I have written an own API within Working Villages that allows using coroutines for Mob behaviour. I have considered moving the API to an own mod but so far I haven't had the time to do so.
I have yet to document the API, however downfall can already be detected.
You can pass a callback function to weather_mod.register_on_weather_change(callback) that will be called with the downfall name as argument whenever it changes.
It would be possible to try reverse engineering the str_helpers of buildtest, however I don't think I will find the time to do that soon, sorry.
Did you know that you can also start conversations in "Threads" here on ContentDB?
In the new release that was just published the bug should be fixed. I am sorry for the inconvenience and I would also recommend using threads to report problems.
I have written an own API within Working Villages that allows using coroutines for Mob behaviour. I have considered moving the API to an own mod but so far I haven't had the time to do so.
I have yet to document the API, however downfall can already be detected. You can pass a callback function to
weather_mod.register_on_weather_change(callback)
that will be called with the downfall name as argument whenever it changes.It would be possible to try reverse engineering the str_helpers of buildtest, however I don't think I will find the time to do that soon, sorry. Did you know that you can also start conversations in "Threads" here on ContentDB?
In the new release that was just published the bug should be fixed. I am sorry for the inconvenience and I would also recommend using threads to report problems.
Feel free to suggest anything that makes your mods smaller, that copies other utility mods or even things that you need help with.