Discovery Maps for Luanti 🔗
A comprehensive mapping system that creates a persistent, shareable map as you explore. Features a fullscreen interactive map with zoom controls, personal markers, waypoints, and multiplayer party systems for collaborative discovery.
Main Features 🔗
Interactive Map
- Persistent fog-of-war system that reveals terrain as you explore
- 10 zoom levels with scrollable navigation
- Real-time player position and orientation tracking
- 128×128 block tiles generated on-the-fly
Markers
- Create color-coded markers with custom names at any location
- In-game HUD waypoints to guide you to marked positions
- Teleport to markers (with teleport privilege)
- Full marker management interface
Multiplayer Collaboration
- Map Parties: create teams that automatically share discovered areas in real-time
- See party members' locations and names on your map
- Share individual tiles, areas, or your entire map with other players
- Admin tools for managing player discoveries
Getting Started
- New players receive a Map Book automatically
- Existing players can craft one
- Otherwise you can always use
/mapto open the map - It may take a moment for first map tile to generate on first join of newly created world as the world is still generating. Give it a moment and walk around a little.
- make markers by opening map gui, writing name in top right box, and clicking color button. A marker will be placed where player is standing.
- Pressing "manage markers" button opens marker management gui.
/markersAlso works. - Make a map party with
/mapparty <partyname> <player1> <player2> ....to automatically share discovered map tiles. and see other players position markers./partyguiwill open a gui to let you manage party. (Automatic Marker sharing on creation for mapparty members is a planned feature!)
Notes:
Works with Minetest Game, MineClone2, NodeCore, and most other games (though quality of the map image isn't gaurenteed due to need for colormap finetuning on a per game basis which is WIP, expect some grey spots for now). Compatible with all mapgens and respects server privileges.
Map tiles are saved as image files in your world folder typically around 1kb per tile. This mod may use significant disk space in well-explored worlds. Work is is planned to be done to further improve computational optimization.
Map tiles take a moment to generate so your map may appear blank for a moment if you open if right after discovering a new area. A tool is planned to be developed to help pregenerate map tiles in a wide radius around spawn to help server owners reduce on-the-fly generation overhead.
Thank you for playing with my mod. Discovery Maps took many weeks of unpaid development to get into a working state for release. If you would like to help support my open source development efforts to make Luanti games better for everyone, please leave a comment/review here on CDB or on the luanti fourms, make an issue or contribute to the git, and check out my donation links. I hope this helps you enjoy discovering your worlds together with family and friends.
this is huge
Wonderful, amazing, super useful. Singleplayer impressions only so far, but it seems you have changed this game forever, congratulations.
Issue. The "center on player" button fails when zoomed in and zooming in messes with being centered. Closing and opening the map doesn't help. You need to zoom out a bit, then center, zoom back in, correct with the scrolling keys. If you teleport far away, the map loses you entirely. Still a very minor issue and I'm guessing it's temporary.
A toggle would be great for whether to display markers, the grid and the current facing-and-posiion marker.
It keeps mapping the surface even if you are deep underground or at the top of the world, or at night. Not really an issue because how often is it going to even matter, just something to be aware of.
The markers could be much clearer when zoomed in, especially the current position marker.
It does need more tiling ability for the default biomes of for mtg, like the savanna I think, but then there are all the biome mods. Ethereal areas are a uniform grey. You do warn about that, but is there a way to contribute to that somehow? Also for biome mods which are no longer downloadable but still in use? Mod Variety comes to mind.
On the whole, I'm floored.
Fantastic
Wow, this mod is great! It's fantastic for adventures and exploration. You can add markers with names and colors, which makes finding specific points much easier. Congratulations on your work ;)
Great even though on start of long way
Needed for a long time! Similar, as said @makmak - even though is it on start of long way of updates, it is great!
For singleplayer - acceptable but I think that better is built-in minimap. But this mod adds markers. For multiplayer - this is the most needed and to these days didn't avaible thing on server with friends from real life...
Thank you for it!
What I think that this mod needs for future (some points from this list is for long-time)?