It should have a better way of figuring out where to put bone boxes instead of dropping all the player's items on the track when run over.
Please change the advtrains_overrun_mode setting to achieve that.
It should be able to do client-side simulation and federated synchronization of the player position and movement so its not so glitchy on bandwidth limited servers, broadband connections, or thread-limited execution environments which may skip instructions.
Please discuss this on the forum or the mailing lists (which can be found in the README), as this largely has to do with the development of the mod (and part of what you mentioned here has been known but partly also a MT-related issue).
It needs a few train versions that work over longer distances at higher speeds.
Advtrains currently hard-clips the maximum velocity to 20m/s, as far as I know, due to some of the internals of the mod which can be buggy at high velocity/dtime step. As orwell wrote in this thread, the current implementation is currently the only best solution, unfortunately.
and also in environments without atmosphere, to keep a player from suffocating in other worlds.
Advtrains currently does not provide trains, so you might want to ask this to other people who make the train models. Advtrains might be able to provide an API for this, though (and which "other worlds" mod are you referring to?)
Please change the
advtrains_overrun_mode
setting to achieve that.Please discuss this on the forum or the mailing lists (which can be found in the README), as this largely has to do with the development of the mod (and part of what you mentioned here has been known but partly also a MT-related issue).
Advtrains currently hard-clips the maximum velocity to 20m/s, as far as I know, due to some of the internals of the mod which can be buggy at high velocity/dtime step. As orwell wrote in this thread, the current implementation is currently the only best solution, unfortunately.
Advtrains currently does not provide trains, so you might want to ask this to other people who make the train models. Advtrains might be able to provide an API for this, though (and which "other worlds" mod are you referring to?)