webdesigner97's "streets" and ragnarok's "infrastructure" put together, then some changes on top of that...
Roads
Advanced modern road infastructure (fork)
Reviews
Review
Used By
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Technic
RealBadAngelExtensive machinery mod with electricity and ores.
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Signs Lib
mt-modsAdds signs with readable text.
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Technic Plus
mt-modsTechnic fork with focus on features and stability
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Technic Plus Beta
mt-modsThe technic modpack extends the Minetest game with many new elements, mainly constructable machines and tools.
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Castles++
philipbenrThis is a modpack all about creating castles and castle dungeons.
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Castle Masonry
FaceDeerThis is a mod all about creating castles and castle dungeons.
I want more mesecons supported. Also the railroad crossing thing.
So, the problem is, the big pole only conducts digilines. Which is useful, digilines is more global. But I am building streets lights with the Light Controller 2. That means the digilines only. The problem? I am building it with digilines. But the Luacontroller outputted mesecons power. I wanted it to be digilines only.
Problem 2. Homedecor glowlights can conduct digilines via the digiline_send("","on/off"). The light controller luacontroller doesnt have any code to that. The lights do not work cuz the poles only conduct digilines. Not mesecons. Can you edit the streetspoles branch of the roads modpack to support both mesecons and digilines? Oh and the digilines distributor. Can conduct mesecons in the new update. I have no new node name to it yet, can someone think of it?
No. 3. Can you pls. add Railroad crossing LTC-400E things to not use luacontrollers? This will be in the new rrcrosing branch of the roads modpack, in use of the Advanced Trains or Mesecons Cart Control mods. No luacontroller needed.
Roads
it's very cool. but how can you create a channel?
All you may need about roads
This mod has been used for a long time on the VanessaE Survival server. It is very useful for large road infrastructure, and builders like it for connecting their buildings.