After playing with this game and loading more mods to taste on top of it, I think this is just the best way to experience Minetest Game. It expands and adds on to the basic gameplay enough to make things very beautiful and varied, while still leaving most things basic enough for you to choose and add on to with mods. The only real downside is that it requires a stronger machine to run smoothly as the biomes that get generated can be pretty huge and filled with pretty lighting effects.
Perfectly cooked modsoup for you to add spice to taste. Usable for fun survival or creative worlds.
Oh thank you, that's good! Yeah if the skeletons thing is from their own mod then it's a non-issue here.
Oh yeah, I forgot to mention, I have not yet seen a single spider, even in caves. I guess you moved them further deeper too? Everything else seems to be working fine. I'll later make a forum account to comment on the thread there instead of here in the mod review.
Some mobs can start spawning A LOT and sometimes where they shouldn't. I've been playing Asuna with this and mobs_monster, and I keep getting Dungeon Masters and Mese Monsters spawning RIGHT BELOW THE SURFACE, at the entrance of my mine. So sometimes I'll enter my mine and be fine, sometimes I'm coming back from a deep dig and I see several high tier monsters waiting for me in a fully lit room. And sometimes the skeletons from mobs_skeletons take damage from torchlight instead of just the Sun. I don't know if that's intended for either mod.
For everything else, the mod works exactly as advertised. Regular animal mobs are spawning much better since activating this.
I really like the addition of this mod, of a semi-hostile mob to the world. I haven't yet seen all flavors of slime, but the ones I've seen were nice.
I have a few suggestions/criticisms though:
-their sound effect is very quiet, sometimes they snuck up on me while gathering
-there's a LOT of them spawning around, especially the green ones on grass. would like to have a setting on the menu to reduce their spawn chance
other than that, I think they're a neat addition. I'm running them with Asuna, and I think they'll be a nice addition to the base of that game when the next updates come.
After playing with this game and loading more mods to taste on top of it, I think this is just the best way to experience Minetest Game. It expands and adds on to the basic gameplay enough to make things very beautiful and varied, while still leaving most things basic enough for you to choose and add on to with mods. The only real downside is that it requires a stronger machine to run smoothly as the biomes that get generated can be pretty huge and filled with pretty lighting effects. Perfectly cooked modsoup for you to add spice to taste. Usable for fun survival or creative worlds.
Oh thank you, that's good! Yeah if the skeletons thing is from their own mod then it's a non-issue here. Oh yeah, I forgot to mention, I have not yet seen a single spider, even in caves. I guess you moved them further deeper too? Everything else seems to be working fine. I'll later make a forum account to comment on the thread there instead of here in the mod review.
Some mobs can start spawning A LOT and sometimes where they shouldn't. I've been playing Asuna with this and mobs_monster, and I keep getting Dungeon Masters and Mese Monsters spawning RIGHT BELOW THE SURFACE, at the entrance of my mine. So sometimes I'll enter my mine and be fine, sometimes I'm coming back from a deep dig and I see several high tier monsters waiting for me in a fully lit room. And sometimes the skeletons from mobs_skeletons take damage from torchlight instead of just the Sun. I don't know if that's intended for either mod.
For everything else, the mod works exactly as advertised. Regular animal mobs are spawning much better since activating this.
I really like the addition of this mod, of a semi-hostile mob to the world. I haven't yet seen all flavors of slime, but the ones I've seen were nice. I have a few suggestions/criticisms though: -their sound effect is very quiet, sometimes they snuck up on me while gathering -there's a LOT of them spawning around, especially the green ones on grass. would like to have a setting on the menu to reduce their spawn chance other than that, I think they're a neat addition. I'm running them with Asuna, and I think they'll be a nice addition to the base of that game when the next updates come.
hey, did that modpack ever get approved? I'm very curious to know what sauces you added to this modsoup.