What is this?
In mesecons, events, such as activation of a effector (= thing that receives a signal), or activation of a gate, don't happen immediately, but get inserted into the so-called actionqueue. All actions in the queue are then run in the next server-step. As a result, circuits can run very deterministically. But it also causes interesting delays for different nodes.
The meseconometer measures exact timings (in server-steps) of mesecons signals. This can be useful for players that want to test properties of their circuits, or get a feeling at how mesecons works, as well as for mod developers that want to test their mesecons node, and for people that want to test mesecons itself.
Warning: This mod is not intended to be used on public servers. There's no crafting recipe, and I don't remember if there's some easy way to crash the server with this mod.
How to use / Example
- Place a meseconometer and open its formspec by rightclicking it.
- Set the activation port (eg. A) and connect a mesecons receptor with this port (eg. a switch).
- Connect your circuit with the meseconometer (eg. a switch to port B and the same switch with a diode gate to port C).
- Actiave the activation port. The time when it gets activated will be step
0
. All other events are relative to this one. - Send some signals via your circuit (in the example: enable the 2nd switch).
- Also try punching the meseconometer (this is also logged).
- Deactivate the activation port. The meseconometer will no longer receive events.
- Open the formspec of the meseconometer and look at the events. (In the example, port C should be activated exactly
2
steps after port B, as gates have a delay of 2 steps. The punch event has a step likea<num>
, this means that the punch happened after step<num>
, as opposed to in globalstep<num>
.) - (Note that the graph feature is very experimental, and doesn't usually work.)