the game is absolutely awesome and is a great replacement for Minecraft... however, there is a lot of lag when riding vehicles... I also just now realized that the kelp nodes are constantly breaking when they are generated lag the game due to how much they bounce on the water which also devours the CPU (it's an i5 7200U, so other people may have absolutely no issues with that) on my laptop... and the kelp is nearly everywhere... too many decorations, caves, caverns, etc. that are loaded into the same area and/or too many mobs will also do the same thing...
I do still find it funny that the mobs will just start flying randomly when that happens though.
also, as the title suggests, damaging the Ender Dragon in any way will crash the game... other than that, it's really fun
here's the extracted text from the error screen (I don't know how to get the full error code... I can't find the debug stuff even though I have it active):
AsyncEr: Lua: Runtime error from mod 2?" in callback luaentity_Punch()
inetest/games/minecloniaimods/I TEMS/mcl_armoridamage.ltia: 21: attempt to perform
arithmetic on local ‘damage’ (a nil value)
stack traceback
...inetest/games/mineclonia/mods/I TEMS/mcl_armor/damage.lua:2L: in function ‘func’
minetest/games/minecloniaimods/CORE/MCI_damage/init.lua:58: in function
‘run_modifiers’
ninetest/games/minecloniaimods/CORE/Mc]_utilobject.lua:250: in function
‘deal_damage’
Igames/mineclonia/mods/ENTITIES/mobs_mc/ender_dragon.lua:140: in function
Igames/mineclonia/mods/ENTITIES/mobs_mc/ender_dragon.lua:127>
the game is absolutely awesome and is a great replacement for Minecraft... however, there is a lot of lag when riding vehicles... I also just now realized that the kelp nodes are constantly breaking when they are generated lag the game due to how much they bounce on the water which also devours the CPU (it's an i5 7200U, so other people may have absolutely no issues with that) on my laptop... and the kelp is nearly everywhere... too many decorations, caves, caverns, etc. that are loaded into the same area and/or too many mobs will also do the same thing...
I do still find it funny that the mobs will just start flying randomly when that happens though.
also, as the title suggests, damaging the Ender Dragon in any way will crash the game... other than that, it's really fun
can you please send the crash report?
here's the extracted text from the error screen (I don't know how to get the full error code... I can't find the debug stuff even though I have it active):
AsyncEr: Lua: Runtime error from mod 2?" in callback luaentity_Punch()
inetest/games/minecloniaimods/I TEMS/mcl_armoridamage.ltia: 21: attempt to perform arithmetic on local ‘damage’ (a nil value) stack traceback
...inetest/games/mineclonia/mods/I TEMS/mcl_armor/damage.lua:2L: in function ‘func’ minetest/games/minecloniaimods/CORE/MCI_damage/init.lua:58: in function ‘run_modifiers’
ninetest/games/minecloniaimods/CORE/Mc]_utilobject.lua:250: in function ‘deal_damage’
Igames/mineclonia/mods/ENTITIES/mobs_mc/ender_dragon.lua:140: in function Igames/mineclonia/mods/ENTITIES/mobs_mc/ender_dragon.lua:127>
i've created an issue on codeberg https://codeberg.org/mineclonia/mineclonia/issues/4330
What tool are you utilizing to attack the dragon?