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Important: mod is in beta, actually are some changes in main code - please, see changelog before update! 🔗

About 🔗

Archiplanner (Architect's planner) adds large places for uploading plans, maps etc. primary made for next building there.

What contain this mod: 🔗

  • 2 "ruller" textures
  • 10 textures as "base for planning" with resolution made as 16 px per node
  • color palette
  • white 1 px texture
  • 11 simple models with plane for planning with left front corner double triangle "sign"
  • 1 basic model for edit if somebody doesnt want to have the "double triangle sign"
  • and code with logic for it
  • 1 example

What supports this mod: 🔗

  • any size of textures and building to 256 x 256 nodes
  • simplier and more complex variant of registration of plans as nodes
  • use plan register functions in other mods

Variants of nodes from main node: 🔗

  • lc = left corner
  • rc = right corner
  • sc = side center
  • c = center
  • lcs = left corner with full-size selectionbox
  • rcs = right corner with full-size selectionbox
  • scs = side center with full-size selectionbox
  • cs = center with full-size selectionbox

Models and textures for size variants that mod contain (only left-corner variant) 🔗

  • (1 x 1 - only base for editing)
  • 8 x 8
  • 16 x 8
  • 16 x 16
  • 32 x 8
  • 32 x 16
  • 32 x 32
  • 64 x 8
  • 64 x 16
  • 64 x 32
  • 64 x 64 (other variants needs your model or your edit or existing model)

Important: variants with full-size selectionbox are not recommended for larger plans (64 x any and higher), it could be hard for server.

What doesn't contain: 🔗

  • more examples
  • models for other variant of plan than lc / lcs
  • crafting (maybe future)
  • hands for building the buildings

How to use this mod 🔗

Install this mod 🔗

Add your plan: 🔗

  1. Create a plan
  2. Create a inventory image
  3. (if do you want
  4. Add both files into archiplanner/textures
  5. Open plans.lua
  6. Find local plans (or local simpleplans if you use systematic names of textures and systematic names of meshes)
  7. Copy row without "--" on start and change informations that you wants
  8. Save the file plans.lua
  9. Turn on world with this mod

Because I am partly lazy, is supported in column with node name etc. use with start symbols of ")" or "!" for simplify writing. Really file names shouldn't contain these symbols!

  • ")name" etc. - adds name, size and Z-axe size
  • "!name" etc. - adds name, size, Z-axe size and variant

Placing, rotating, coloring etc. 🔗

  • paramtype2 is colorfacedir then
  • for rotate, use to main node (double triangle) "Rotator A" from my mod repainter or any screwdriver or worldedit
  • for repaint, use to main node "Repaintor A" from mod repainter or worldedit or some other color changer (if is but this mod doesn't support coloring by unifieddyes)

Licence 🔗

  • Code and OBJs are under MIT
  • Textures are under CC BY 4.0 without:
  • CC0 1.0 textures - archiplanner_bpx.png and archiplanner_palette.png (Why? Because these OBJ models are more code than visual art.)

Using AI 🔗

  • Idea, logic and "hard work on code" fully made by human.
  • OBJs are hand-written, textures made by human in basic painting softwares (grid - GIMP, next edits - Paint.net).
  • AI used only for basic help of syntax LUA code (contain too some bugfixes).
  • Used AI models and tools: ChatGPT (GPT-4o, GPT-5), Gemini (Gemini 2.5)

Knowed issues: 🔗

  • actually none

Coloring not only double triangle but too main plain isn't a bug.

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