons, does not use the engine's biome system. In consequence, your biome abstraction layer must be adjusted to invoke the biome system abstraction layer that is provided by Mineclonia:
The next release of Mineclonia will feature a custom Lua map generator which, for diverse technical and non-technical reasons, does not support decorations or biomes registered through the engine. In consequence, to support the next major release of Mineclonia, your mod must be altered to register its ores in the appropriate new biomes as features with mcl_levelgen's feature placement facilities. See:
The next release of Mineclonia will feature a custom Lua map generator which, for diverse technical and non-technical reasons, does not support decorations or biomes registered through the engine. In consequence, to support the next major release of Mineclonia, your mod must be altered to register its stone blob definitions in the appropriate new biomes with mcl_levelgen's feature placement facilities. See:
The next release of Mineclonia will feature a custom Lua map generator which, for diverse technical and non-technical reasons, does not support decorations or biomes registered through the engine. In consequence, to support the next major release of Mineclonia, your mod must be altered to register its flower decorations in the appropriate new biomes with mcl_levelgen's feature placement facilities. See:
Our priority is to reproduce Minecraft. Backward compatibility is a nicety but if it gets in the way, you may expect it to be dispensed with. By contrast, playing VoxeLibre entails sacrificing this fidelity to Minecraft for their creative vision--the choice is yours.
The next release of Mineclonia will feature a custom Lua map generator which, for diverse technical reasons, does not use the engine's biome system. In consequence, your biome abstraction layer must be adjusted to invoke the biome system abstraction layer that is provided by Mineclonia:
https://codeberg.org/mineclonia/mineclonia/src/branch/mineclonia_mapgen/mods/MAPGEN/mcl_biome_dispatch/API.txt
For a list of biomes that are currently defined and the criteria for their generation, refer to:
https://codeberg.org/mineclonia/mineclonia/src/branch/mineclonia_mapgen/mods/MAPGEN/mcl_levelgen/biomes.lua
The next release of Mineclonia will feature a custom Lua map generator which, for diverse technical and non-technical reasons, does not support decorations or biomes registered through the engine. In consequence, to support the next major release of Mineclonia, your mod must be altered to register its ores in the appropriate new biomes as features with mcl_levelgen's feature placement facilities. See:
https://codeberg.org/mineclonia/mineclonia/src/branch/mineclonia_mapgen/mods/MAPGEN/mcl_levelgen/API.txt
and for examples how this may be accomplished,
https://codeberg.org/mineclonia/mineclonia/src/commit/main/mods/ITEMS/mcl_flowers/lg_register.lua (search for "mcl_levelgen:ore_lapis_*" or the like).
The next release of Mineclonia will feature a custom Lua map generator which, for diverse technical and non-technical reasons, does not support decorations or biomes registered through the engine. In consequence, to support the next major release of Mineclonia, your mod must be altered to register its stone blob definitions in the appropriate new biomes with mcl_levelgen's feature placement facilities. See:
https://codeberg.org/mineclonia/mineclonia/src/branch/mineclonia_mapgen/mods/MAPGEN/mcl_levelgen/API.txt
and for examples how this may be accomplished,
https://codeberg.org/mineclonia/mineclonia/src/commit/main/mods/ITEMS/mcl_flowers/lg_register.lua (search for "mcl_levelgen:ore_diorite" or the like).
The next release of Mineclonia will feature a custom Lua map generator which, for diverse technical and non-technical reasons, does not support decorations or biomes registered through the engine. In consequence, to support the next major release of Mineclonia, your mod must be altered to register its flower decorations in the appropriate new biomes with mcl_levelgen's feature placement facilities. See:
https://codeberg.org/mineclonia/mineclonia/src/branch/mineclonia_mapgen/mods/MAPGEN/mcl_levelgen/API.txt
and for examples how this may be accomplished,
https://codeberg.org/mineclonia/mineclonia/src/commit/main/mods/ITEMS/mcl_flowers/lg_register.lua
Our priority is to reproduce Minecraft. Backward compatibility is a nicety but if it gets in the way, you may expect it to be dispensed with. By contrast, playing VoxeLibre entails sacrificing this fidelity to Minecraft for their creative vision--the choice is yours.