Useful. But now it'і incompative(so unusable) with most mods. After choosin' Flowerpot got broken farming mod, ethereal, moretrees, frame and a lot other
Thanks a lot for reply. I am using "Minetest Game", "Dreambuilder Game" and many other mods. Yes looks like game cannot save correctly something for a first time. But then I turn off mod, remove "Unknown Objects" (They was canvas for my paints ) on walls. Then turning on again - and never get such crashes. So it becomes usable after re-enabling mod.
I am using 5.6.1 or 5.7.0 builds.
AsyncErr: Lua: Runtime error from mod 'ggraffiti' in callback luaentity_Activate(): .minetest/mods/ggraffiti/canvas.lua:45: attempt to index field 'bitmap_size' (a nil value)
stack traceback:
.minetest/mods/ggraffiti/canvas.lua:45: in function 'update'
.minetest/mods/ggraffiti/canvas.lua:27: in function </home/nataly/.minetest/mods/ggraffiti/canvas.lua:19>
Every time when opening door whole game crashes :/
AsyncErr: Lua: Runtime error from mod 'doors' in callback item_OnPlace(): ...est-win64\bin\..\games\minetest_game\mods\doors\init.lua:386: attempt to call field 'door_toggle' (a nil value)
stack traceback:
...est-win64\bin\..\games\minetest_game\mods\doors\init.lua:386: in function <...est-win64\bin\..\games\minetest_game\mods\doors\init.lua:385>
Does not working now. Only got this while entering:
..\mods\extra_mobs\init.lua:
...\minetest-win64\bin\..\mods\extra_mobs/hoglin+zoglin.lua:89: attempt to index global 'mobs' (a nil value)
stack traceback:
...\minetest-win64\bin\..\mods\extra_mobs/hoglin+zoglin.lua:89: in main chunk
[C]: in function 'dofile'
...\minetest-win64\bin\..\mods\extra_mobs\init.lua:14: in main chunk
It has some unique features that also can be useful to port into standard game as a separate mod.
Like sleeping in a nice looking tent.
Swimming/crawling animation.
So on.
https://content.minetest.net/packages/Sokomine/basic_houses/
AsyncErr: Lua: Runtime error from mod 'basic_houses' in callback environment_OnGenerated(): "stairs:stair_pinewood" is not a registered node!
stack traceback:
[C]: in function 'set_node_at'
/home/u/.minetest/mods/basic_houses/init.lua:284: in function 'build_roof_and_gable'
/home/u/.minetest/mods/basic_houses/init.lua:645: in function 'simple_hut_place_hut'
/home/u/.minetest/mods/basic_houses/init.lua:757: in function </home/u/.minetest/mods/basic_houses/init.lua:715>
/usr/share/minetest/builtin/game/register.lua:431: in function </usr/share/minetest/builtin/game/register.lua:417>
And trouble not in "stairs" mod.
How to hatch an egg to get small baby dragon manually?
Bad support.
Cannot ride and drive.
Dragons spoils your creative world.
Bad interact with other dragons.
No information in in-mod book.
A lot bugs and game crashes.
Non intuitive.
Not suitable for kids.
Thanks for your activity and responsiveness
Interesting thanks for clarification
Just tested with last version and Minetest Game - cannot find stairsplus. Need update
converted review into a thread
Sometimes working sometimes want to find stariplus but can`t
Is there way for turning on reverse?
You`re making great stuff. Thankful! Could such old platform make you interested in? Some examples for textures for start https://i.pinimg.com/originals/f2/88/fa/f288fa628a4e554a6ad516d6eeddbdfb.jpg https://i.ytimg.com/vi/8cfZFu6QoKo/hqdefault.jpg , isometric: https://demesta.com/images/ragnar_4.gif
Anyway it is possible to adopt to the bug. Old bug better than new features(but this is not known for sure ).
Thanks for reply
Useful. But now it'і incompative(so unusable) with most mods. After choosin' Flowerpot got broken farming mod, ethereal, moretrees, frame and a lot other
Thanks a lot for reply. I am using "Minetest Game", "Dreambuilder Game" and many other mods. Yes looks like game cannot save correctly something for a first time. But then I turn off mod, remove "Unknown Objects" (They was canvas for my paints ) on walls. Then turning on again - and never get such crashes. So it becomes usable after re-enabling mod. I am using 5.6.1 or 5.7.0 builds.
Working like a charm but after restart got this:
Despite the large number of defects of unfinished objects - a very well-deserved top
Ok, anyway it`s abandoned for 2 years, just hint for random wayfarer
No idea what means parameters in <>,<> scopes. And it`s wrong
Not working
How to stop it after initialize?
Anyway it shouldn
t make crash whole game. Cause then debuggin
take too long time.Ok, there are 5+ doors mods from official resource. I cannot found which of them exactly
Every time when opening door whole game crashes :/
It is must have
Does not working now. Only got this while entering:
Auto adding dependency "Mesecon" from Minetest make unable to enter Mineclone 2.
It has some unique features that also can be useful to port into standard game as a separate mod. Like sleeping in a nice looking tent. Swimming/crawling animation. So on.
Simply the best. To add own flag just create flag_mine.png (not exactly 78x60) and to init.lua to flag_list: <comma>"mine".
Good but not comprehensive
Thanks for your work tho!
https://content.minetest.net/packages/Sokomine/basic_houses/ AsyncErr: Lua: Runtime error from mod 'basic_houses' in callback environment_OnGenerated(): "stairs:stair_pinewood" is not a registered node! stack traceback: [C]: in function 'set_node_at' /home/u/.minetest/mods/basic_houses/init.lua:284: in function 'build_roof_and_gable' /home/u/.minetest/mods/basic_houses/init.lua:645: in function 'simple_hut_place_hut' /home/u/.minetest/mods/basic_houses/init.lua:757: in function </home/u/.minetest/mods/basic_houses/init.lua:715> /usr/share/minetest/builtin/game/register.lua:431: in function </usr/share/minetest/builtin/game/register.lua:417> And trouble not in "stairs" mod.
"Bone" node please update - error while building texture preview in inventory
not very convenient to build curves or connect such type of rails
Must have mod. But need to optimize search algorithms, cause becomes unusable when unable to find some elements at all
Thanks indeed. I put my attention just during the period when the resource was down for a while.
How to hatch an egg to get small baby dragon manually? Bad support. Cannot ride and drive. Dragons spoils your creative world. Bad interact with other dragons. No information in in-mod book. A lot bugs and game crashes. Non intuitive. Not suitable for kids.
Please better use dragons from Dmob mod.
Make gameplay wider and more attractive
The site to which this mod refers seems dead minetest.fensta.bplaced.net for now
Deserves to expand kinds and types of stones
Can they exist at a day light?
What can be best than build your own city by adding buildings.
Wow! Some clouds are too square would be great work on realism. But already looks gorgeous
I see now activity about this mod. Some time ago it has built-in skins mod. It would be great return this again. Thanks