if youd like to use them with a transparent outside and tinted inside instead, feel free to have it that way on your copy or make a texture pack to do so if i never do change it on my distribution
thats an interesting idea and thank you for offering! if I do need to make the outsides transparent, i could definitely do it manually though. I think all I need is the eraser tool for that. thanks anyway!
I have my own version of this mod in my mod Awards STL, and I've made a couple changes that you could make here too:
Mobs isnt actually required for the mob triggers, this works in vanilla minetest. You can just remove the check for if the mobs mod exists here. Mine says "if true".
I put a check in to make sure the reason isn't equal to nil first in the killed-by-mob check, and I also don't have the debug chat messages.
- turns out you can't "not X == nil", found out the hard way that it has to be "X ~= nil" instead.
you could make these changes to your mod and itll be a little nicer
I may also be adding new triggers myself to my mod. if I get really far and you don't want to rewrite them yourself, you can copy me over on the credit and copy any of my changes over, too. I can also just tell you the changes and you can make them yourself, as well.
source code seems to be sent when you download the mod (zip full of lua files etc). the mod is MIT license and if it really is all licensed correctly you could upload it to github straight after downloading it here, if MIT allows that
alright then, you should also have the info for the texture licensing in the mod also so you should probably add that next update
If this mod has code made by sirken then it is not allowed to be AGPL, as sirken's code is CC BY-NC-SA 3.0
actually now that I think of it, it would look much nicer to have it the way that you said. I may get around to that someday.
if youd like to use them with a transparent outside and tinted inside instead, feel free to have it that way on your copy or make a texture pack to do so if i never do change it on my distribution
thats an interesting idea and thank you for offering! if I do need to make the outsides transparent, i could definitely do it manually though. I think all I need is the eraser tool for that. thanks anyway!
you shouldn't depend on dev versions to work! update only to 5.12.0, the latest release, and then to 5.13.0 when it comes out
I have my own version of this mod in my mod Awards STL, and I've made a couple changes that you could make here too:
Mobs isnt actually required for the mob triggers, this works in vanilla minetest. You can just remove the check for if the mobs mod exists here. Mine says "if true".
I put a check in to make sure the reason isn't equal to nil first in the killed-by-mob check, and I also don't have the debug chat messages. - turns out you can't "not X == nil", found out the hard way that it has to be "X ~= nil" instead.
you could make these changes to your mod and itll be a little nicer
I may also be adding new triggers myself to my mod. if I get really far and you don't want to rewrite them yourself, you can copy me over on the credit and copy any of my changes over, too. I can also just tell you the changes and you can make them yourself, as well.
source code seems to be sent when you download the mod (zip full of lua files etc). the mod is MIT license and if it really is all licensed correctly you could upload it to github straight after downloading it here, if MIT allows that