here's the extracted text from the error screen (I don't know how to get the full error code... I can't find the debug stuff even though I have it active):
AsyncEr: Lua: Runtime error from mod 2?" in callback luaentity_Punch()
inetest/games/minecloniaimods/I TEMS/mcl_armoridamage.ltia: 21: attempt to perform
arithmetic on local ‘damage’ (a nil value)
stack traceback
...inetest/games/mineclonia/mods/I TEMS/mcl_armor/damage.lua:2L: in function ‘func’
minetest/games/minecloniaimods/CORE/MCI_damage/init.lua:58: in function
‘run_modifiers’
ninetest/games/minecloniaimods/CORE/Mc]_utilobject.lua:250: in function
‘deal_damage’
Igames/mineclonia/mods/ENTITIES/mobs_mc/ender_dragon.lua:140: in function
Igames/mineclonia/mods/ENTITIES/mobs_mc/ender_dragon.lua:127>
the game is absolutely awesome and is a great replacement for Minecraft... however, there is a lot of lag when riding vehicles.
also, as the title suggests, damaging the Ender Dragon in any way will crash the game... other than that, it's really fun
can you please send the crash report?
here's the extracted text from the error screen (I don't know how to get the full error code... I can't find the debug stuff even though I have it active):
AsyncEr: Lua: Runtime error from mod 2?" in callback luaentity_Punch()
inetest/games/minecloniaimods/I TEMS/mcl_armoridamage.ltia: 21: attempt to perform arithmetic on local ‘damage’ (a nil value) stack traceback
...inetest/games/mineclonia/mods/I TEMS/mcl_armor/damage.lua:2L: in function ‘func’ minetest/games/minecloniaimods/CORE/MCI_damage/init.lua:58: in function ‘run_modifiers’
ninetest/games/minecloniaimods/CORE/Mc]_utilobject.lua:250: in function ‘deal_damage’
Igames/mineclonia/mods/ENTITIES/mobs_mc/ender_dragon.lua:140: in function Igames/mineclonia/mods/ENTITIES/mobs_mc/ender_dragon.lua:127>
i've created an issue on codeberg https://codeberg.org/mineclonia/mineclonia/issues/4330
What tool are you utilizing to attack the dragon?